Beispiel #1
0
 private static Version ChooseVersion(int numInputBits, ErrorCorrectionLevel ecLevel)
 {
     for (int versionNum = 1; versionNum <= 40; versionNum++)
     {
         var version = Version.GetVersionForNumber(versionNum);
         if (WillFit(numInputBits, version, ecLevel))
         {
             return version;
         }
     }
     throw new WriterException("Data too big");
 }
Beispiel #2
0
        /// <summary>
        /// Decides the smallest version of QR code that will contain all of the provided data.
        /// </summary>
        /// <exception cref="WriterException">if the data cannot fit in any version</exception>
        private static Version RecommendVersion(ErrorCorrectionLevel ecLevel, Mode mode, BitArray headerBits, BitArray dataBits)
        {
            // Hard part: need to know version to know how many bits length takes. But need to know how many
            // bits it takes to know version. First we take a guess at version by assuming version will be
            // the minimum, 1:
            var provisionalBitsNeeded = CalculateBitsNeeded(mode, headerBits, dataBits, Version.GetVersionForNumber(1));
            var provisionalVersion = ChooseVersion(provisionalBitsNeeded, ecLevel);

            // Use that guess to calculate the right version. I am still not sure this works in 100% of cases.
            var bitsNeeded = CalculateBitsNeeded(mode, headerBits, dataBits, provisionalVersion);
            return ChooseVersion(bitsNeeded, ecLevel);
        }
Beispiel #3
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 /// <summary></summary>
 /// <returns>true if the number of input bits will fit in a code with the specified version and error correction level.</returns>
 private static bool WillFit(int numInputBits, Version version, ErrorCorrectionLevel ecLevel)
 {
     // In the following comments, we use numbers of Version 7-H.
     // numBytes = 196
     var numBytes = version.TotalCodewords;
     // getNumECBytes = 130
     var ecBlocks = version.GetECBlocksForLevel(ecLevel);
     var numEcBytes = ecBlocks.TotalECCodewords;
     // getNumDataBytes = 196 - 130 = 66
     var numDataBytes = numBytes - numEcBytes;
     var totalInputBytes = (numInputBits + 7) / 8;
     return numDataBytes >= totalInputBytes;
 }
Beispiel #4
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        static int ChooseMaskPattern(BitArray bits, ErrorCorrectionLevel ecLevel, Version version, ByteMatrix matrix)
        {
            int minPenalty = Int32.MaxValue;  // Lower penalty is better.
            int bestMaskPattern = -1;
            // We try all mask patterns to choose the best one.
            for (int maskPattern = 0; maskPattern < QRCode.NUM_MASK_PATTERNS; maskPattern++)
            {

                MatrixUtil.BuildMatrix(bits, ecLevel, version, maskPattern, matrix);
                int penalty = CalculateMaskPenalty(matrix);
                if (penalty < minPenalty)
                {

                    minPenalty = penalty;
                    bestMaskPattern = maskPattern;
                }
            }
            return bestMaskPattern;
        }
        internal static DecoderResult Decode(byte[] bytes,
                                             Version version,
                                             ErrorCorrectionLevel ecLevel)
        {
            var bits           = new BitSource(bytes);
            var result         = new StringBuilder(50);
            var byteSegments   = new List <byte[]>(1);
            var symbolSequence = -1;
            var parityData     = -1;

            try
            {
                CharacterSetECI currentCharacterSetECI = null;
                bool            fc1InEffect            = false;
                Mode            mode;
                do
                {
                    // While still another segment to read...
                    if (bits.Available() < 4)
                    {
                        // OK, assume we're done. Really, a TERMINATOR mode should have been recorded here
                        mode = Mode.TERMINATOR;
                    }
                    else
                    {
                        try
                        {
                            mode = Mode.ForBits(bits.ReadBits(4)); // mode is encoded by 4 bits
                        }
                        catch (ArgumentException)
                        {
                            return(null);
                        }
                    }
                    switch (mode.Name)
                    {
                    case Mode.Names.TERMINATOR:
                        break;

                    case Mode.Names.FNC1_FIRST_POSITION:
                    case Mode.Names.FNC1_SECOND_POSITION:
                        // We do little with FNC1 except alter the parsed result a bit according to the spec
                        fc1InEffect = true;
                        break;

                    case Mode.Names.STRUCTURED_APPEND:
                        if (bits.Available() < 16)
                        {
                            return(null);
                        }
                        // not really supported; but sequence number and parity is added later to the result metadata
                        // Read next 8 bits (symbol sequence #) and 8 bits (parity data), then continue
                        symbolSequence = bits.ReadBits(8);
                        parityData     = bits.ReadBits(8);
                        break;

                    case Mode.Names.ECI:
                        // Count doesn't apply to ECI
                        int value = ParseECIValue(bits);
                        currentCharacterSetECI = CharacterSetECI.GetCharacterSetECIByValue(value);
                        if (currentCharacterSetECI == null)
                        {
                            return(null);
                        }
                        break;

                    case Mode.Names.HANZI:
                        // First handle Hanzi mode which does not start with character count
                        //chinese mode contains a sub set indicator right after mode indicator
                        int subset     = bits.ReadBits(4);
                        int countHanzi = bits.ReadBits(mode.GetCharacterCountBits(version));
                        if (subset == GB2312_SUBSET)
                        {
                            if (!DecodeHanziSegment(bits, result, countHanzi))
                            {
                                return(null);
                            }
                        }
                        break;

                    default:
                        // "Normal" QR code modes:
                        // How many characters will follow, encoded in this mode?
                        int count = bits.ReadBits(mode.GetCharacterCountBits(version));
                        switch (mode.Name)
                        {
                        case Mode.Names.NUMERIC:
                            if (!DecodeNumericSegment(bits, result, count))
                            {
                                return(null);
                            }
                            break;

                        case Mode.Names.ALPHANUMERIC:
                            if (!DecodeAlphanumericSegment(bits, result, count, fc1InEffect))
                            {
                                return(null);
                            }
                            break;

                        case Mode.Names.BYTE:
                            if (!DecodeByteSegment(bits, result, count, currentCharacterSetECI, byteSegments))
                            {
                                return(null);
                            }
                            break;

                        case Mode.Names.KANJI:
                            if (!DecodeKanjiSegment(bits, result, count))
                            {
                                return(null);
                            }
                            break;

                        default:
                            return(null);
                        }
                        break;
                    }
                } while (mode != Mode.TERMINATOR);
            }
            catch (ArgumentException)
            {
                // from readBits() calls
                return(null);
            }

            var resultString = result.ToString().Replace("\r\n", "\n").Replace("\n", Environment.NewLine);

            return(new DecoderResult(bytes, resultString));
        }
Beispiel #6
0
 /// <summary>
 /// Gets the EC blocks for level.
 /// </summary>
 /// <param name="ecLevel">The ec level.</param>
 /// <returns></returns>
 public ECBlocks GetECBlocksForLevel(ErrorCorrectionLevel ecLevel)
 {
     return(ecBlocks[ecLevel.Ordinal]);
 }
Beispiel #7
0
        /// <summary>
        /// Encodes the specified content.
        /// </summary>
        /// <param name="content">The content.</param>
        /// <param name="ecLevel">The ec level.</param>
        /// <param name="hints">The hints.</param>
        /// <returns></returns>
        public static QRCode Encode(String content, ErrorCorrectionLevel ecLevel)
        {
            var encoding = DEFAULT_BYTE_MODE_ENCODING;
            var generateECI = !DEFAULT_BYTE_MODE_ENCODING.Equals(encoding);

            // Pick an encoding mode appropriate for the content. Note that this will not attempt to use
            // multiple modes / segments even if that were more efficient. Twould be nice.
            var mode = ChooseMode(content, encoding);

            // This will store the header information, like mode and
            // length, as well as "header" segments like an ECI segment.
            var headerBits = new BitArray();

            // Append ECI segment if applicable
            if (mode == Mode.BYTE && generateECI)
            {
                var eci = CharacterSetECI.GetCharacterSetECIByName(encoding);
                if (eci != null)
                {
                    AppendECI(eci, headerBits);
                }
            }

            // (With ECI in place,) Write the mode marker
            AppendModeInfo(mode, headerBits);

            // Collect data within the main segment, separately, to count its size if needed. Don't add it to
            // main payload yet.
            var dataBits = new BitArray();
            AppendBytes(content, mode, dataBits, encoding);

            Version version = RecommendVersion(ecLevel, mode, headerBits, dataBits);

            var headerAndDataBits = new BitArray();
            headerAndDataBits.AppendBitArray(headerBits);
            // Find "length" of main segment and write it
            var numLetters = mode == Mode.BYTE ? dataBits.SizeInBytes : content.Length;
            AppendLengthInfo(numLetters, version, mode, headerAndDataBits);
            // Put data together into the overall payload
            headerAndDataBits.AppendBitArray(dataBits);

            var ecBlocks = version.GetECBlocksForLevel(ecLevel);
            var numDataBytes = version.TotalCodewords - ecBlocks.TotalECCodewords;

            // Terminate the bits properly.
            TerminateBits(numDataBytes, headerAndDataBits);

            // Interleave data bits with error correction code.
            var finalBits = InterleaveWithECBytes(headerAndDataBits,
                                                       version.TotalCodewords,
                                                       numDataBytes,
                                                       ecBlocks.NumBlocks);

            var qrCode = new QRCode
            {
                ECLevel = ecLevel,
                Mode = mode,
                Version = version
            };

            //  Choose the mask pattern and set to "qrCode".
            var dimension = version.DimensionForVersion;
            var matrix = new ByteMatrix(dimension, dimension);
            var maskPattern = ChooseMaskPattern(finalBits, ecLevel, version, matrix);
            qrCode.MaskPattern = maskPattern;

            // Build the matrix and set it to "qrCode".
            MatrixUtil.BuildMatrix(finalBits, ecLevel, version, maskPattern, matrix);
            qrCode.Matrix = matrix;

            return qrCode;
        }