Beispiel #1
0
        bool IsFriend(BasePlayer victim, BasePlayer attacker)
        {
            // Friends plugin support - http://oxidemod.org/plugins/friends-api.686/
            if (config.FriendProtection && Friends != null)
            {
                // Check if victim is friend of attacker
                if (!((bool)Friends.Call("AreFriends", attacker.userID, victim.userID)))
                {
                    return(false);
                }
                Player.Reply(attacker, Lang("IsFriend", attacker.UserIDString));
                return(true);
            }

            // Rust:IO plugin support - http://oxidemod.org/extensions/rust-io.768/
            if (config.FriendProtection && RustIO != null)
            {
                // Check if victim is friend of attacker
                if (!((bool)RustIO.Call("HasFriend", attacker.UserIDString, victim.UserIDString)))
                {
                    return(false);
                }
                Player.Reply(attacker, Lang("IsFriend", attacker.UserIDString));
                return(true);
            }

            return(false);
        }
Beispiel #2
0
 private bool IsFriend(ulong playerID, ulong friendID)
 {
     if (!Friends || !configData.IgnoreFriends)
     {
         return(false);
     }
     return((bool)Friends?.Call("AreFriends", playerID, friendID));
 }
Beispiel #3
0
        private List <ulong> GetFriends(ulong ownerId)
        {
            var friends = Friends?.Call("IsFriendOf", ownerId);

            if (friends is ulong[])
            {
                return((friends as ulong[]).ToList());
            }
            return(new List <ulong>());
        }
        private bool HasFriends(ulong playerUID)
        {
            if (Friends == null)
            {
                return(false);
            }

            var friendsList = Friends.Call <ulong[]>("GetFriends", playerUID);

            return(friendsList != null && friendsList.Length != 0);
        }
        ////////////////////////////////////////
        ///     Friends API
        ////////////////////////////////////////

        bool IsFriend(BasePlayer player, string friendID)
        {
            if (Friends == null)
            {
                return(true);
            }

            bool isFriend = (bool)(Friends.Call("HasFriendS", friendID, player.UserIDString) ?? false);

            DevMsg($"IsFriend({player}, {friendID})");
            DevMsg($"IsFriend: returning {isFriend}");

            return(isFriend);
        }
        private List <BasePlayer> GetFriends(ulong playerUID)
        {
            var friendsList = new List <BasePlayer>();

            var friends = Friends.Call <ulong[]>("GetFriends", playerUID);

            foreach (var friendUID in friends)
            {
                var friend = RustCore.FindPlayerById(friendUID);

                friendsList.Add(friend);
            }

            return(friendsList);
        }
        private bool IsCodeLockSharedWithPlayer(BasePlayer player, CodeLock codeLock)
        {
            var ownerID = codeLock.OwnerID;

            if (ownerID == 0 || ownerID == player.userID)
            {
                return(false);
            }

            // In case the owner was locked out for some reason
            if (!IsPlayerAuthorizedToCodeLock(ownerID, codeLock))
            {
                return(false);
            }

            var sharingSettings = PluginConfig.SharingSettings;

            if (sharingSettings.Team && player.currentTeam != 0)
            {
                var team = RelationshipManager.Instance.FindTeam(player.currentTeam);
                if (team != null && team.members.Contains(ownerID))
                {
                    return(true);
                }
            }

            if (sharingSettings.Friends && Friends != null)
            {
                var friendsResult = Friends.Call("HasFriend", codeLock.OwnerID, player.userID);
                if (friendsResult is bool && (bool)friendsResult)
                {
                    return(true);
                }
            }

            if ((sharingSettings.Clan || sharingSettings.ClanOrAlly) && Clans != null)
            {
                var clanMethodName = sharingSettings.ClanOrAlly ? "IsMemberOrAlly" : "IsClanMember";
                var clanResult     = Clans.Call(clanMethodName, ownerID.ToString(), player.UserIDString);
                if (clanResult is bool && (bool)clanResult)
                {
                    return(true);
                }
            }

            return(false);
        }
        private bool IsTeamed(BasePlayer ownerPlayer, BasePlayer skullOwner)
        {
            if (ownerPlayer == null || skullOwner == null)
            {
                return(false);
            }
            if (teamsSupport)
            {
                RelationshipManager.PlayerTeam team = RelationshipManager.Instance.FindTeam(ownerPlayer.currentTeam);
                if (team == null)
                {
                    return(false);
                }
                foreach (ulong entry in team.members)
                {
                    if (entry == skullOwner.userID)
                    {
                        return(true);
                    }
                }
            }

            if (friendsSupport)
            {
                if ((bool)Friends?.Call("AreFriends", ownerPlayer.userID, skullOwner.userID) == true)
                {
                    return(true);
                }
            }

            if (clansSupport)
            {
                if (Clans != null)
                {
                    if ((string)Clans.Call("GetClanOf", ownerPlayer.userID) == (string)Clans.Call("GetClanOf", skullOwner.userID))
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }
        private void OnEntityDeath(BaseCombatEntity entity, HitInfo info)
        {
            if (entity == null)
            {
                return;
            }
            if (!Economics && !ServerRewards)
            {
                return;
            }
            if (!info?.Initiator?.ToPlayer())
            {
                return;
            }

            var player = info.Initiator.ToPlayer();
            var animal = UppercaseFirst(entity.LookupPrefab().ToString().Replace("[0]", ""));

            amount = 0;

            if (entity.ToPlayer() != null && !(entity is NPCPlayer))
            {
                var victim = entity.ToPlayer();
                if (player == victim)
                {
                    return;
                }
                amount = config.Settings.Rewards[PluginRewards.Player];
                animal = "player";
                if (Friends && config.Settings.Rewards[PluginRewards.PlayerFriend] != 0)
                {
                    bool isFriend        = Friends.Call <bool>("HasFriend", victim.userID, player.userID);
                    bool isFriendReverse = Friends.Call <bool>("HasFriend", player.userID, victim.userID);
                    if (isFriend && isFriendReverse)
                    {
                        amount = config.Settings.Rewards[PluginRewards.PlayerFriend];
                        animal = "friend";
                    }
                }
                if (Clans && config.Settings.Rewards[PluginRewards.ClanMember] != 0)
                {
                    string victimclan = Clans.Call <string>("GetClanOf", victim.userID);
                    string playerclan = Clans.Call <string>("GetClanOf", player.userID);
                    if (victimclan == playerclan)
                    {
                        amount = config.Settings.Rewards[PluginRewards.ClanMember];
                        animal = "clan member";
                    }
                }
            }
            else
            {
                if (entity is NPCMurderer)
                {
                    animal = "Murderer"; config.Settings.Rewards.TryGetValue(animal, out amount);
                }
                else if (entity is NPCPlayerApex)
                {
                    animal = "Scientist"; config.Settings.Rewards.TryGetValue(animal, out amount);
                }
                else if (entity.GetComponent("BaseNpc"))
                {
                    animal = UppercaseFirst(entity.LookupPrefab().ToString().Replace("[0]", ""));
                    config.Settings.Rewards.TryGetValue(animal, out amount);
                }
            }

            if (amount != 0)
            {
                GiveCredit(player, "kill", amount, animal);
            }
        }
 public bool IsFriend(string playerId, string playerDoorOwner)
 {
     return(Friends.IsLoaded && Friends.Call <bool>("IsFriend", playerId, playerDoorOwner));
 }