void FeedbackControl1_Click(object sender, FeedbackEventArgs e)
 {
     switch (Game.GameState)
     {
         case GameState.LevelCompleted:
             Game.GotoNextLevel();
             break;
     }
 }
 protected void OnClick(FeedbackEventArgs e)
 {
     if (click != null)
     {
         click(this, e);
     }
 }