Beispiel #1
0
        private void Combo()
        {
            if (R.Instance.Name == "JhinRShot")
            {
                return;
            }

            var orbTarget = Orbwalker.GetTarget();

            var wTarget = TargetSelector.GetTarget(W.Range, TargetSelector.DamageType.Physical);

            if (Menu.Item("ComboW", true).GetValue <bool>() && W.IsReady() && CheckTarget(wTarget, W.Range))
            {
                if (Menu.Item("ComboWOnly", true).GetValue <bool>())
                {
                    if (HasPassive(wTarget))
                    {
                        W.CastTo(wTarget);
                    }
                }
                else
                {
                    W.CastTo(wTarget);
                }
            }

            var qTarget = TargetSelector.GetTarget(Q.Range, TargetSelector.DamageType.Physical);

            if (Menu.Item("ComboQ", true).GetValue <bool>() && Q.IsReady() &&
                CheckTarget(qTarget, Q.Range) && !Orbwalking.CanAttack())
            {
                Q.CastOnUnit(qTarget, true);
            }

            var eTarget = TargetSelector.GetTarget(E.Range, TargetSelector.DamageType.Magical);

            if (Menu.Item("ComboE", true).GetValue <bool>() && E.IsReady() &&
                CheckTarget(eTarget, E.Range) && Utils.TickCount - LastECast > 2500 && !IsAttack)
            {
                if (!eTarget.CanMove())
                {
                    E.CastTo(eTarget);
                }
                else
                {
                    if (E.GetPrediction(eTarget).Hitchance >= HitChance.High)
                    {
                        E.Cast(E.GetPrediction(eTarget).UnitPosition);
                    }
                }
            }
        }
Beispiel #2
0
        private void Combo()
        {
            if (R.Instance.Name == "JhinRShot")
            {
                return;
            }

            var orbTarget = Orbwalker.GetTarget();

            if (CheckTarget((Obj_AI_Base)orbTarget, Orbwalking.GetRealAutoAttackRange(Me)))
            {
                if (Menu.Item("ComboCutlass", true).GetValue <bool>() && Items.HasItem(3144) && Items.CanUseItem(3144))
                {
                    Items.UseItem(3144, (Obj_AI_Base)orbTarget);
                }

                if (Menu.Item("ComboBotrk", true).GetValue <bool>() && Items.HasItem(3153) && Items.CanUseItem(3153) &&
                    (orbTarget.HealthPercent < 80 || Me.HealthPercent < 80))
                {
                    Items.UseItem(3153, (Obj_AI_Base)orbTarget);
                }
            }

            var wTarget = TargetSelector.GetTarget(W.Range, TargetSelector.DamageType.Physical);

            if (Menu.Item("ComboW", true).GetValue <bool>() && W.IsReady() && CheckTarget(wTarget, W.Range))
            {
                if (Menu.Item("ComboWOnly", true).GetValue <bool>())
                {
                    if (HasPassive(wTarget))
                    {
                        W.CastTo(wTarget);
                    }
                }
                else
                {
                    W.CastTo(wTarget);
                }
            }

            var qTarget = TargetSelector.GetTarget(Q.Range, TargetSelector.DamageType.Physical);

            if (Menu.Item("ComboQ", true).GetValue <bool>() && Q.IsReady() &&
                CheckTarget(qTarget, Q.Range) && !Orbwalking.CanAttack())
            {
                Q.CastOnUnit(qTarget, true);
            }

            var eTarget = TargetSelector.GetTarget(E.Range, TargetSelector.DamageType.Magical);

            if (Menu.Item("ComboE", true).GetValue <bool>() && E.IsReady() &&
                CheckTarget(eTarget, E.Range) && Utils.TickCount - LastECast > 2500 && !IsAttack)
            {
                if (!eTarget.CanMove())
                {
                    E.CastTo(eTarget);
                }
                else
                {
                    if (E.GetPrediction(eTarget).Hitchance >= HitChance.High)
                    {
                        E.Cast(E.GetPrediction(eTarget).UnitPosition);
                    }
                }
            }
        }