Beispiel #1
0
        /// <summary>
        /// Calculates a shortest path between the source vertex and any of the targets and returns the shortest.
        /// </summary>
        /// <param name="graph"></param>
        /// <param name="interpreter"></param>
        /// <param name="vehicle"></param>
        /// <param name="from"></param>
        /// <param name="targets"></param>
        /// <param name="max"></param>
        /// <param name="parameters"></param>
        /// <returns></returns>
        public PathSegment <long> CalculateToClosest(IRoutingAlgorithmData <Edge> graph, IRoutingInterpreter interpreter,
                                                     Vehicle vehicle, PathSegmentVisitList from, PathSegmentVisitList[] targets, double max, Dictionary <string, object> parameters)
        {
            var result = this.DoCalculation(graph, interpreter, vehicle,
                                            from, targets, max, false, false, parameters);

            if (result != null && result.Length == 1)
            {
                return(result[0]);
            }
            return(null);
        }
Beispiel #2
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        /// <summary>
        /// Calculates the shortest path from the given vertex to the given vertex given the weights in the graph.
        /// </summary>
        /// <param name="vehicle"></param>
        /// <param name="from"></param>
        /// <param name="to"></param>
        /// <param name="graph"></param>
        /// <param name="interpreter"></param>
        /// <param name="max"></param>
        /// <param name="parameters"></param>
        /// <returns></returns>
        public double CalculateWeight(IRoutingAlgorithmData <Edge> graph, IRoutingInterpreter interpreter, Vehicle vehicle,
                                      PathSegmentVisitList from, PathSegmentVisitList to, double max, Dictionary <string, object> parameters)
        {
            PathSegment <long> closest = this.CalculateToClosest(graph, interpreter, vehicle, from,
                                                                 new PathSegmentVisitList[] { to }, max, null);

            if (closest != null)
            {
                return(closest.Weight);
            }
            return(double.MaxValue);
        }
Beispiel #3
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        /// <summary>
        /// Calculates the shortest path from the given vertex to the given vertex given the weights in the graph.
        /// </summary>
        /// <param name="graph"></param>
        /// <param name="from"></param>
        /// <param name="to"></param>
        /// <param name="interpreter"></param>
        /// <param name="vehicle"></param>
        /// <returns></returns>
        public PathSegment <long> Calculate(IRoutingAlgorithmData <Edge> graph, IRoutingInterpreter interpreter, Vehicle vehicle,
                                            uint from, uint to)
        {
            var source = new PathSegmentVisitList();

            source.UpdateVertex(new PathSegment <long>(from));
            var target = new PathSegmentVisitList();

            target.UpdateVertex(new PathSegment <long>(to));

            // do the basic CH calculations.
            return(this.Calculate(graph, interpreter, vehicle, source, target, float.MaxValue, null));
        }
Beispiel #4
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        /// <summary>
        /// Calculates all points that are at or close to the given weight.
        /// </summary>
        /// <param name="graph"></param>
        /// <param name="interpreter"></param>
        /// <param name="vehicle"></param>
        /// <param name="source"></param>
        /// <param name="weight"></param>
        /// <param name="forward"></param>
        /// <param name="parameters"></param>
        /// <returns></returns>
        public HashSet <long> CalculateRange(IRoutingAlgorithmData <Edge> graph, IRoutingInterpreter interpreter,
                                             Vehicle vehicle, PathSegmentVisitList source, double weight, bool forward, Dictionary <string, object> parameters)
        {
            PathSegment <long>[] result = this.DoCalculation(graph, interpreter, vehicle,
                                                             source, new PathSegmentVisitList[0], weight, false, true, forward, parameters);

            var resultVertices = new HashSet <long>();

            for (int idx = 0; idx < result.Length; idx++)
            {
                resultVertices.Add(result[idx].VertexId);
            }
            return(resultVertices);
        }
Beispiel #5
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        /// <summary>
        /// Returns true if the search can move beyond the given weight.
        /// </summary>
        /// <param name="graph"></param>
        /// <param name="interpreter"></param>
        /// <param name="vehicle"></param>
        /// <param name="source"></param>
        /// <param name="weight"></param>
        /// <param name="parameters"></param>
        /// <returns></returns>
        public bool CheckConnectivity(IRoutingAlgorithmData <Edge> graph, IRoutingInterpreter interpreter, Vehicle vehicle,
                                      PathSegmentVisitList source, double weight, Dictionary <string, object> parameters)
        {
            HashSet <long> range = this.CalculateRange(graph, interpreter, vehicle, source, weight, true, null);

            if (range.Count > 0)
            {
                range = this.CalculateRange(graph, interpreter, vehicle, source, weight, false, null);
                if (range.Count > 0)
                {
                    return(true);
                }
            }
            return(false);
        }
Beispiel #6
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        /// <summary>
        /// Calculates all routes from a given source to all given targets.
        /// </summary>
        /// <param name="graph"></param>
        /// <param name="interpreter"></param>
        /// <param name="vehicle"></param>
        /// <param name="source"></param>
        /// <param name="targets"></param>
        /// <param name="max"></param>
        /// <param name="parameters"></param>
        /// <returns></returns>
        public double[] CalculateOneToManyWeight(IRoutingAlgorithmData <Edge> graph, IRoutingInterpreter interpreter, Vehicle vehicle,
                                                 PathSegmentVisitList source, PathSegmentVisitList[] targets, double max, Dictionary <string, object> parameters)
        {
            var many = this.DoCalculation(graph, interpreter, vehicle,
                                          source, targets, max, false, false, null);

            var weights = new double[many.Length];

            for (int idx = 0; idx < many.Length; idx++)
            {
                if (many[idx] != null)
                {
                    weights[idx] = many[idx].Weight;
                }
                else
                {
                    weights[idx] = double.MaxValue;
                }
            }
            return(weights);
        }
        /// <summary>
        /// Creates a new visit list by copying an existing visit list.
        /// </summary>
        /// <param name="source"></param>
        public PathSegmentVisitList(PathSegmentVisitList source)
        {
            _visit_list = new SortedList <double, Dictionary <long, PathSegment <long> > >();
            _visited    = new Dictionary <long, double>();

            foreach (KeyValuePair <double, Dictionary <long, PathSegment <long> > > pair in source._visit_list)
            {
                Dictionary <long, PathSegment <long> > dic = new Dictionary <long, PathSegment <long> >();
                foreach (KeyValuePair <long, PathSegment <long> > path_pair in pair.Value)
                {
                    dic.Add(path_pair.Key, path_pair.Value);
                }
                _visit_list.Add(pair.Key, dic);
            }

            foreach (KeyValuePair <long, double> pair in source._visited)
            {
                _visited.Add(pair.Key, pair.Value);
            }

            this.Neighbour1 = source.Neighbour1;
            this.Neighbour2 = source.Neighbour2;
        }
        /// <summary>
        /// Creates a new visit list by copying an existing visit list.
        /// </summary>
        /// <param name="source"></param>
        public PathSegmentVisitList(PathSegmentVisitList source)
        {
            _visit_list = new SortedList<double, Dictionary<long, PathSegment<long>>>();
            _visited = new Dictionary<long, double>();

            foreach (KeyValuePair<double, Dictionary<long, PathSegment<long>>> pair in source._visit_list)
            {
                Dictionary<long, PathSegment<long>> dic = new Dictionary<long, PathSegment<long>>();
                foreach (KeyValuePair<long, PathSegment<long>> path_pair in pair.Value)
                {
                    dic.Add(path_pair.Key, path_pair.Value);
                }
                _visit_list.Add(pair.Key, dic);
            }

            foreach (KeyValuePair<long, double> pair in source._visited)
            {
                _visited.Add(pair.Key, pair.Value);
            }

            this.Neighbour1 = source.Neighbour1;
            this.Neighbour2 = source.Neighbour2;
        }
Beispiel #9
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 /// <summary>
 /// Calculates the shortest path from the given vertex to the given vertex given the weights in the graph.
 /// </summary>
 /// <param name="vehicle"></param>
 /// <param name="from"></param>
 /// <param name="to"></param>
 /// <param name="graph"></param>
 /// <param name="interpreter"></param>
 /// <param name="max"></param>
 /// <param name="parameters"></param>
 /// <returns></returns>
 public PathSegment <long> Calculate(IRoutingAlgorithmData <Edge> graph, IRoutingInterpreter interpreter,
                                     Vehicle vehicle, PathSegmentVisitList from, PathSegmentVisitList to, double max, Dictionary <string, object> parameters)
 {
     return(this.CalculateToClosest(graph, interpreter, vehicle, from,
                                    new PathSegmentVisitList[] { to }, max, null));
 }
Beispiel #10
0
        /// <summary>
        /// Does dykstra calculation(s) with several options.
        /// </summary>
        /// <param name="graph"></param>
        /// <param name="interpreter"></param>
        /// <param name="vehicle"></param>
        /// <param name="sourceList"></param>
        /// <param name="targetList"></param>
        /// <param name="weight"></param>
        /// <param name="stopAtFirst"></param>
        /// <param name="returnAtWeight"></param>
        /// <param name="forward"></param>
        /// <param name="parameters"></param>
        /// <returns></returns>
        private PathSegment <long>[] DoCalculation(IRoutingAlgorithmData <Edge> graph, IRoutingInterpreter interpreter, Vehicle vehicle,
                                                   PathSegmentVisitList sourceList, PathSegmentVisitList[] targetList, double weight,
                                                   bool stopAtFirst, bool returnAtWeight, bool forward, Dictionary <string, object> parameters)
        {
            // intialize dykstra data structures.
            var heap   = new BinaryHeap <DykstraVisit>(100);
            var visits = new Dictionary <long, DykstraVisit>();

            // initialize a dictionary of speeds per profile.
            var speeds = new Dictionary <uint, Speed>();

            // make copies of the target and source visitlist.
            var source       = sourceList.Clone() as PathSegmentVisitList;
            var targets      = new PathSegmentVisitList[targetList.Length];
            var targetsCount = new int[targetList.Length];

            for (int targetIdx = 0; targetIdx < targetList.Length; targetIdx++)
            {
                targets[targetIdx]      = targetList[targetIdx].Clone() as PathSegmentVisitList;
                targetsCount[targetIdx] = targetList[targetIdx].Count;
            }

            //  initialize the result data structures.
            var segmentsAtWeight = new List <PathSegment <long> >();
            var segmentsToTarget = new PathSegment <long> [targets.Length]; // the resulting target segments.

            var labels = new Dictionary <long, IList <RoutingLabel> >();

            foreach (long vertex in source.GetVertices())
            {
                labels[vertex] = new List <RoutingLabel>();

                var path = source.GetPathTo(vertex);
                heap.Push(new DykstraVisit(path), (float)path.Weight);
            }

            // set the from node as the current node and put it in the correct data structures.
            // initialize the source's neighbors.
            var current = heap.Pop();

            while (current != null && visits.ContainsKey(current.Vertex))
            { // keep dequeuing.
                current = heap.Pop();
            }

            if (current == null)
            {
                return(null);
            }

            // test each target for the source.
            // test each source for any of the targets.
            var pathsFromSource = new Dictionary <long, PathSegment <long> >();

            foreach (long sourceVertex in source.GetVertices())
            { // get the path to the vertex.
                // get the source path.
                var sourcePath = source.GetPathTo(sourceVertex);
                sourcePath = sourcePath.From;
                while (sourcePath != null)
                { // add the path to the paths from source.
                    // add to visits.
                    var visit = new DykstraVisit(sourcePath);
                    visits[visit.Vertex] = visit;

                    pathsFromSource[sourcePath.VertexId] = sourcePath;
                    sourcePath = sourcePath.From;
                }
            }
            // loop over all targets, check for source.
            for (int idx = 0; idx < targets.Length; idx++)
            { // loop over each vertex in the targets.
                foreach (long targetVertex in new List <long>(targets[idx].GetVertices()))
                {
                    // get the target path.
                    var targetPath = targets[idx].GetPathTo(targetVertex);

                    targetPath = targetPath.From;
                    while (targetPath != null)
                    { // add the path to the paths from source.
                        PathSegment <long> pathFromSource;
                        if (pathsFromSource.TryGetValue(targetPath.VertexId, out pathFromSource))
                        { // a path is found.
                            // get the existing path if any.
                            var existing = segmentsToTarget[idx];
                            if (existing == null)
                            { // a path did not exist yet!
                                segmentsToTarget[idx] = targetPath.Reverse().ConcatenateAfter(pathFromSource);
                                targets[idx].Remove(targetVertex);
                            }
                            else if (existing.Weight > targetPath.Weight + pathFromSource.Weight)
                            { // a new path is found with a lower weight.
                                segmentsToTarget[idx] = targetPath.Reverse().ConcatenateAfter(pathFromSource);
                            }
                        }
                        targetPath = targetPath.From;
                    }
                }
            }
            if (targets.Length > 0 && targets.All(x => x.Count == 0))
            { // routing is finished!
                return(segmentsToTarget.ToArray());
            }

            if (stopAtFirst)
            { // only one entry is needed.
                var oneFound = false;
                for (int idx = 0; idx < targets.Length; idx++)
                {
                    if (targets[idx].Count < targetsCount[idx])
                    {
                        oneFound = true;
                        break;
                    }
                }

                if (oneFound)
                { // targets found, return the shortest!
                    PathSegment <long> shortest = null;
                    foreach (PathSegment <long> foundTarget in segmentsToTarget)
                    {
                        if (shortest == null)
                        {
                            shortest = foundTarget;
                        }
                        else if (foundTarget != null &&
                                 shortest.Weight > foundTarget.Weight)
                        {
                            shortest = foundTarget;
                        }
                    }
                    segmentsToTarget    = new PathSegment <long> [1];
                    segmentsToTarget[0] = shortest;
                    return(segmentsToTarget);
                }
                else
                { // not targets found yet!
                    segmentsToTarget = new PathSegment <long> [1];
                }
            }

            // test for identical start/end point.
            for (int idx = 0; idx < targets.Length; idx++)
            {
                var target = targets[idx];
                if (returnAtWeight)
                { // add all the reached vertices larger than weight to the results.
                    if (current.Weight > weight)
                    {
                        var toPath = target.GetPathTo(current.Vertex);
                        toPath.Reverse();
                        toPath = toPath.ConcatenateAfter(current.ToPath(visits));
                        segmentsAtWeight.Add(toPath);
                    }
                }
                else if (target.Contains(current.Vertex))
                { // the current is a target!
                    var toPath = target.GetPathTo(current.Vertex);
                    toPath = toPath.Reverse();
                    toPath = toPath.ConcatenateAfter(current.ToPath(visits));

                    if (stopAtFirst)
                    { // stop at the first occurrence.
                        segmentsToTarget[0] = toPath;
                        return(segmentsToTarget);
                    }
                    else
                    { // normal one-to-many; add to the result.
                        // check if routing is finished.
                        if (segmentsToTarget[idx] == null)
                        { // make sure only the first route is set.
                            segmentsToTarget[idx] = toPath;
                            if (targets.All(x => x.Count == 0))
                            { // routing is finished!
                                return(segmentsToTarget.ToArray());
                            }
                        }
                        else if (segmentsToTarget[idx].Weight > toPath.Weight)
                        { // check if the second, third or later is shorter.
                            segmentsToTarget[idx] = toPath;
                        }
                    }
                }
            }

            // start OsmSharp.Routing.
            var edges = graph.GetEdges(Convert.ToUInt32(current.Vertex));

            visits[current.Vertex] = current;

            // loop until target is found and the route is the shortest!
            var noSpeed = new Speed()
            {
                Direction = null, MeterPerSecond = 0
            };

            while (true)
            {
                // get the current labels list (if needed).
                IList <RoutingLabel> currentLabels = null;
                if (interpreter.Constraints != null)
                { // there are constraints, get the labels.
                    currentLabels = labels[current.Vertex];
                    labels.Remove(current.Vertex);
                }

                // check turn-restrictions.
                //List<uint[]> restrictions = null;
                bool isRestricted = false;
                //if (current.From != null &&
                //    current.From.Vertex > 0 &&
                //    graph.TryGetRestrictionAsStart(vehicle, (uint)current.From.Vertex, out restrictions))
                //{ // there are restrictions!
                //    // search for a restriction that ends in the currently selected vertex.
                //    for(int idx = 0; idx < restrictions.Count; idx++)
                //    {
                //        var restriction = restrictions[idx];
                //        if(restriction[restriction.Length - 1] == current.VertexId)
                //        { // oeps, do not consider the neighbours of this vertex.
                //            isRestricted = true;
                //            break;
                //        }

                //        for(int restrictedIdx = 0; restrictedIdx < restriction.Length; restrictedIdx++)
                //        { // make sure the restricted vertices can be choosen multiple times.
                //            // restrictedVertices.Add(restriction[restrictedIdx]);
                //            visitList.SetRestricted(restriction[restrictedIdx]);
                //        }
                //    }
                //}
                if (!isRestricted)
                {
                    // update the visited nodes.
                    while (edges.MoveNext())
                    {
                        var edge      = edges;
                        var neighbour = edge.Neighbour;

                        if (current.From == neighbour)
                        { // don't go back!
                            continue;
                        }

                        if (visits.ContainsKey(neighbour))
                        { // has already been choosen.
                            continue;
                        }

                        //// prevent u-turns.
                        //if(current.From != null)
                        //{ // a possible u-turn.
                        //    if(current.From.VertexId == neighbour.Neighbour)
                        //    { // a u-turn, don't do this please!
                        //        continue;
                        //    }
                        //}

                        // get the speed from cache or calculate.
                        var edgeData = edge.EdgeData;
                        var speed    = noSpeed;
                        if (!speeds.TryGetValue(edgeData.Tags, out speed))
                        { // speed not there, calculate speed.
                            var tags = graph.TagsIndex.Get(edgeData.Tags);
                            speed = noSpeed;
                            if (vehicle.CanTraverse(tags))
                            { // can traverse, speed not null!
                                speed = new Speed()
                                {
                                    MeterPerSecond = ((OsmSharp.Units.Speed.MeterPerSecond)vehicle.ProbableSpeed(tags)).Value,
                                    Direction      = vehicle.IsOneWay(tags)
                                };
                            }
                            speeds.Add(edgeData.Tags, speed);
                        }

                        // check the tags against the interpreter.
                        if (speed.MeterPerSecond > 0 && (!speed.Direction.HasValue || speed.Direction.Value == edgeData.Forward))
                        {     // it's ok; the edge can be traversed by the given vehicle.
                            if ((current.From == 0 || interpreter.CanBeTraversed(current.From, current.Vertex, neighbour)))
                            { // the neighbour is forward and is not settled yet!
                                bool restrictionsOk = true;
                                //if (restrictions != null)
                                //{ // search for a restriction that ends in the currently selected neighbour and check if it's via-vertex matches.
                                //    for (int idx = 0; idx < restrictions.Count; idx++)
                                //    {
                                //        var restriction = restrictions[idx];
                                //        if (restriction[restriction.Length - 1] == neighbour.Neighbour)
                                //        { // oeps, do not consider the neighbours of this vertex.
                                //            if (restriction[restriction.Length - 2] == current.VertexId)
                                //            { // damn this route-part is restricted!
                                //                restrictionsOk = false;
                                //                break;
                                //            }
                                //        }
                                //    }
                                //}

                                // check the labels (if needed).
                                bool constraintsOk = true;
                                if (restrictionsOk && interpreter.Constraints != null)
                                { // check if the label is ok.
                                    var neighbourLabel = interpreter.Constraints.GetLabelFor(
                                        graph.TagsIndex.Get(edgeData.Tags));

                                    // only test labels if there is a change.
                                    if (currentLabels.Count == 0 || !neighbourLabel.Equals(currentLabels[currentLabels.Count - 1]))
                                    { // labels are different, test them!
                                        constraintsOk = interpreter.Constraints.ForwardSequenceAllowed(currentLabels,
                                                                                                       neighbourLabel);

                                        if (constraintsOk)
                                        { // update the labels.
                                            var neighbourLabels = new List <RoutingLabel>(currentLabels);
                                            neighbourLabels.Add(neighbourLabel);

                                            labels[neighbour] = neighbourLabels;
                                        }
                                    }
                                    else
                                    { // set the same label(s).
                                        labels[neighbour] = currentLabels;
                                    }
                                }

                                if (constraintsOk && restrictionsOk)
                                { // all constraints are validated or there are none.
                                    // calculate neighbors weight.
                                    double totalWeight = current.Weight + (edgeData.Distance / speed.MeterPerSecond);
                                    //double totalWeight = current.Weight + edgeData.Distance;

                                    // update the visit list.
                                    var neighbourVisit = new DykstraVisit(neighbour, current.Vertex, (float)totalWeight);// new PathSegment<long>(neighbour, totalWeight, current);
                                    heap.Push(neighbourVisit, neighbourVisit.Weight);
                                }
                            }
                        }
                    }
                }

                // while the visit list is not empty.
                current = null;
                if (heap.Count > 0)
                { // choose the next vertex.
                    current = heap.Pop();
                    while (current != null && visits.ContainsKey(current.Vertex))
                    { // keep dequeuing.
                        current = heap.Pop();
                    }
                }
                while (current != null && current.Weight > weight)
                {
                    if (returnAtWeight)
                    { // add all the reached vertices larger than weight to the results.
                        segmentsAtWeight.Add(current.ToPath(visits));
                    }

                    // choose the next vertex.
                    current = heap.Pop();
                    while (current != null && visits.ContainsKey(current.Vertex))
                    { // keep dequeuing.
                        current = heap.Pop();
                    }
                }
                if (current != null)
                { // we visit this one, set visit.
                    visits[current.Vertex] = current;
                }
                else
                { // route is not found, there are no vertices left
                    // or the search went outside of the max bounds.
                    break;
                }

                // check target.
                for (int idx = 0; idx < targets.Length; idx++)
                {
                    PathSegmentVisitList target = targets[idx];
                    if (target.Contains(current.Vertex))
                    { // the current is a target!
                        var toPath = target.GetPathTo(current.Vertex);
                        toPath = toPath.Reverse();
                        toPath = toPath.ConcatenateAfter(current.ToPath(visits));

                        if (stopAtFirst)
                        { // stop at the first occurrence.
                            segmentsToTarget[0] = toPath;
                            return(segmentsToTarget);
                        }
                        else
                        { // normal one-to-many; add to the result.
                            // check if routing is finished.
                            if (segmentsToTarget[idx] == null)
                            { // make sure only the first route is set.
                                segmentsToTarget[idx] = toPath;
                            }
                            else if (segmentsToTarget[idx].Weight > toPath.Weight)
                            { // check if the second, third or later is shorter.
                                segmentsToTarget[idx] = toPath;
                            }

                            // remove this vertex from this target's paths.
                            target.Remove(current.Vertex);

                            // if this target is empty it's optimal route has been found.
                            if (target.Count == 0)
                            {     // now the shortest route has been found for sure!
                                if (targets.All(x => x.Count == 0))
                                { // routing is finished!
                                    // OsmSharp.Logging.Log.TraceEvent("Dykstra", TraceEventType.Information, string.Format("Finished with {0} visits.", visits.Count));
                                    return(segmentsToTarget.ToArray());
                                }
                            }
                        }
                    }
                }

                // get the neighbors of the current node.
                edges = graph.GetEdges(Convert.ToUInt32(current.Vertex));
            }

            // return the result.
            if (!returnAtWeight)
            {
                // OsmSharp.Logging.Log.TraceEvent("Dykstra", TraceEventType.Information, string.Format("Finished with {0} visits.", visits.Count));
                return(segmentsToTarget.ToArray());
            }
            // OsmSharp.Logging.Log.TraceEvent("Dykstra", TraceEventType.Information, string.Format("Finished with {0} visits.", visits.Count));
            return(segmentsAtWeight.ToArray());
        }
Beispiel #11
0
 /// <summary>
 /// Does forward dykstra calculation(s) with several options.
 /// </summary>
 /// <param name="graph"></param>
 /// <param name="interpreter"></param>
 /// <param name="vehicle"></param>
 /// <param name="source"></param>
 /// <param name="targets"></param>
 /// <param name="weight"></param>
 /// <param name="stopAtFirst"></param>
 /// <param name="returnAtWeight"></param>
 /// <param name="parameters"></param>
 /// <returns></returns>
 private PathSegment <long>[] DoCalculation(IRoutingAlgorithmData <Edge> graph, IRoutingInterpreter interpreter,
                                            Vehicle vehicle, PathSegmentVisitList source, PathSegmentVisitList[] targets, double weight,
                                            bool stopAtFirst, bool returnAtWeight, Dictionary <string, object> parameters)
 {
     return(this.DoCalculation(graph, interpreter, vehicle, source, targets, weight, stopAtFirst, returnAtWeight, true, parameters));
 }
Beispiel #12
0
 /// <summary>
 /// Calculates all points that are at or close to the given weight.
 /// </summary>
 /// <param name="graph"></param>
 /// <param name="interpreter"></param>
 /// <param name="vehicle"></param>
 /// <param name="source"></param>
 /// <param name="weight"></param>
 /// <param name="parameters"></param>
 /// <returns></returns>
 public HashSet <long> CalculateRange(IRoutingAlgorithmData <Edge> graph, IRoutingInterpreter interpreter,
                                      Vehicle vehicle, PathSegmentVisitList source, double weight, Dictionary <string, object> parameters)
 {
     return(this.CalculateRange(graph, interpreter, vehicle, source, weight, true, null));
 }
        /// <summary>
        /// Called left before the contraction.
        /// </summary>
        /// <param name="vertex"></param>
        /// <param name="edges"></param>
        void pre_processor_OnBeforeContractionEvent(uint vertex, List<Edge<CHEdgeData>> edges)
        {
            // create a new CHRouter
            var router = new CHRouter();

            // calculate all the routes between the neighbours of the contracted vertex.
            var pathsBeforeContraction = new Dictionary<uint, Dictionary<uint, PathSegment<long>>>();
            _pathsBeforeContraction.Add(vertex, pathsBeforeContraction);
            foreach (var from in edges)
            {
                // initialize the from-list.
                var fromList = new PathSegmentVisitList();
                fromList.UpdateVertex(new PathSegment<long>(from.Neighbour));

                // initalize the from dictionary.
                var fromDic = new Dictionary<uint, PathSegment<long>>();
                pathsBeforeContraction[from.Neighbour] = fromDic;
                foreach (var to in edges)
                {
                    // initialize the to-list.
                    var toList = new PathSegmentVisitList();
                    toList.UpdateVertex(new PathSegment<long>(to.Neighbour));

                    // calculate the route.
                    fromDic[to.Neighbour] = router.Calculate(_data, _interpreter,
                        Vehicle.Car, fromList, toList, double.MaxValue, null); ;
                }
            }
        }
        /// <summary>
        /// Called right after the contraction.
        /// </summary>
        /// <param name="vertex"></param>
        /// <param name="edges"></param>
        void pre_processor_OnAfterContractionEvent(uint vertex, List<Edge<CHEdgeData>> edges)
        {
            // get dictionary for vertex.
            var pathsBeforeContraction = _pathsBeforeContraction[vertex];

            // create a new CHRouter
            var router = new CHRouter();

            // calculate all the routes between the neighbours of the contracted vertex.
            foreach (var from in edges)
            {
                // initialize the from-list.
                var fromList = new PathSegmentVisitList();
                fromList.UpdateVertex(new PathSegment<long>(from.Neighbour));

                // initalize the from dictionary.
                var fromDic = pathsBeforeContraction[from.Neighbour];
                foreach (var to in edges)
                {
                    // initialize the to-list.
                    var toList = new PathSegmentVisitList();
                    toList.UpdateVertex(new PathSegment<long>(to.Neighbour));

                    // calculate the route.
                    var route = router.Calculate(_data, _interpreter, Vehicle.Car, fromList, toList, double.MaxValue, null);
                    if ((fromDic[to.Neighbour] == null && route != null) ||
                        (fromDic[to.Neighbour] != null && route == null))
                    { // the route match!
                        Assert.Fail("Routes are different before/after contraction!");
                    }
                    else if (fromDic[to.Neighbour] != null && route != null)
                    {
                        this.ComparePaths(fromDic[to.Neighbour], route);
                    }
                }
            }

            if (_referenceRouter != null)
            { // do crazy verification!
                var chRouter = Router.CreateCHFrom(_data, router, new OsmRoutingInterpreter());

                // loop over all nodes and resolve their locations.
                var resolvedReference = new RouterPoint[_data.VertexCount - 1];
                var resolved = new RouterPoint[_data.VertexCount - 1];
                for (uint idx = 1; idx < _data.VertexCount; idx++)
                { // resolve each vertex.
                    float latitude, longitude;
                    if (_data.GetVertex(idx, out latitude, out longitude))
                    {
                        resolvedReference[idx - 1] = _referenceRouter.Resolve(Vehicle.Car, new GeoCoordinate(latitude, longitude));
                        resolved[idx - 1] = chRouter.Resolve(Vehicle.Car, new GeoCoordinate(latitude, longitude));
                    }

                    Assert.IsNotNull(resolvedReference[idx - 1]);
                    Assert.IsNotNull(resolved[idx - 1]);

                    Assert.AreEqual(resolvedReference[idx - 1].Location.Latitude,
                        resolved[idx - 1].Location.Latitude, 0.0001);
                    Assert.AreEqual(resolvedReference[idx - 1].Location.Longitude,
                        resolved[idx - 1].Location.Longitude, 0.0001);
                }

                // limit tests to a fixed number.
                int maxTestCount = 100;
                int testEveryOther = (resolved.Length * resolved.Length) / maxTestCount;
                testEveryOther = System.Math.Max(testEveryOther, 1);

                // check all the routes having the same weight(s).
                for (int fromIdx = 0; fromIdx < resolved.Length; fromIdx++)
                {
                    for (int toIdx = 0; toIdx < resolved.Length; toIdx++)
                    {
                        int testNumber = fromIdx * resolved.Length + toIdx;
                        if (testNumber % testEveryOther == 0)
                        {
                            Route referenceRoute = _referenceRouter.Calculate(Vehicle.Car,
                                resolvedReference[fromIdx], resolvedReference[toIdx]);
                            Route route = chRouter.Calculate(Vehicle.Car,
                                resolved[fromIdx], resolved[toIdx]);

                            if (referenceRoute != null)
                            {
                                Assert.IsNotNull(referenceRoute);
                                Assert.IsNotNull(route);
                                this.CompareRoutes(referenceRoute, route);
                            }
                        }
                    }
                }
            }

            _pathsBeforeContraction.Remove(vertex);
        }