Beispiel #1
0
        private void ConnectButton_Click(object sender, RoutedEventArgs e)
        {
            try
            {
                //If the socket is null, create a new one.
                if (SocketClass.GetSocket() == null)
                {
                    SocketClass = new SocketClass();
                }

                ConnectButton.IsEnabled = false;
                FindButton.IsEnabled    = false;

                MyUsername = UsernameClient.Text;
                IPEndPoint RemoteEp = new IPEndPoint(IPAddress.Parse(IP.Text), Convert.ToInt32(Port.Text));
                SocketClass.OnReceiveMessage += new EventHandler(Eventaction_DisplayMessage);
                SocketClass.OnReceiveImage   += new EventHandler(Eventaction_DisplayImage);

                //Connects to a specific user
                SocketClass.Connect(RemoteEp);

                //Sends a request to connect
                DataPacket DP = new DataPacket(3, MyUsername, "", new byte[1]);
                SocketClass.Send(DP);

                SocketClass.OnAccept     += new EventHandler(Eventaction_EnableButtons);
                SocketClass.OnDisconnect += new EventHandler(Eventaction_DisableButtons);
            }
            catch (SocketException ex)
            {
                Eventaction_DisableButtons(null, new EventArgs());
                MessageBox.Show("A socket error occurred: " + ex.ToString());
                Console.WriteLine(ex.StackTrace);
            }
            catch (Exception ex)
            {
                Eventaction_DisableButtons(null, new EventArgs());
                MessageBox.Show("A error occured: " + ex.ToString());
                Console.WriteLine(ex.StackTrace);
            }
        }
Beispiel #2
0
        ////////////////////////////////////////////////////// //BUTTONS////////////////////////////////////////////////////////////
        private void FindButton_Click(object Psender, RoutedEventArgs e)
        {
            try
            {
                //If the socket is null, create a new one.
                if (SocketClass.GetSocket() == null)
                {
                    SocketClass = new SocketClass();
                }

                ConvoBox.Items.Add("Waiting for a user to connect...");
                ConnectButton.IsEnabled    = false;
                FindButton.IsEnabled       = false;
                DisconnectButton.IsEnabled = true;

                MyUsername = UsernameHost.Text;
                IPEndPoint LocalEp = new IPEndPoint(hostIp, Convert.ToInt32(ListenPort.Text));
                SocketClass.Bind(LocalEp);

                //Starts listening after user to chat with
                SocketClass.Listen(100);
                SocketClass.Accept();

                SocketClass.OnAccept         += new EventHandler(Eventaction_ConnectRequest);
                SocketClass.OnDisconnect     += new EventHandler(Eventaction_DisableButtons);
                SocketClass.OnReceiveMessage += new EventHandler(Eventaction_DisplayMessage);
                SocketClass.OnReceiveImage   += new EventHandler(Eventaction_DisplayImage);
            }
            catch (SocketException ex)
            {
                Eventaction_DisableButtons(null, new EventArgs());
                MessageBox.Show("A socket error occurred: " + ex.ToString());
                Console.WriteLine(ex.StackTrace);
            }
            catch (Exception ex)
            {
                MessageBox.Show("A error occured: " + ex.ToString());
                Console.WriteLine(ex.StackTrace);
            }
        }