public void RefreshGeometry(bool refresh_editor = true)
 {
     m_level.UpdateCounts();
     gl_panel.BuildLevelExceptGMesh();
     UpdateSegmentNumbering();
     if (refresh_editor)
     {
         this.Refresh();
     }
     UpdateCountLabels();
     TexturingPane.UpdateTextureLabels();
     GeometryDecalsPane.UpdateDecalLabels();
     EntityEditPane.UpdateEntityLabels();
 }