public D3D11Config(Sizei rtSize, int multisample, IntPtr ID3D11Device_pDevice, IntPtr ID3D11DeviceContext_pDeviceContext, IntPtr ID3D11RenderTargetView_pBackBufferRT, IntPtr IDXGISwapChain_pSwapChain) { Header.API = RenderAPIType.D3D11; Header.RTSize = rtSize; Header.Multisample = multisample; _ID3D11Device_pDevice = ID3D11Device_pDevice; _ID3D11DeviceContext_pDeviceContext = ID3D11DeviceContext_pDeviceContext; _ID3D11RenderTargetView_pBackBufferRT = ID3D11RenderTargetView_pBackBufferRT; _IDXGISwapChain_pSwapChain = IDXGISwapChain_pSwapChain; }
public GLTextureData(Sizei textureSize, Recti renderViewport, IntPtr texId) { Header.API = RenderAPIType.OpenGL; Header.TextureSize = textureSize; Header.RenderViewport = renderViewport; _texId = texId; }
public D3D9Config(Sizei rtSize, int multisample, IntPtr IDirect3DDevice9_pDevice, IntPtr IDirect3DSwapChain9_pSwapChain) { Header.API = RenderAPIType.D3D9; Header.RTSize = rtSize; Header.Multisample = multisample; _IDirect3DDevice9_pDevice = IDirect3DDevice9_pDevice; _IDirect3DSwapChain9_pSwapChain = IDirect3DSwapChain9_pSwapChain; }
public D3D10Config(Sizei rtSize, int multisample, IntPtr ID3D10RenderTargetView_pBackBufferRT, IntPtr IDXGISwapChain_pSwapChain) { Header.API = RenderAPIType.D3D10; Header.RTSize = rtSize; Header.Multisample = multisample; _ID3D10RenderTargetView_pBackBufferRT = ID3D10RenderTargetView_pBackBufferRT; _IDXGISwapChain_pSwapChain = IDXGISwapChain_pSwapChain; }
public OpenGLLinuxConfig(Sizei rtSize, int multisample, IntPtr optionalXDisplay, IntPtr optionalWindow) { Header.API = RenderAPIType.OpenGL; Header.RTSize = rtSize; Header.Multisample = multisample; _OptionalXDisplay = optionalXDisplay; _OptionalWindow = optionalWindow; }
public AndroidGLESConfig(Sizei rtSize, int multisample) { Header.API = RenderAPIType.Android_GLES; Header.RTSize = rtSize; Header.Multisample = multisample; }
internal HmdDesc(HmdDesc_Raw raw) { this.Handle = raw.Handle; this.Type = (HmdType)raw.Type; this.ProductName = Marshal.PtrToStringAnsi(raw.ProductName); this.Manufacturer = Marshal.PtrToStringAnsi(raw.Manufacturer); this.VendorId = raw.VendorId; this.ProductId = raw.ProductId; this.SerialNumber = raw.SerialNumber; this.FirmwareMajor = raw.FirmwareMajor; this.FirmwareMinor = raw.FirmwareMinor; this.CameraFrustumHFovInRadians = raw.CameraFrustumHFovInRadians; this.CameraFrustumVFovInRadians = raw.CameraFrustumVFovInRadians; this.CameraFrustumNearZInMeters = raw.CameraFrustumNearZInMeters; this.CameraFrustumFarZInMeters = raw.CameraFrustumFarZInMeters; this.HmdCaps = raw.HmdCaps; this.TrackingCaps = raw.TrackingCaps; this.DistortionCaps = raw.DistortionCaps; this.Resolution = raw.Resolution; this.WindowsPos = raw.WindowsPos; this.DefaultEyeFov = new FovPort[2] { raw.DefaultEyeFov_0, raw.DefaultEyeFov_1 }; this.MaxEyeFov = new FovPort[2] { raw.MaxEyeFov_0, raw.MaxEyeFov_1 }; this.EyeRenderOrder = new Eye[2] { Eye.Left, Eye.Right }; this.DisplayDeviceName = Marshal.PtrToStringAnsi(raw.DisplayDeviceName); this.DisplayId = raw.DisplayId; }
public OpenGLWindowsConfig(Sizei rtSize, int multisample, IntPtr hwnd, IntPtr HDCDeviceContext) { Header.API = RenderAPIType.OpenGL; Header.RTSize = rtSize; Header.Multisample = multisample; _hwnd = hwnd; _HDCDeviceContext = HDCDeviceContext; }
private static extern void ovrHmd_GetRenderScaleAndOffset( FovPort fov, Sizei textureSize, Recti renderViewport, [MarshalAs(UnmanagedType.LPArray, SizeConst = 2)] [Out] Vector2f[] uvScaleOffsetOut);
/// <summary> /// Computes updated 'uvScaleOffsetOut' to be used with a distortion if render target size or /// viewport changes after the fact. This can be used to adjust render size every frame if desired. /// </summary> public Vector2f[] GetRenderScaleAndOffset(FovPort fov, Sizei textureSize, Recti renderViewport) { Vector2f[] uvScaleOffsetOut = new Vector2f[] { new Vector2f(), new Vector2f() }; ovrHmd_GetRenderScaleAndOffset(fov, textureSize, renderViewport, uvScaleOffsetOut); return uvScaleOffsetOut; }
public D3D11TextureData(Sizei textureSize, Recti renderViewport, IntPtr ID3D11Texture2D_pTexture, IntPtr ID3D11ShaderResourceView_pSRView) { Header.API = RenderAPIType.D3D11; Header.TextureSize = textureSize; Header.RenderViewport = renderViewport; _ID3D11Texture2D_pTexture = ID3D11Texture2D_pTexture; _ID3D11ShaderResourceView_pSRView = ID3D11ShaderResourceView_pSRView; }
public D3D9TextureData(Sizei textureSize, Recti renderViewport, IntPtr IDirect3DTexture9_pTexture) { Header.API = RenderAPIType.D3D9; Header.TextureSize = textureSize; Header.RenderViewport = renderViewport; _IDirect3DTexture9_pTexture = IDirect3DTexture9_pTexture; }
public AndroidGLESConfig(Sizei backBufferSize, int multisample) { Header.API = RenderAPIType.Android_GLES; Header.BackBufferSize = backBufferSize; Header.Multisample = multisample; }