Beispiel #1
0
        public override async Task MoveEffect(CombatInstance inst, List <BasicCard> targets)
        {
            foreach (BasicCard card in targets)
            {
                List <int> roll1 = RandomGen.RollDice(1, 20);
                await MessageHandler.DiceThrow(inst.Location, "1d20", roll1);

                var flip1 = RandomGen.CoinFlip();
                await MessageHandler.CoinFlip(inst.Location, flip1);

                var              damage = roll1[0];
                List <int>       tempDams;
                var              tempDam       = 0;
                var              totalDam      = 0;
                var              hits          = 0;
                var              shuffled      = false;
                List <BasicCard> shuffledCards = new List <BasicCard>();

                //If the first coin flip is heads...
                if (flip1)
                {
                    //Roll another d20 and multiply the first d20 by the second
                    List <int> roll2 = RandomGen.RollDice(1, 20);
                    await MessageHandler.DiceThrow(inst.Location, "1d20", roll2);

                    damage = roll1[0] * roll2[0];
                    await MessageHandler.SendMessage(inst.Location, $"{roll1[0]} * {roll2[0]} = {damage}");

                    tempDam   = inst.GetCardTurn().ApplyDamageBuffs(damage);
                    tempDams  = card.TakeDamage(tempDam);
                    totalDam += tempDams[0];
                    hits++;
                    await MessageHandler.SendMessage(inst.Location, $"{card.Signature} gets stomped on by {inst.GetCardTurn().Signature}. {card.DamageTakenString(tempDams)}");

                    await Task.Delay(1500);

                    //If the result is even...
                    if (damage % 2 == 0)
                    {
                        card.AddBuff(new BuffDebuff()
                        {
                            Name                = "Sticky",
                            Buff                = false,
                            Origin              = $"({inst.GetCardTurn().Signature})",
                            Description         = "Sticky syrup got on you! Your next attack is reduced by 50%",
                            DamagePercentDebuff = 0.5,
                            Attacks             = 1
                        });
                    }
                    //If the result is odd...
                    else
                    {
                        var count = 0;
                        foreach (BasicCard card2 in inst.CardList)
                        {
                            if (inst.GetCardTurn().Owner != card2.Owner && card.Owner != card2.Owner)
                            {
                                tempDam   = inst.GetCardTurn().ApplyDamageBuffs(damage);
                                tempDams  = card2.TakeDamage(tempDam);
                                totalDam += tempDams[0];
                                hits++;
                                await MessageHandler.SendMessage(inst.Location, $"{card2.Signature} gets stomped on by {inst.GetCardTurn().Signature}. {card.DamageTakenString(tempDams)}");

                                await Task.Delay(1500);

                                count++;
                            }

                            if (count == 2)
                            {
                                break;
                            }
                        }
                        if (count == 0)
                        {
                            tempDam   = inst.GetCardTurn().ApplyDamageBuffs(damage);
                            tempDams  = card.TakeDamage(tempDam);
                            totalDam += tempDams[0];
                            hits++;
                            await MessageHandler.SendMessage(inst.Location, $"{card.Signature} gets stomped on by {inst.GetCardTurn().Signature} a second time! {card.DamageTakenString(tempDams)}");

                            await Task.Delay(1500);

                            tempDam   = inst.GetCardTurn().ApplyDamageBuffs(damage);
                            tempDams  = card.TakeDamage(tempDam);
                            totalDam += tempDams[0];
                            hits++;
                            await MessageHandler.SendMessage(inst.Location, $"{card.Signature} gets stomped on by {inst.GetCardTurn().Signature} a third time! {card.DamageTakenString(tempDams)}");

                            await Task.Delay(1500);
                        }
                        if (count == 1)
                        {
                            tempDam   = inst.GetCardTurn().ApplyDamageBuffs(damage);
                            tempDams  = card.TakeDamage(damage);
                            totalDam += tempDams[0];
                            hits++;
                            await MessageHandler.SendMessage(inst.Location, $"{card.Signature} gets stomped on by {inst.GetCardTurn().Signature} a second time! {card.DamageTakenString(tempDams)}");

                            await Task.Delay(1500);
                        }
                    }
                }
                //If the first coin flip is tails...
                else
                {
                    //Flip another coin
                    var flip2 = RandomGen.CoinFlip();
                    await MessageHandler.CoinFlip(inst.Location, flip2);

                    //If the second coin flip is heads...
                    if (flip2)
                    {
                        List <BasicCard> initialCards = new List <BasicCard>();

                        foreach (BasicCard c in inst.CardList)
                        {
                            initialCards.Add(c);
                        }

                        //Put the current player at the top of the new turn order
                        for (int i = initialCards.Count - 1; i >= 0; i--)
                        {
                            if (initialCards[i].Owner == inst.GetCardTurn().Owner)
                            {
                                shuffledCards.Add(initialCards[i]);
                                initialCards.RemoveAt(i);
                            }
                        }

                        int rand = 0;
                        while (initialCards.Count > 0)
                        {
                            rand = RandomGen.RandomNum(0, initialCards.Count - 1);
                            shuffledCards.Add(initialCards[rand]);
                            initialCards.RemoveAt(rand);
                        }

                        inst.FixTurnNumber();
                        shuffled = true;

                        List <int> roll3 = RandomGen.RollDice(4, 4, true);
                        await MessageHandler.DiceThrow(inst.Location, "4d4!", roll3);

                        var temp = 0;
                        foreach (int roll in roll3)
                        {
                            temp += roll;
                        }

                        damage *= temp;
                        await MessageHandler.SendMessage(inst.Location, $"{roll1[0]} * {temp} = {damage}");

                        tempDam   = inst.GetCardTurn().ApplyDamageBuffs(damage);
                        tempDams  = card.TakeDamage(tempDam);
                        totalDam += tempDams[0];
                        hits++;

                        await MessageHandler.SendMessage(inst.Location, $"{card.Signature} gets stomped on by {inst.GetCardTurn().Signature}. {card.DamageTakenString(tempDams)}");

                        await Task.Delay(1500);

                        await MessageHandler.SendMessage(inst.Location, "The battlefield shakes, shuffling the turn order!");

                        await Task.Delay(1500);
                    }
                    else
                    {
                        List <int> roll4 = RandomGen.RollDice(1, 10);
                        await MessageHandler.DiceThrow(inst.Location, "1d10", roll4);

                        var x      = roll4[0];
                        var result = Math.Pow((Math.Abs((Math.Pow(x, 0.5)) / (Math.Pow(x, 8)) - Math.Log10(x) * x)), 3.14159);

                        damage += (int)result;
                        await MessageHandler.SendMessage(inst.Location, $"{roll1[0]} + {(int)result} = {damage}");

                        tempDam   = inst.GetCardTurn().ApplyDamageBuffs(damage);
                        tempDams  = card.TakeDamage(tempDam);
                        totalDam += tempDams[0];
                        hits++;

                        await MessageHandler.SendMessage(inst.Location, $"{card.Signature} gets super stomped by {inst.GetCardTurn().Signature}! {card.DamageTakenString(tempDams)}");

                        await Task.Delay(1500);
                    }
                }

                if (hits > 1)
                {
                    await MessageHandler.SendMessage(inst.Location, $"{inst.GetCardTurn().Signature} dealt a total of {totalDam} damage.");
                }

                if (shuffled)
                {
                    inst.CardList = shuffledCards;
                }
            }

            OnCooldown      = true;
            CurrentCooldown = Cooldown;
            inst.GetCardTurn().Actions--;
        }