public override void PostAdd(DamageInfo?dinfo)
        {
            if (base.Part == null)
            {
                Log.Error("Part is null. It should be set before PostAdd for " + this.def + ".", false);
                return;
            }

            this.pawn.health.RestorePart(base.Part, this, false);
            for (int i = 0; i < base.Part.parts.Count; i++)
            {
                if (base.Part.Index == 1)
                {
                    Hediff_MissingPart hediff_MissingPart = (Hediff_MissingPart)HediffMaker.MakeHediff(HediffDefOf.MissingBodyPart, this.pawn, null);
                    hediff_MissingPart.IsFresh    = true;
                    hediff_MissingPart.lastInjury = HediffDefOf.SurgicalCut;
                    hediff_MissingPart.Part       = base.Part.parts[i];
                    this.pawn.health.hediffSet.AddDirect(hediff_MissingPart, null, null);
                }
                else
                {
                    Hediff_BodyPartModule hediff_BodyPartModule = (Hediff_BodyPartModule)HediffMaker.MakeHediff(MSE_HediffDefOf.MSE_BodyPartModule, this.pawn, null);
                    hediff_BodyPartModule.Part = base.Part.parts[i];
                    this.pawn.health.hediffSet.AddDirect(hediff_BodyPartModule, null, null);
                }
            }
        }
Beispiel #2
0
        public override void PostAdd(DamageInfo?dinfo)
        {
            if (base.Part == null)
            {
                Log.Error("Part module is null. It should be set before PostAdd for " + this.def + ".", false);
                return;
            }

            this.pawn.health.RestorePart(base.Part, this, false);
            for (int i = 0; i < base.Part.parts.Count; i++)
            {
                Hediff_BodyPartModule hediff_BodyPartModule = (Hediff_BodyPartModule)HediffMaker.MakeHediff(MSE_HediffDefOf.MSE_BodyPartModule, this.pawn, null);
                hediff_BodyPartModule.Part = base.Part.parts[i];
                this.pawn.health.hediffSet.AddDirect(hediff_BodyPartModule, null, null);
            }
        }
        public override void ApplyOnPawn(Pawn pawn, BodyPartRecord part, Pawn billDoer, List <Thing> ingredients, Bill bill)
        {
            bool flag1 = pawn.health.hediffSet.hediffs.Any((Hediff d) => (d is Hediff_AddedPartModule) && d.Part == part);
            bool flag2 = this.IsViolationOnPawn(pawn, part, Faction.OfPlayer);

            if (billDoer != null)
            {
                if (base.CheckSurgeryFail(billDoer, pawn, ingredients, part, bill))
                {
                    return;
                }
                TaleRecorder.RecordTale(TaleDefOf.DidSurgery, new object[]
                {
                    billDoer,
                    pawn
                });
                MedicalRecipesUtility.SpawnNaturalPartIfClean(pawn, part, billDoer.Position, billDoer.Map);
                MedicalRecipesUtility.SpawnThingsFromHediffs(pawn, part, billDoer.Position, billDoer.Map);
            }

            if (flag1)
            {
                pawn.health.RestorePart(part, null, true);
                Hediff_BodyPartModule hediff_BodyPartModule = (Hediff_BodyPartModule)HediffMaker.MakeHediff(MSE_HediffDefOf.MSE_BodyPartModule, pawn, null);
                hediff_BodyPartModule.Part = part;
                pawn.health.hediffSet.AddDirect(hediff_BodyPartModule, null, null);
            }
            else
            {
                DamageDef surgicalCut      = DamageDefOf.SurgicalCut;
                float     amount           = 99999f;
                float     armorPenetration = 999f;
                pawn.TakeDamage(new DamageInfo(surgicalCut, amount, armorPenetration, -1f, null, part, null, DamageInfo.SourceCategory.ThingOrUnknown, null));
            }

            if (flag2 && pawn.Faction != null && billDoer != null && billDoer.Faction != null)
            {
                Faction          faction1       = pawn.Faction;
                Faction          faction2       = billDoer.Faction;
                int              goodwillChange = -20;
                string           reason         = "GoodwillChangedReason_RemovedBodyPart".Translate(part.LabelShort);
                GlobalTargetInfo?lookTarget     = new GlobalTargetInfo?(pawn);
                faction1.TryAffectGoodwillWith(faction2, goodwillChange, true, true, reason, lookTarget);
            }
        }