/// <summary>
        /// Returns a vector with the same orientation as this one but with a <see cref="Length"/> of <c>1f</c>.
        /// </summary>
        /// <remarks>
        /// This operation is also referred to as Normalization.
        /// </remarks>
        /// <returns>[this.X / Length, this.Y / Length, this.Z / Length, this.W / Length]</returns>
        public Vector4 ToUnit()
        {
            Assure.False(EqualsExactly(ZERO), "Zero vector has no corresponding unit.");
            if (IsUnit)
            {
                return(this);
            }
            float magnitude = Length;

            return(new Vector4(X / magnitude, Y / magnitude, Z / magnitude, W / magnitude));
        }
        /// <summary>
        /// Returns a unit-length quaternion with the same inter-component proportions.
        /// </summary>
        /// <returns>A unit length Quaternion.</returns>
        public Quaternion ToUnit()
        {
            Assure.False(EqualsExactly(ZERO), "Zero quaternion has no corresponding unit.");
            if (IsUnit)
            {
                return(this);
            }
            float magnitude = Norm;

            return(new Quaternion(X / magnitude, Y / magnitude, Z / magnitude, W / magnitude));
        }
Beispiel #3
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        /// <summary>
        /// Freeze mutations to sensitive state, blocking any callers to <see cref="AcquirePermit()"/>.
        /// This method will block if mutations are currently ongoing on another thread; and will return once all active <see cref="MutationPermit"/>s
        /// have been disposed.
        /// </summary>
        public void FreezeMutations()
        {
            Assure.False(Monitor.IsEntered(freezeLock), "MutationPermits have not been disposed on current thread or mutations are already frozen.");
            Monitor.Enter(freezeLock);
            var msb = LosgapSystem.ActiveMSB;

            if (msb != null)
            {
                msb.MasterWaitOnExternalLock(freezeLock, freezeMasterBlockPredicate);
            }
            Assure.Equal(activeMutatorsCounter, 0);
        }
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        public static void WriteGenericToPtr <T>(IntPtr dest, T value, int sizeOfT) where T : struct
        {
            Assure.False(dest == IntPtr.Zero);
            Assure.True(typeof(T).IsBlittable());
            Assure.Equal(sizeOfT, (uint)SizeOf <T>());
            byte *         bytePtr  = (byte *)dest;
            TypedReference valueref = __makeref(value);
            byte *         valuePtr = (byte *)*((IntPtr *)&valueref);

            for (uint i = 0U; i < sizeOfT; ++i)
            {
                bytePtr[i] = valuePtr[i];
            }
        }
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        /// <summary>
        /// Copies data from the <paramref name="source"/> pointer to the <paramref name="destination"/> array.
        /// </summary>
        /// <typeparam name="T">The array element type. Must be a <see cref="Extensions.IsBlittable">blittable</see> struct.</typeparam>
        /// <param name="source">The pointer to the source data. Must not be <see cref="IntPtr.Zero"/>.</param>
        /// <param name="destination">The destination array to which the data will be copied. This method will copy
        /// <see cref="ArraySlice{T}.Length"/> elements' worth of data, starting at the <see cref="ArraySlice{T}.Offset"/>.</param>
        /// <param name="arrayElementSizeBytes">The size of <typeparamref name="T"/>. Use either sizeof() (preferred), or
        /// <see cref="SizeOf{T}"/> if the type is not known at compile-time.</param>
        public static unsafe void CopyGenericArray <T>(IntPtr source, ArraySlice <T> destination, uint arrayElementSizeBytes) where T : struct
        {
            Assure.False(source == IntPtr.Zero);
            Assure.True(typeof(T).IsBlittable());
            Assure.Equal((int)arrayElementSizeBytes, SizeOf <T>());
            GCHandle pinnedArrayHandle = GCHandle.Alloc(destination.ContainingArray, GCHandleType.Pinned);

            try {
                MemCopy(source,
                        pinnedArrayHandle.AddrOfPinnedObject() + (int)(arrayElementSizeBytes * destination.Offset), destination.Length * arrayElementSizeBytes);
            }
            finally {
                pinnedArrayHandle.Free();
            }
        }
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        public static T ReadGenericFromPtr <T>(IntPtr source, int sizeOfT) where T : struct
        {
            Assure.False(source == IntPtr.Zero);
            Assure.True(typeof(T).IsBlittable());
            Assure.Equal(sizeOfT, (uint)SizeOf <T>());
            byte *bytePtr = (byte *)source;
            T     result  = default(T);

            TypedReference resultRef = __makeref(result);
            byte *         resultPtr = (byte *)*((IntPtr *)&resultRef);

            for (uint i = 0U; i < sizeOfT; ++i)
            {
                resultPtr[i] = bytePtr[i];
            }

            return(result);
        }
Beispiel #7
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            /// <summary>
            /// Relinquishes permission for mutation, allowing state-freezing to happen.
            /// </summary>
            public void Dispose()
            {
                if (additionalLockObject != null)
                {
                    Monitor.Exit(additionalLockObject);
                }
                lock (barrier.freezeLock) {
#if DEBUG
                    Assure.False(isDisposed, "Can not dispose same MutationPermit more than once!");
                    isDisposed = true;
#endif
                    --barrier.activeMutatorsCounter;
                    if (barrier.activeMutatorsCounter == 0)
                    {
                        Monitor.PulseAll(barrier.freezeLock);
                    }
                }
            }
Beispiel #8
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        public void False()
        {
            // Define variables and constants

            // Set up context


            // Execute
            Assure.False(false);
            try {
                Assure.False(true);
                Assert.Fail();
            }
            catch (AssuranceFailedException) {
            }

            // Assert outcome
        }