private static void ControllerUpdatePositions( PSMoveWorkerSettings WorkerSettings, IntPtr psmove_tracker, // PSMoveTracker* IntPtr psmove_fusion, // PSMoveFusion* IntPtr psmove, // PSMove* PSMoveRawControllerData_Base controllerData) { // Find the sphere position in the camera PSMoveAPI.psmove_tracker_update(psmove_tracker, psmove); PSMoveTracker_Status curr_status = PSMoveAPI.psmove_tracker_get_status(psmove_tracker, psmove); // Can we actually see the controller this frame? controllerData.IsSeenByTracker = curr_status == PSMoveTracker_Status.Tracker_TRACKING; // Update the position of the controller if (controllerData.IsSeenByTracker) { float xcm = 0.0f, ycm = 0.0f, zcm = 0.0f; PSMoveAPI.psmove_fusion_get_transformed_location(psmove_fusion, psmove, ref xcm, ref ycm, ref zcm); // [Store the controller position] // Remember the position the ps move controller in either its native space // or in a transformed space if a transform file existed. controllerData.PSMovePosition = new Vector3( xcm + WorkerSettings.PSMoveOffset.X, ycm + WorkerSettings.PSMoveOffset.Y, zcm + WorkerSettings.PSMoveOffset.Z); } }
private static void ControllerUpdateButtonState( IntPtr psmove, // PSMove* PSMoveRawControllerData_Base controllerData) { // Get the controller button state controllerData.Buttons = PSMoveAPI.psmove_get_buttons(psmove); // Bitwise; tells if each button is down. // Get the controller trigger value (uint8; 0-255) controllerData.TriggerValue = (byte)PSMoveAPI.psmove_get_trigger(psmove); }
private static void ControllerUpdateOrientations( IntPtr psmove, // PSMove* PSMoveRawControllerData_Base controllerData) { float oriw = 1.0f, orix = 0.0f, oriy = 0.0f, oriz = 0.0f; // Get the controller orientation (uses IMU). PSMoveAPI.psmove_get_orientation(psmove, ref oriw, ref orix, ref oriy, ref oriz); //NOTE: This orientation is in the PSMoveApi coordinate system controllerData.PSMoveOrientation = new Quaternion(orix, oriy, oriz, oriw); }