Beispiel #1
0
        protected override void LoadState(object navigationParameter, Dictionary<string, object> pageState)
        {
            base.LoadState(navigationParameter, pageState);

            try
            {
                var navigationArgs = (MainPageNavigationArgs)navigationParameter;

                if (navigationArgs == null)
                {
                    return;
                }

                switch (navigationArgs.PageView)
                {
                    case MainPageView.Matchmaking:
                        OnMatchmakingButtonTapped(this, null);
                        break;

                    case MainPageView.FriendChallenge:

                        break;

                    default:
                        break;
                }
            }
            catch(InvalidCastException e)
            {
                // Swallow invalid cast exception if no navigation args were passed.
            }
        }
 /// <summary>
 /// Preserves state associated with this page in case the application is suspended or the
 /// page is discarded from the navigation cache.  Values must conform to the serialization
 /// requirements of <see cref="SuspensionManager.SessionState"/>.
 /// </summary>
 /// <param name="pageState">An empty dictionary to be populated with serializable state.</param>
 protected override void SaveState(Dictionary<String, Object> pageState)
 {
 }
Beispiel #3
0
 /// <summary>
 /// Populates the page with content passed during navigation.  Any saved state is also
 /// provided when recreating a page from a prior session.
 /// </summary>
 /// <param name="navigationParameter">The parameter value passed to
 /// <see cref="Frame.Navigate(Type, Object)"/> when this page was initially requested.
 /// </param>
 /// <param name="pageState">A dictionary of state preserved by this page during an earlier
 /// session.  This will be null the first time a page is visited.</param>
 protected override void LoadState(Object navigationParameter, Dictionary<String, Object> pageState)
 {
 }
 /// <summary>
 /// Populates the page with content passed during navigation.  Any saved state is also
 /// provided when recreating a page from a prior session.
 /// </summary>
 /// <param name="navigationParameter">The parameter value passed to
 /// <see cref="Frame.Navigate(Type, Object)"/> when this page was initially requested.
 /// </param>
 /// <param name="pageState">A dictionary of state preserved by this page during an earlier
 /// session.  This will be null the first time a page is visited.</param>
 protected override void LoadState(Object navigationParameter, Dictionary<String, Object> pageState)
 {
     _navigationArgs = (PostGamePageNavigationArgs)navigationParameter;
     
 }
Beispiel #5
0
        public async Task Initialize(GameBoardNavigationArgs args)
        {
            _gameConnectionType = args.GameConnectionType;
            _gameMode = args.GameMode;

            _tileManager = TileManager.GetInstance();
            await _tileManager.InitializeForNewGame();

            _botManager = BotManager.GetInstance();

            _gameBoard = GameBoard.GetInstance();
            _gameBoard.ClearBoard();

            _dictionary = Dictionary.GetInstance();
            await _dictionary.PopulateDictionary();

            InitializeGameClock();

            _humanPlayer = new HumanPlayer();

            _localPlayers.Clear();
            _localPlayers.Add(_humanPlayer);

            _botManager.ClearBotList();

            for (int i = 0; i < args.BotCount; i++)
            {
                _botManager.CreateBot(5);
            }

            foreach (IRobot bot in _botManager.BotList)
            {
                _localPlayers.Add(bot);
            }

            foreach (IPlayer player in _localPlayers)
            {
                player.InitializeForGame();
            }

            OnInitializeComplete();
        }