private void Init(int length)
        {
            if (length != 6)
            {
                throw new Exception("GoodsCount is not 6!!!");
            }

            GoodsItemVO[] goods = new GoodsItemVO[length];
            for (int i = 0; i < length; i++)
            {
                goods[i] = new GoodsItemVO();
            }

            #region 伪数据且硬编码。理由:缺策划配置表、后端数据逻辑、外加么有时间写数据解析<( ̄3 ̄)>

            goods[0].name             = "灵魂石(术士)";
            goods[0].description      = "收集80个灵魂石,可以召唤英雄术士。同时也是术士进化的必备材料。";
            goods[0].extraDescription = string.Empty;
            goods[0].goodsType        = GoodsType.SoulStone;
            goods[0].goodsCostType    = GoodsCostType.Crystal;
            goods[0].totalcost        = 40;
            goods[0].cout             = 3;
            goods[0].own      = 0;
            goods[0].id       = 10;         //没有英雄头像对应的id,所以这个数字是随便填的
            goods[0].quality  = 2;          //商品品质,和后端约定好0到4,分别对应白、绿、篮、紫、金(橙)
            goods[0].chiptype = 0;

            goods[1].name             = "短棍 x 3";
            goods[1].description      = "物理攻击力+10\r\n物理暴击+5";
            goods[1].extraDescription = "短?短怎么了!短怎么了!!!";
            goods[1].goodsType        = GoodsType.Equipment;
            goods[1].goodsCostType    = GoodsCostType.Coin;
            goods[1].totalcost        = 2700;
            goods[1].cout             = 3;
            goods[1].own      = 0;
            goods[1].id       = 115;
            goods[1].quality  = 1;          //商品品质,和后端约定好0到4,分别对应白、绿、篮、紫、金(橙)
            goods[1].chiptype = 0;

            goods[2].name             = "经验药水 x 5";
            goods[2].description      = "吃了它可以获得60点英雄经验值。";
            goods[2].extraDescription = "每瓶药水中都困着一个鲜活的小萝莉";
            goods[2].goodsType        = GoodsType.Medicine;
            goods[2].goodsCostType    = GoodsCostType.Coin;
            goods[2].totalcost        = 5000;
            goods[2].cout             = 5;
            goods[2].own      = 617;
            goods[2].id       = 501;
            goods[2].quality  = 0;          //商品品质,和后端约定好0到4,分别对应白、绿、篮、紫、金(橙)
            goods[2].chiptype = 0;

            goods[3].name             = "攻击利爪";
            goods[3].description      = "物理攻击力+9";
            goods[3].extraDescription = "曾经有位鬼魅般的刺客佩带过它,后来他在挠痒痒的时候把自己杀死了";
            goods[3].goodsType        = GoodsType.Equipment;
            goods[3].goodsCostType    = GoodsCostType.Coin;
            goods[3].totalcost        = 450;
            goods[3].cout             = 1;
            goods[3].own      = 0;
            goods[3].id       = 113;
            goods[3].quality  = 0;          //商品品质,和后端约定好0到4,分别对应白、绿、篮、紫、金(橙)
            goods[3].chiptype = 0;

            goods[4].name             = "长笛卷轴(碎片)";
            goods[4].description      = "收集20个碎片,可以合成长笛卷轴。\r\n\r\n合成需要碎片:96/20";
            goods[4].extraDescription = string.Empty;
            goods[4].goodsType        = GoodsType.Chip;
            goods[4].goodsCostType    = GoodsCostType.Coin;
            goods[4].totalcost        = 900;
            goods[4].cout             = 1;
            goods[4].own      = 0;
            goods[4].id       = 233;
            goods[4].quality  = 3;          //商品品质,和后端约定好0到4,分别对应白、绿、篮、紫、金(橙)
            goods[4].chiptype = 2;

            goods[5].name             = "灵魂石(宙斯)";
            goods[5].description      = "收集10个灵魂石,可以召唤英雄宙斯。同时也是宙斯进化的必备材料。";
            goods[5].extraDescription = string.Empty;
            goods[5].goodsType        = GoodsType.SoulStone;
            goods[5].goodsCostType    = GoodsCostType.Coin;
            goods[5].totalcost        = 20000;
            goods[5].cout             = 1;
            goods[5].own      = 0;
            goods[5].id       = 3;        //没有英雄头像对应的id,所以这个数字是随便填的
            goods[5].quality  = 2;        //商品品质,和后端约定好0到4,分别对应白、绿、篮、紫、金(橙)
            goods[5].chiptype = 0;

            #endregion

            _myMainStoreVo.goods = goods;
        }
Beispiel #2
0
        private void Init(int length)
        {
            if (length != 6)
            {
               throw new Exception("GoodsCount is not 6!!!");
            }

            GoodsItemVO[] goods = new GoodsItemVO[length];
            for (int i = 0; i < length; i++)
            {
                goods[i] = new GoodsItemVO();
            }

            #region 伪数据且硬编码。理由:缺策划配置表、后端数据逻辑、外加么有时间写数据解析<( ̄3 ̄)> 
           
            goods[0].name = "灵魂石(术士)";
            goods[0].description = "收集80个灵魂石,可以召唤英雄术士。同时也是术士进化的必备材料。";
            goods[0].extraDescription = string.Empty;
            goods[0].goodsType = GoodsType.SoulStone;
            goods[0].goodsCostType = GoodsCostType.Crystal;
            goods[0].totalcost = 40;
            goods[0].cout = 3;
            goods[0].own = 0;
            goods[0].id = 10;               //没有英雄头像对应的id,所以这个数字是随便填的
            goods[0].quality = 2;           //商品品质,和后端约定好0到4,分别对应白、绿、篮、紫、金(橙)
            goods[0].chiptype = 0;

            goods[1].name = "短棍 x 3";
            goods[1].description = "物理攻击力+10\r\n物理暴击+5";
            goods[1].extraDescription = "短?短怎么了!短怎么了!!!";
            goods[1].goodsType = GoodsType.Equipment;
            goods[1].goodsCostType = GoodsCostType.Coin;
            goods[1].totalcost = 2700;
            goods[1].cout = 3;
            goods[1].own = 0;
            goods[1].id = 115;
            goods[1].quality = 1;           //商品品质,和后端约定好0到4,分别对应白、绿、篮、紫、金(橙) 
            goods[1].chiptype = 0;

            goods[2].name = "经验药水 x 5";
            goods[2].description = "吃了它可以获得60点英雄经验值。";
            goods[2].extraDescription = "每瓶药水中都困着一个鲜活的小萝莉";
            goods[2].goodsType = GoodsType.Medicine;
            goods[2].goodsCostType = GoodsCostType.Coin;
            goods[2].totalcost = 5000;
            goods[2].cout = 5;
            goods[2].own = 617;
            goods[2].id = 501;
            goods[2].quality = 0;           //商品品质,和后端约定好0到4,分别对应白、绿、篮、紫、金(橙)
            goods[2].chiptype = 0;

            goods[3].name = "攻击利爪";
            goods[3].description = "物理攻击力+9";
            goods[3].extraDescription = "曾经有位鬼魅般的刺客佩带过它,后来他在挠痒痒的时候把自己杀死了";
            goods[3].goodsType = GoodsType.Equipment;
            goods[3].goodsCostType = GoodsCostType.Coin;
            goods[3].totalcost = 450;
            goods[3].cout = 1;
            goods[3].own = 0;
            goods[3].id = 113;
            goods[3].quality = 0;           //商品品质,和后端约定好0到4,分别对应白、绿、篮、紫、金(橙)
            goods[3].chiptype = 0;

            goods[4].name = "长笛卷轴(碎片)";
            goods[4].description = "收集20个碎片,可以合成长笛卷轴。\r\n\r\n合成需要碎片:96/20";
            goods[4].extraDescription = string.Empty;
            goods[4].goodsType = GoodsType.Chip;
            goods[4].goodsCostType = GoodsCostType.Coin;
            goods[4].totalcost = 900;
            goods[4].cout = 1;
            goods[4].own = 0;
            goods[4].id = 233;
            goods[4].quality = 3;           //商品品质,和后端约定好0到4,分别对应白、绿、篮、紫、金(橙)
            goods[4].chiptype = 2;

            goods[5].name = "灵魂石(宙斯)";
            goods[5].description = "收集10个灵魂石,可以召唤英雄宙斯。同时也是宙斯进化的必备材料。";
            goods[5].extraDescription = string.Empty;
            goods[5].goodsType = GoodsType.SoulStone;
            goods[5].goodsCostType = GoodsCostType.Coin;
            goods[5].totalcost = 20000;
            goods[5].cout = 1;
            goods[5].own = 0;
            goods[5].id = 3;              //没有英雄头像对应的id,所以这个数字是随便填的 
            goods[5].quality = 2;           //商品品质,和后端约定好0到4,分别对应白、绿、篮、紫、金(橙)
            goods[5].chiptype = 0;
            
            #endregion

            _myMainStoreVo.goods = goods;
        }