static void n_SetConnectionIdentifier_Ljava_lang_String_(IntPtr jnienv, IntPtr native__this, IntPtr native_p0) { MultiplayerNetwork __this = Java.Lang.Object.GetObject <MultiplayerNetwork> (native__this, JniHandleOwnership.DoNotTransfer); string p0 = JNIEnv.GetString(native_p0, JniHandleOwnership.DoNotTransfer); __this.ConnectionIdentifier = p0; }
static void n_SendData_Ljava_lang_String_(IntPtr jnienv, IntPtr native__this, IntPtr native_p0) { MultiplayerNetwork __this = Java.Lang.Object.GetObject <MultiplayerNetwork> (native__this, JniHandleOwnership.DoNotTransfer); string p0 = JNIEnv.GetString(native_p0, JniHandleOwnership.DoNotTransfer); __this.SendData(p0); }
static void n_SetSocket_Ljava_net_Socket_Landroid_content_Context_(IntPtr jnienv, IntPtr native__this, IntPtr native_p0, IntPtr native_p1) { MultiplayerNetwork __this = Java.Lang.Object.GetObject <MultiplayerNetwork> (native__this, JniHandleOwnership.DoNotTransfer); global::Java.Net.Socket p0 = Java.Lang.Object.GetObject <global::Java.Net.Socket> (native_p0, JniHandleOwnership.DoNotTransfer); global::Android.Content.Context p1 = Java.Lang.Object.GetObject <global::Android.Content.Context> (native_p1, JniHandleOwnership.DoNotTransfer); __this.SetSocket(p0, p1); }
static void n_ConnectToGame_Lorbotix_multiplayer_MultiplayerGame_Landroid_content_Context_(IntPtr jnienv, IntPtr native__this, IntPtr native_p0, IntPtr native_p1) { MultiplayerNetwork __this = Java.Lang.Object.GetObject <MultiplayerNetwork> (native__this, JniHandleOwnership.DoNotTransfer); global::Orbotix.Multiplayer.MultiplayerGame p0 = Java.Lang.Object.GetObject <global::Orbotix.Multiplayer.MultiplayerGame> (native_p0, JniHandleOwnership.DoNotTransfer); global::Android.Content.Context p1 = Java.Lang.Object.GetObject <global::Android.Content.Context> (native_p1, JniHandleOwnership.DoNotTransfer); __this.ConnectToGame(p0, p1); }
static IntPtr n_GetConnectionIdentifier(IntPtr jnienv, IntPtr native__this) { MultiplayerNetwork __this = Java.Lang.Object.GetObject <MultiplayerNetwork> (native__this, JniHandleOwnership.DoNotTransfer); return(JNIEnv.NewString(__this.ConnectionIdentifier)); }
static void n_ConnectToSocket(IntPtr jnienv, IntPtr native__this) { MultiplayerNetwork __this = Java.Lang.Object.GetObject <MultiplayerNetwork> (native__this, JniHandleOwnership.DoNotTransfer); __this.ConnectToSocket(); }