Beispiel #1
0
        static void n_WriteToParcel_Landroid_os_Parcel_I(IntPtr jnienv, IntPtr native__this, IntPtr native_p0, int native_p1)
        {
            MultiplayerGame __this = Java.Lang.Object.GetObject <MultiplayerGame> (native__this, JniHandleOwnership.DoNotTransfer);

            global::Android.OS.Parcel p0 = Java.Lang.Object.GetObject <global::Android.OS.Parcel> (native_p0, JniHandleOwnership.DoNotTransfer);
            global::Android.OS.ParcelableWriteFlags p1 = (global::Android.OS.ParcelableWriteFlags)native_p1;
            __this.WriteToParcel(p0, p1);
        }
Beispiel #2
0
        static IntPtr n_GetAddress(IntPtr jnienv, IntPtr native__this)
        {
            MultiplayerGame __this = Java.Lang.Object.GetObject <MultiplayerGame> (native__this, JniHandleOwnership.DoNotTransfer);

            return(JNIEnv.NewString(__this.Address));
        }
Beispiel #3
0
        static int n_DescribeContents(IntPtr jnienv, IntPtr native__this)
        {
            MultiplayerGame __this = Java.Lang.Object.GetObject <MultiplayerGame> (native__this, JniHandleOwnership.DoNotTransfer);

            return(__this.DescribeContents());
        }
Beispiel #4
0
        static int n_GetPort(IntPtr jnienv, IntPtr native__this)
        {
            MultiplayerGame __this = Java.Lang.Object.GetObject <MultiplayerGame> (native__this, JniHandleOwnership.DoNotTransfer);

            return(__this.Port);
        }