/// <summary>Creates a new compressor using the specified compression level.</summary> /// <remarks> /// Creates a new compressor using the specified compression level. /// Compressed data will be generated in ZLIB format. /// </remarks> /// <param name="level">Compression level #CompressionLevel</param> /// <param name="strategy">Compression strategy #CompressionStrategy</param> /// <param name="header">Compression header #CompressionHeader</param> /// <param name="directBufferSize">Size of the direct buffer to be used.</param> public ZlibCompressor(ZlibCompressor.CompressionLevel level, ZlibCompressor.CompressionStrategy strategy, ZlibCompressor.CompressionHeader header, int directBufferSize) { this.level = level; this.strategy = strategy; this.windowBits = header; stream = Init(this.level.CompressionLevel(), this.strategy.CompressionStrategy(), this.windowBits.WindowBits()); this.directBufferSize = directBufferSize; uncompressedDirectBuf = ByteBuffer.AllocateDirect(directBufferSize); compressedDirectBuf = ByteBuffer.AllocateDirect(directBufferSize); compressedDirectBuf.Position(directBufferSize); }
protected internal void Construct(ZlibCompressor.CompressionLevel level, ZlibCompressor.CompressionStrategy strategy, ZlibCompressor.CompressionHeader header, int directBufferSize) { }