Beispiel #1
0
 private void setNewGame()
 {
     resetGame();
     desk.setPlayerPieces(rules.getInitPiecesWhite(), GameVar.PLAYER_WHITE);
     desk.setPlayerPieces(rules.getInitPiecesBlack(), GameVar.PLAYER_BLACK);
     desk.setCurrentPlayer(rules.getStartingPlayer());
     setPlayerPieces(GameVar.PLAYER_WHITE, desk.getPlayerFields(GameVar.PLAYER_WHITE));
     setPlayerPieces(GameVar.PLAYER_BLACK, desk.getPlayerFields(GameVar.PLAYER_BLACK));
     setPlayerPcsCntLabel(GameVar.PLAYER_WHITE, desk.getPlayerFields(GameVar.PLAYER_WHITE).Count);
     setPlayerPcsCntLabel(GameVar.PLAYER_BLACK, desk.getPlayerFields(GameVar.PLAYER_BLACK).Count);
 }
Beispiel #2
0
        private void startAIComputing(object sender, DoWorkEventArgs e)
        {
            // run ai with its own desk, while computing the desk is modified
            Desk aiDesk = new Desk(rules.getDeskSize(), rules.getPiecesPerPlayer());

            aiDesk.setPlayerPieces(desk.getPlayerFields(GameVar.PLAYER_WHITE), GameVar.PLAYER_WHITE);
            aiDesk.setPlayerPieces(desk.getPlayerFields(GameVar.PLAYER_BLACK), GameVar.PLAYER_BLACK);
            aiDesk.setCurrentPlayer(desk.getCurrentPlayer());

            aiMove = engine.getBestMove(aiDesk, rules);
        }