Beispiel #1
0
        static void n_SetConnectionIdentifier_Ljava_lang_String_(IntPtr jnienv, IntPtr native__this, IntPtr native_p0)
        {
            MultiplayerNetwork __this = Java.Lang.Object.GetObject <MultiplayerNetwork> (native__this, JniHandleOwnership.DoNotTransfer);
            string             p0     = JNIEnv.GetString(native_p0, JniHandleOwnership.DoNotTransfer);

            __this.ConnectionIdentifier = p0;
        }
Beispiel #2
0
        static void n_SendData_Ljava_lang_String_(IntPtr jnienv, IntPtr native__this, IntPtr native_p0)
        {
            MultiplayerNetwork __this = Java.Lang.Object.GetObject <MultiplayerNetwork> (native__this, JniHandleOwnership.DoNotTransfer);
            string             p0     = JNIEnv.GetString(native_p0, JniHandleOwnership.DoNotTransfer);

            __this.SendData(p0);
        }
Beispiel #3
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        static void n_SetSocket_Ljava_net_Socket_Landroid_content_Context_(IntPtr jnienv, IntPtr native__this, IntPtr native_p0, IntPtr native_p1)
        {
            MultiplayerNetwork __this = Java.Lang.Object.GetObject <MultiplayerNetwork> (native__this, JniHandleOwnership.DoNotTransfer);

            global::Java.Net.Socket         p0 = Java.Lang.Object.GetObject <global::Java.Net.Socket> (native_p0, JniHandleOwnership.DoNotTransfer);
            global::Android.Content.Context p1 = Java.Lang.Object.GetObject <global::Android.Content.Context> (native_p1, JniHandleOwnership.DoNotTransfer);
            __this.SetSocket(p0, p1);
        }
Beispiel #4
0
        static void n_ConnectToGame_Lorbotix_multiplayer_MultiplayerGame_Landroid_content_Context_(IntPtr jnienv, IntPtr native__this, IntPtr native_p0, IntPtr native_p1)
        {
            MultiplayerNetwork __this = Java.Lang.Object.GetObject <MultiplayerNetwork> (native__this, JniHandleOwnership.DoNotTransfer);

            global::Orbotix.Multiplayer.MultiplayerGame p0 = Java.Lang.Object.GetObject <global::Orbotix.Multiplayer.MultiplayerGame> (native_p0, JniHandleOwnership.DoNotTransfer);
            global::Android.Content.Context             p1 = Java.Lang.Object.GetObject <global::Android.Content.Context> (native_p1, JniHandleOwnership.DoNotTransfer);
            __this.ConnectToGame(p0, p1);
        }
Beispiel #5
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        static IntPtr n_GetConnectionIdentifier(IntPtr jnienv, IntPtr native__this)
        {
            MultiplayerNetwork __this = Java.Lang.Object.GetObject <MultiplayerNetwork> (native__this, JniHandleOwnership.DoNotTransfer);

            return(JNIEnv.NewString(__this.ConnectionIdentifier));
        }
Beispiel #6
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        static void n_ConnectToSocket(IntPtr jnienv, IntPtr native__this)
        {
            MultiplayerNetwork __this = Java.Lang.Object.GetObject <MultiplayerNetwork> (native__this, JniHandleOwnership.DoNotTransfer);

            __this.ConnectToSocket();
        }