Beispiel #1
0
        private void OnServerInitialized()
        {
            if (serverInitialized)
            {
                return;
            }

            Analytics.Collect();
            RustLegacyExtension.ServerConsole();

            serverInitialized = true;
        }
Beispiel #2
0
        private void OnServerInitialized()
        {
            if (serverInitialized)
            {
                return;
            }
            serverInitialized = true;

            Analytics.Collect();

            // Update server console window and status bars
            RustLegacyExtension.ServerConsole();
        }
Beispiel #3
0
        private void OnServerInitialized()
        {
            if (serverInitialized) return;
            serverInitialized = true;

            permission.MigrateGroup("player", "default");

            // Configure the hostname after it has been set
            RemoteLogger.SetTag("hostname", server.hostname);

            // Update server console window and status bars
            RustLegacyExtension.ServerConsole();
        }