public static void Init(World world, ContentManager content)
        {
            Random rand = new Random();

            for (int i = 0; i < GamePlay.enemy_count; i++)
            {
                Graphics.Entity.Model model = new Graphics.Entity.Model();
                model.Init(content.Load <Model>("enemy/enemy"));
                Entity_Enemy new_enemy = new Entity_Enemy(model);

                new_enemy.setSoundKill = content.Load <SoundEffect>("crit_death" + rand.Next(1, 5));
                new_enemy.position     = GamePlay.get_enemy(i).Position;
                new_enemy.rotation     = GamePlay.get_enemy(i).Rotation;
                new_enemy.waypoint     = GamePlay.get_enemy(i).WayPoint;
                m_enemy.Add(new_enemy);
                world.AddEntity(new_enemy);
            }
        }
        public static void Init(World world, ContentManager content)
        {
            Random rand = new Random();

            for (int i = 0; i < GamePlay.enemy_count; i++)
            {
                Graphics.Entity.Model model = new Graphics.Entity.Model();
                model.Init(content.Load<Model>("enemy/enemy"));
                Entity_Enemy new_enemy = new Entity_Enemy(model);

                new_enemy.setSoundKill = content.Load<SoundEffect>("crit_death" + rand.Next(1, 5));
                new_enemy.position = GamePlay.get_enemy(i).Position;
                new_enemy.rotation = GamePlay.get_enemy(i).Rotation;
                new_enemy.waypoint = GamePlay.get_enemy(i).WayPoint;
                m_enemy.Add(new_enemy);
                world.AddEntity(new_enemy);
            }
        }