public void BindDataBuffer(byte[] dataBuffer, ALFormat format, int size, int sampleRate, int sampleAlignment = 0)
        {
            //if ((format == ALFormat.MonoMSAdpcm || format == ALFormat.StereoMSAdpcm) && !OpenALSoundController.Instance.SupportsAdpcm)
            // throw new InvalidOperationException("MS-ADPCM is not supported by this OpenAL driver");
            /// if ((format == ALFormat.MonoIma4 || format == ALFormat.StereoIma4) && !OpenALSoundController.Instance.SupportsIma4)
            //   throw new InvalidOperationException("IMA/ADPCM is not supported by this OpenAL driver");

            openALFormat = format;
            dataSize     = size;
            int unpackedSize = 0;

            if (sampleAlignment > 0)
            {
                // AL.Bufferi(openALDataBuffer, ALBufferi.UnpackBlockAlignmentSoft, sampleAlignment);
                ALHelper.CheckError("Failed to fill buffer.");
            }

            AL.BufferData(openALDataBuffer, openALFormat, dataBuffer, size, sampleRate);
            ALHelper.CheckError("Failed to fill buffer.");

            int bits, channels;

            Duration = -1;
            AL.GetBuffer(openALDataBuffer, ALGetBufferi.Bits, out bits);
            ALHelper.CheckError("Failed to get buffer bits");
            AL.GetBuffer(openALDataBuffer, ALGetBufferi.Channels, out channels);
            ALHelper.CheckError("Failed to get buffer channels");
            AL.GetBuffer(openALDataBuffer, ALGetBufferi.Size, out unpackedSize);
            ALHelper.CheckError("Failed to get buffer size");
            Duration = (float)(unpackedSize / ((bits / 8) * channels)) / (float)sampleRate;
        }
Beispiel #2
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        private void FreeSource()
        {
            AL.SourceStop(openALSourceId);
            ALHelper.CheckError("Failed to stop source.");

            AL.Source(openALSourceId, ALSourcei.Buffer, 0);
            ALHelper.CheckError("Failed to free source from buffer.");

            Loader.FreeSource(this);
        }
        protected virtual void Dispose(bool disposing)
        {
            if (!_isDisposed)
            {
                if (disposing)
                {
                    // Clean up managed objects
                }
                // Release unmanaged resources
                if (AL.IsBuffer(openALDataBuffer))
                {
                    ALHelper.CheckError("Failed to fetch buffer state.");
                    AL.DeleteBuffers(1, ref openALDataBuffer);
                    ALHelper.CheckError("Failed to delete buffer.");
                }

                _isDisposed = true;
            }
        }
Beispiel #4
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        public void Play()
        {
            openALSourceId = 0;
            openALSourceId = Loader.ReserveSource();

            AL.GetError();//clear errors

            AL.Source(openALSourceId, ALSourcei.Buffer, data.soundBuffer.OpenALDataBuffer);
            ALHelper.CheckError("Failed to bind buffer to source.");

            // Volume
            AL.Source(openALSourceId, ALSourcef.Gain, Audio.MasterVolume);
            ALHelper.CheckError("Failed to set source volume.");

            // Looping
            AL.Source(openALSourceId, ALSourceb.Looping, Looping);
            ALHelper.CheckError("Failed to set source loop state.");

            AL.SourcePlay(openALSourceId);
            ALHelper.CheckError("Failed to play source.");

            state = SoundState.Playing;
        }
 public OALSoundBuffer()
 {
     AL.GetError();
     AL.GenBuffers(1, out openALDataBuffer);
     ALHelper.CheckError("Failed to generate OpenAL data buffer.");
 }