public void GenerateSystem(Random pRandom, GraphicsDevice pGraphicsDevice, GameState pGameState)
        {
            String name = GenerateSystemName(pRandom);

            float distance = pRandom.Next(5, 100);

            SystemSolar newSystem = new SystemSolar(name, distance, pRandom, pGraphicsDevice);

            currentSystemSolar = newSystem;

            pGameState.currentSystem = newSystem;

            int count_stars = pRandom.Next(100, 200);

            for (int i = 0; i < count_stars; i++)
            {
                Vector2 newStarPosition = new Vector2(pRandom.Next(0, pGraphicsDevice.Viewport.Width), pRandom.Next(0, pGraphicsDevice.Viewport.Height));
                list_backgroundStars.Add(newStarPosition);
            }
        }
 public void Close()
 {
     currentSystemSolar   = null;
     list_backgroundStars = new List <Vector2>();
     myInterfaceManager.Clear();
 }