/**
         * return a sqrt root - the routine verifies that the calculation returns the right value - if
         * none exists it returns null.
         */
        public override ECFieldElement Sqrt()
        {
            uint[] c = this.x;
            if (Nat224.IsZero(c) || Nat224.IsOne(c))
            {
                return(this);
            }

            uint[] nc = Nat224.Create();
            SecP224R1Field.Negate(c, nc);

            uint[] r = Mod.Random(SecP224R1Field.P);
            uint[] t = Nat224.Create();

            if (!IsSquare(c))
            {
                return(null);
            }

            while (!TrySqrt(nc, r, t))
            {
                SecP224R1Field.AddOne(r, r);
            }

            SecP224R1Field.Square(t, r);

            return(Nat224.Eq(c, r) ? new SecP224R1FieldElement(t) : null);
        }
 public override ECFieldElement Sqrt()
 {
     uint[] array = this.x;
     if (Nat224.IsZero(array) || Nat224.IsOne(array))
     {
         return(this);
     }
     uint[] array2 = Nat224.Create();
     SecP224R1Field.Negate(array, array2);
     uint[] array3 = Mod.Random(SecP224R1Field.P);
     uint[] t      = Nat224.Create();
     if (!SecP224R1FieldElement.IsSquare(array))
     {
         return(null);
     }
     while (!SecP224R1FieldElement.TrySqrt(array2, array3, t))
     {
         SecP224R1Field.AddOne(array3, array3);
     }
     SecP224R1Field.Square(t, array3);
     if (!Nat224.Eq(array, array3))
     {
         return(null);
     }
     return(new SecP224R1FieldElement(t));
 }
Beispiel #3
0
        /**
         * return a sqrt root - the routine verifies that the calculation returns the right value - if
         * none exists it returns null.
         */
        public override ECFieldElement Sqrt()
        {
            uint[] c = this.x;
            if (Nat224.IsZero(c) || Nat224.IsOne(c))
            {
                return(this);
            }

            uint[] nc = Nat224.Create();
            SecP224R1Field.Negate(c, nc);

            uint[] r = Mod.Random(SecP224R1Field.P);

            for (;;)
            {
                uint[] d1 = Nat224.Create();
                Nat224.Copy(r, d1);
                uint[] e1 = Nat224.Create();
                e1[0] = 1;
                uint[] f1 = Nat224.Create();
                RP(nc, d1, e1, f1);

                uint[] d0 = Nat224.Create();
                uint[] e0 = Nat224.Create();

                for (int k = 1; k < 96; ++k)
                {
                    Nat224.Copy(d1, d0);
                    Nat224.Copy(e1, e0);

                    RS(d1, e1, f1);

                    if (Nat224.IsZero(d1))
                    {
                        Mod.Invert(SecP224R1Field.P, e0, f1);
                        SecP224R1Field.Multiply(f1, d0, f1);

                        SecP224R1Field.Square(f1, d1);

                        return(Nat224.Eq(c, d1) ? new SecP224R1FieldElement(f1) : null);
                    }
                }

                // Avoid any possible infinite loop due to a bad random number generator
                SecP224R1Field.AddOne(r, r);
            }
        }
Beispiel #4
0
 public override ECFieldElement Sqrt()
 {
     uint[] x = this.x;
     if (Nat224.IsZero(x) || Nat224.IsOne(x))
     {
         return(this);
     }
     uint[] z = Nat224.Create();
     SecP224R1Field.Negate(x, z);
     uint[] r = Mod.Random(SecP224R1Field.P);
     uint[] t = Nat224.Create();
     if (!IsSquare(x))
     {
         return(null);
     }
     while (!TrySqrt(z, r, t))
     {
         SecP224R1Field.AddOne(r, r);
     }
     SecP224R1Field.Square(t, r);
     return(!Nat224.Eq(x, r) ? null : new SecP224R1FieldElement(t));
 }
 public override ECFieldElement AddOne()
 {
     uint[] z = Nat224.Create();
     SecP224R1Field.AddOne(x, z);
     return(new SecP224R1FieldElement(z));
 }