Beispiel #1
0
        private void NextPlayer(bool isGood = false)
        {
            ++CurPlayer;
            if (CurPlayer > GameConf.MemCount)
            {
                CurPlayer = 1;
            }

            UIGame uiGame = UIManager.GetUIByType <UIGame>();

            uiGame.SetCurPlayer(CurPlayer);

            string goodOrNot = isGood ? "GOOD!!!\n" : "";

            UIManager.SendMessage(MsgType.OnShowTips, goodOrNot + "下回合: 玩家" + CurPlayer);
        }
Beispiel #2
0
        public void Restart()
        {
            m_curTargetHex    = null;
            m_singleTargetHex = null;
            m_mainHex         = null;
            HexManager.Restart();
            CurPlayer = 1;

            Hammer.transform.position = Vector3.one * 100;
            UIGame gameUI = UIManager.GetUIByType <UIGame>();

            gameUI.ShowWheel(false);
            gameUI.SetCurPlayer(CurPlayer);

            GameStep = GameStep.SelectingMain;
        }