/// <summary>
        /// Renders the legend for the specified series.
        /// </summary>
        /// <param name="rc">The render context.</param>
        /// <param name="s">The series.</param>
        /// <param name="rect">The position and size of the legend.</param>
        private void RenderLegend(IRenderContext rc, Series.Series s, OxyRect rect)
        {
            var actualItemAlignment = this.LegendItemAlignment;

            if (this.LegendOrientation == LegendOrientation.Horizontal)
            {
                // center/right alignment is not supported for horizontal orientation
                actualItemAlignment = HorizontalAlignment.Left;
            }

            double x = rect.Left;

            switch (actualItemAlignment)
            {
            case HorizontalAlignment.Center:
                x = (rect.Left + rect.Right) / 2;
                if (this.LegendSymbolPlacement == LegendSymbolPlacement.Left)
                {
                    x -= (this.LegendSymbolLength + this.LegendSymbolMargin) / 2;
                }
                else
                {
                    x -= (this.LegendSymbolLength + this.LegendSymbolMargin) / 2;
                }

                break;

            case HorizontalAlignment.Right:
                x = rect.Right;

                // if (LegendSymbolPlacement == LegendSymbolPlacement.Right)
                x -= this.LegendSymbolLength + this.LegendSymbolMargin;
                break;
            }

            if (this.LegendSymbolPlacement == LegendSymbolPlacement.Left)
            {
                x += this.LegendSymbolLength + this.LegendSymbolMargin;
            }

            double y       = rect.Top;
            var    maxsize = new OxySize(Math.Max(rect.Width - this.LegendSymbolLength - this.LegendSymbolMargin, 0), rect.Height);

            rc.SetToolTip(s.ToolTip);
            var textSize = rc.DrawMathText(
                new ScreenPoint(x, y),
                s.Title,
                this.LegendTextColor.GetActualColor(this.TextColor),
                this.LegendFont ?? this.DefaultFont,
                this.LegendFontSize,
                this.LegendFontWeight,
                0,
                actualItemAlignment,
                VerticalAlignment.Top,
                maxsize,
                true);
            double x0 = x;

            switch (actualItemAlignment)
            {
            case HorizontalAlignment.Center:
                x0 = x - (textSize.Width * 0.5);
                break;

            case HorizontalAlignment.Right:
                x0 = x - textSize.Width;
                break;
            }

            var symbolRect =
                new OxyRect(
                    this.LegendSymbolPlacement == LegendSymbolPlacement.Right
                        ? x0 + textSize.Width + this.LegendSymbolMargin
                        : x0 - this.LegendSymbolMargin - this.LegendSymbolLength,
                    rect.Top,
                    this.LegendSymbolLength,
                    textSize.Height);

            s.RenderLegend(rc, symbolRect);
            rc.SetToolTip(null);
        }
Beispiel #2
0
        /// <summary>
        /// Renders the legend for the specified series.
        /// </summary>
        /// <param name="rc">
        /// The render context.
        /// </param>
        /// <param name="s">
        /// The series.
        /// </param>
        /// <param name="rect">
        /// The position and size of the legend.
        /// </param>
        private void RenderLegend(IRenderContext rc, Series.Series s, OxyRect rect)
        {
            double x = rect.Left;

            switch (this.LegendItemAlignment)
            {
            case HorizontalAlignment.Center:
                x = (rect.Left + rect.Right) / 2;
                if (this.LegendSymbolPlacement == LegendSymbolPlacement.Left)
                {
                    x -= (this.LegendSymbolLength + this.LegendSymbolMargin) / 2;
                }
                else
                {
                    x -= (this.LegendSymbolLength + this.LegendSymbolMargin) / 2;
                }

                break;

            case HorizontalAlignment.Right:
                x = rect.Right;

                // if (LegendSymbolPlacement == LegendSymbolPlacement.Right)
                x -= this.LegendSymbolLength + this.LegendSymbolMargin;
                break;
            }

            if (this.LegendSymbolPlacement == LegendSymbolPlacement.Left)
            {
                x += this.LegendSymbolLength + this.LegendSymbolMargin;
            }

            double y       = rect.Top;
            var    maxsize = new OxySize(Math.Max(rect.Right - x, 0), Math.Max(rect.Bottom - y, 0));

            var textSize = rc.DrawMathText(
                new ScreenPoint(x, y),
                s.Title,
                this.LegendTextColor ?? this.TextColor,
                this.LegendFont ?? this.DefaultFont,
                this.LegendFontSize,
                this.LegendFontWeight,
                0,
                this.LegendItemAlignment,
                VerticalAlignment.Top,
                maxsize,
                true);
            double x0 = x;

            switch (this.LegendItemAlignment)
            {
            case HorizontalAlignment.Center:
                x0 = x - (textSize.Width * 0.5);
                break;

            case HorizontalAlignment.Right:
                x0 = x - textSize.Width;
                break;
            }

            var symbolRect =
                new OxyRect(
                    this.LegendSymbolPlacement == LegendSymbolPlacement.Right
                        ? x0 + textSize.Width + this.LegendSymbolMargin
                        : x0 - this.LegendSymbolMargin - this.LegendSymbolLength,
                    rect.Top,
                    this.LegendSymbolLength,
                    textSize.Height);

            s.RenderLegend(rc, symbolRect);
        }