public void FontsComplete(object sender, IOEventArgs args)
 {
     preloader.Visible = false;
     preloader.Enabled = false;
     CreateAndShowMainMenu();
 }
 public void GraphicsStart(object sender, IOEventArgs args)
 {
     preloader.Status = (IOOperation)Enum.Parse(typeof(IOOperation), args.Operation.ToString());
     CameraFreeze();
     preloader.Visible = true;
     preloader.Enabled = true;
 }
 public void FontsStart(object sender, IOEventArgs args) { }
Beispiel #4
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 void fontsCollection_OnStart(object sender, IOEventArgs e)
 {
     DisplayManager.FontsStart(sender, e);
 }
 public void GraphicsNewPack(object sender, IOEventArgs args)
 {
 }
 void graphicsCollection_OnComplete(object sender, IOEventArgs e)
 {
     DisplayManager.GraphicsComplete(sender, e);
 }
Beispiel #7
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 void fontsCollection_OnProgress(object sender, IOEventArgs e)
 {
     DisplayManager.FontsProgress(sender, e);
 }
Beispiel #8
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 void graphicsCollection_OnComplete(object sender, IOEventArgs e)
 {
     DisplayManager.GraphicsComplete(sender, e);
 }
Beispiel #9
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 void graphicsCollection_OnStart(object sender, IOEventArgs e)
 {
     DisplayManager.GraphicsStart(sender, e);
 }
 void fontsCollection_OnStart(object sender, IOEventArgs e)
 {
     DisplayManager.FontsStart(sender, e);
 }
Beispiel #11
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 void graphicsCollection_OnProgress(object sender, IOEventArgs e)
 {
     DisplayManager.GraphicsProgress(sender, e);
 }
 void fontsCollection_OnProgress(object sender, IOEventArgs e)
 {
     DisplayManager.FontsProgress(sender, e);
 }
 void fontsCollection_OnComplete(object sender, IOEventArgs e)
 {
     DisplayManager.FontsComplete(sender, e);
 }
 void graphicsCollection_OnStart(object sender, IOEventArgs e)
 {
     DisplayManager.GraphicsStart(sender, e);
 }
 public void GraphicsProgress(object sender, IOEventArgs args)
 {
     preloader.Percent = args.Percent;
 }
Beispiel #16
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 void fontsCollection_OnComplete(object sender, IOEventArgs e)
 {
     DisplayManager.FontsComplete(sender, e);
 }
 public void GraphicsComplete(object sender, IOEventArgs args)
 {
     Debug.Clear();
     if (args.Operation == IOOperation.MainMenu)
     {
         IOManager.LoadFonts();
         CreateRoot();
     }
     if (args.Operation == IOOperation.CommandCenter)
     {
         CreateAndShowCommandCenter();
         preloader.Visible = false;
         preloader.Enabled = false;
         root.AddChild(preloader);
     }
     if (args.Operation == IOOperation.GameInterface_Graphics)
     {
         Debug.AddToLog("GameInterface Loaded");
         IOManager.LoadGameMapGraphics(); //once the game interface is loaded the GameMap Loading starts
     }
     if (args.Operation == IOOperation.GameMap_Graphics)
     {
         Debug.AddToLog("GameGraphics Loaded");
         InstanciateInterface(IOOperation.GameInterface_Instance);
     }
 }
 void graphicsCollection_OnProgress(object sender, IOEventArgs e)
 {
     DisplayManager.GraphicsProgress(sender, e);
 }