public void FontsComplete(object sender, IOEventArgs args) { preloader.Visible = false; preloader.Enabled = false; CreateAndShowMainMenu(); }
public void GraphicsStart(object sender, IOEventArgs args) { preloader.Status = (IOOperation)Enum.Parse(typeof(IOOperation), args.Operation.ToString()); CameraFreeze(); preloader.Visible = true; preloader.Enabled = true; }
public void FontsStart(object sender, IOEventArgs args) { }
void fontsCollection_OnStart(object sender, IOEventArgs e) { DisplayManager.FontsStart(sender, e); }
public void GraphicsNewPack(object sender, IOEventArgs args) { }
void graphicsCollection_OnComplete(object sender, IOEventArgs e) { DisplayManager.GraphicsComplete(sender, e); }
void fontsCollection_OnProgress(object sender, IOEventArgs e) { DisplayManager.FontsProgress(sender, e); }
void graphicsCollection_OnComplete(object sender, IOEventArgs e) { DisplayManager.GraphicsComplete(sender, e); }
void graphicsCollection_OnStart(object sender, IOEventArgs e) { DisplayManager.GraphicsStart(sender, e); }
void fontsCollection_OnStart(object sender, IOEventArgs e) { DisplayManager.FontsStart(sender, e); }
void graphicsCollection_OnProgress(object sender, IOEventArgs e) { DisplayManager.GraphicsProgress(sender, e); }
void fontsCollection_OnProgress(object sender, IOEventArgs e) { DisplayManager.FontsProgress(sender, e); }
void fontsCollection_OnComplete(object sender, IOEventArgs e) { DisplayManager.FontsComplete(sender, e); }
void graphicsCollection_OnStart(object sender, IOEventArgs e) { DisplayManager.GraphicsStart(sender, e); }
public void GraphicsProgress(object sender, IOEventArgs args) { preloader.Percent = args.Percent; }
void fontsCollection_OnComplete(object sender, IOEventArgs e) { DisplayManager.FontsComplete(sender, e); }
public void GraphicsComplete(object sender, IOEventArgs args) { Debug.Clear(); if (args.Operation == IOOperation.MainMenu) { IOManager.LoadFonts(); CreateRoot(); } if (args.Operation == IOOperation.CommandCenter) { CreateAndShowCommandCenter(); preloader.Visible = false; preloader.Enabled = false; root.AddChild(preloader); } if (args.Operation == IOOperation.GameInterface_Graphics) { Debug.AddToLog("GameInterface Loaded"); IOManager.LoadGameMapGraphics(); //once the game interface is loaded the GameMap Loading starts } if (args.Operation == IOOperation.GameMap_Graphics) { Debug.AddToLog("GameGraphics Loaded"); InstanciateInterface(IOOperation.GameInterface_Instance); } }
void graphicsCollection_OnProgress(object sender, IOEventArgs e) { DisplayManager.GraphicsProgress(sender, e); }