Beispiel #1
0
        private void TrimUnselected_Click(object sender, EventArgs e)
        {
            DialogResult result = MessageBox.Show("This will remove all unchecked components from the object's 3D Graphics->Vector list. \n Do you wish to continue?", "Warning", MessageBoxButtons.YesNo);

            if (result == DialogResult.Yes)
            {
                string       parentStr = null;
                int          index;
                IAgStkObject obj;
                dynamic      vo;
                foreach (TreeNode item in AvailableVectorList.Nodes)
                {
                    index     = _data.IndexOf(_data.Where(p => p.SimpleName == item.Text).FirstOrDefault());
                    parentStr = _data[index].SimplePath;
                    obj       = CommonData.StkRoot.GetObjectFromPath(parentStr);
                    vo        = SmartViewFunctions.GetObjectVO(obj);
                    if (vo != null)
                    {
                        IAgVORefCrdnCollection crdns = vo.Vector.RefCrdns;
                        foreach (TreeNode child in item.Nodes)
                        {
                            if (!child.Checked)
                            {
                                crdns.RemoveByName(dict[child.Text], child.Text);
                            }
                        }
                    }
                }
                PopulateList();
            }
        }
Beispiel #2
0
        private void PopulateList()
        {
            AvailableVectorList.Nodes.Clear();
            string parentStr        = null;
            string parentSimpleName = null;
            int    parentCount      = 0;
            int    childCount       = 0;
            string name             = null;

            for (int i = 0; i < _data.Count; i++)
            {
                parentStr = _data[i].SimplePath;
                IAgStkObject obj = CommonData.StkRoot.GetObjectFromPath(parentStr);
                dynamic      vo  = SmartViewFunctions.GetObjectVO(obj);
                //Only populate objects that have valid vo properties
                if (vo != null)
                {
                    IAgVORefCrdnCollection vgtComponents = vo.Vector.RefCrdns;
                    //Only populate objects with valid vgt components in object properties list (i.e. 3D Graphics->Vector)
                    if (vgtComponents.Count > 0)
                    {
                        AvailableVectorList.Nodes.Add(_data[i].SimpleName);
                        parentCount++;
                        childCount = 0;
                        //Display all vgt components for the parent object. Add key value pairs into local dictionary and cross reference with existing options in saved view
                        for (int j = 0; j < vgtComponents.Count; j++)
                        {
                            name = vgtComponents[j].Name;
                            AvailableVectorList.Nodes[parentCount - 1].Nodes.Add(name);
                            if (!dict.ContainsKey(name))
                            {
                                dict.Add(name, vgtComponents[j].TypeID);
                            }
                            if (_data[i].ActiveVgtComponents.Keys.Contains(name))
                            {
                                AvailableVectorList.Nodes[parentCount - 1].Nodes[childCount].Checked = true;
                            }
                            else
                            {
                                AvailableVectorList.Nodes[parentCount - 1].Nodes[childCount].Checked = false;
                            }
                            childCount++;
                        }
                    }
                }
            }
        }