Beispiel #1
0
 /// <summary>
 /// Returns the nearest neighbours for the given point.
 /// </summary>
 /// <param name="point"></param>
 /// <returns></returns>
 public PointType SearchNearestNeighbour(PointType point)
 {
     return(_root.SearchNearestNeighbour(point, null));
 }
Beispiel #2
0
        /// <summary>
        /// Returns the nearest neighbours for the given point.
        /// </summary>
        /// <param name="point"></param>
        /// <param name="exceptions"></param>
        /// <returns></returns>
        public PointType SearchNearestNeighbour(PointType point, ICollection <PointType> exceptions)
        {
            // keeps the result.
            PointType result = default(PointType);

            // decide where to get the result from.
            double value_dimension = point[_dimension];
            bool   lesser          = true;

            if (value_dimension < _value[_dimension])
            { // get from the lesser side.
                if (_lesser == null)
                {
                    if (exceptions == null ||
                        !exceptions.Contains(_value))
                    {
                        result = _value;
                    }
                }
                else
                {
                    result = _lesser.SearchNearestNeighbour(point, exceptions);
                }
            }
            else
            { // get from the bigger side.
                lesser = false;
                if (_bigger == null)
                {
                    if (exceptions == null ||
                        !exceptions.Contains(_value))
                    {
                        result = _value;
                    }
                }
                else
                {
                    result = _bigger.SearchNearestNeighbour(point, exceptions);
                }
            }

            // do we need to search the other side.
            double distance = double.MaxValue;

            if (result != null)
            {
                _distance_delegate.Invoke(result, point);
            }

            // check if the current point is closer.
            double distance_this = _distance_delegate.Invoke(_value, point);

            if (distance > distance_this)
            {
                result   = _value;
                distance = distance_this;
            }

            // test if the other side needs to be tested.
            double distance_to_other_side = 0;

            if (result != null)
            {
                System.Math.Abs(result[_dimension] - _value[_dimension]);
            }
            if (distance > distance_to_other_side)
            {
                PointType other_result = default(PointType);
                if (lesser)
                {
                    if (_bigger != null)
                    {
                        other_result = _bigger.SearchNearestNeighbour(point, exceptions);
                    }
                }
                else
                {
                    if (_lesser != null)
                    {
                        other_result = _lesser.SearchNearestNeighbour(point, exceptions);
                    }
                }
                if (other_result != null)
                {
                    double distance_other = _distance_delegate.Invoke(other_result, point);
                    if (distance_other < distance)
                    {
                        result = other_result;
                    }
                }
            }

            return(result);
        }