Beispiel #1
0
        protected override void Initialize()
        {
            FFmpeg.AutoGen.Example.FFmpegBinariesHelper.RegisterFFmpegBinaries();
            Input.Init();
            Memory.Init(graphics, spriteBatch, Content);
            init_debugger_Audio.Init();            //this initializes the DirectAudio, it's true that it gets loaded AFTER logo, but we will do the opposite
            init_debugger_Audio.Init_SoundAudio(); //this initalizes the WAVE format audio.dat
            FieldInitializer.Init();               //this initializes the field module, it's worth to have this at the beginning
            Init_debugger_battle.Init();           //this initializes the encounters

            Module_movie_test.Init();

            Memory.random = new Random(); //creates global random class for all sort of things

            base.Initialize();
        }
Beispiel #2
0
        private static void Init()
        {
            ArchiveWorker aw = new ArchiveWorker(Memory.Archives.A_FIELD);

            string[] test = aw.GetListOfFiles();

            //TODO fix endless look on FieldID 50.
            if (Memory.FieldHolder.FieldID >= Memory.FieldHolder.fields.Length ||
                Memory.FieldHolder.FieldID < 0)
            {
                return;
            }
            var CollectionEntry = test.Where(x => x.ToLower().Contains(Memory.FieldHolder.fields[Memory.FieldHolder.FieldID]));

            if (!CollectionEntry.Any())
            {
                return;
            }
            string fieldArchive = CollectionEntry.First();
            int    fieldLen     = fieldArchive.Length - 3;

            fieldArchive = fieldArchive.Substring(0, fieldLen);
            byte[] fs = aw.GetBinaryFile($"{fieldArchive}{Memory.Archive.B_FileArchive}");
            byte[] fi = aw.GetBinaryFile($"{fieldArchive}{Memory.Archive.B_FileIndex}");
            byte[] fl = aw.GetBinaryFile($"{fieldArchive}{Memory.Archive.B_FileList}");
            if (fs == null || fi == null || fl == null)
            {
                return;
            }
            string[] test_ = aw.GetBinaryFileList(fl);
            string   mim   = null;
            string   map   = null;

            try
            {
                mim = test_.First(x => x.ToLower().Contains(".mim"));
            }
            catch {}
            try
            {
                map = test_.First(x => x.ToLower().Contains(".map"));
            }
            catch {}

            if (mim != null && map != null)
            {
                byte[] mimb = aw.FileInTwoArchives(fi, fs, fl, mim);
                byte[] mapb = aw.FileInTwoArchives(fi, fs, fl, map);

                ParseBackground(mimb, mapb);
            }
            //let's start with scripts
            byte[] jsm   = null;
            byte[] sy    = null;
            string s_jsm = null;
            string s_sy  = null;

            try
            {
                s_jsm = test_.First(x => x.ToLower().Contains(".jsm"));
            }
            catch { }
            try
            {
                s_sy = test_.First(x => x.ToLower().Contains(".sy"));
            }
            catch { }
            if (s_jsm != null && s_sy != null)
            {
                jsm = aw.FileInTwoArchives(fi, fs, fl, s_jsm);
                sy  = aw.FileInTwoArchives(fi, fs, fl, s_sy);
            }
            else
            {
                return;  // one or both values are null
            }
            List <Jsm.GameObject> jsmObjects = Jsm.File.Read(jsm);

            if (sy == null)
            {
                return;
            }
            Sym.GameObjects symObjects = Sym.Reader.FromBytes(sy);

            services    = FieldInitializer.GetServices();
            eventEngine = ServiceId.Field[services].Engine;
            eventEngine.Reset();
            for (var objIndex = 0; objIndex < jsmObjects.Count; objIndex++)
            {
                Jsm.GameObject obj         = jsmObjects[objIndex];
                FieldObject    fieldObject = new FieldObject(obj.Id, symObjects.GetObjectOrDefault(objIndex).Name);

                foreach (Jsm.GameScript script in obj.Scripts)
                {
                    fieldObject.Scripts.Add(script.ScriptId, script.Segment.GetExecuter());
                }

                eventEngine.RegisterObject(fieldObject);
            }
            //string mch = test_.Where(x => x.ToLower().Contains(".mch")).First();
            //string one = test_.Where(x => x.ToLower().Contains(".one")).First();
            //string msd = test_.Where(x => x.ToLower().Contains(".msd")).First();
            //string inf = test_.Where(x => x.ToLower().Contains(".inf")).First();
            //string id = test_.Where(x => x.ToLower().Contains(".id")).First();
            //string ca = test_.Where(x => x.ToLower().Contains(".ca")).First();
            //string tdw = test_.Where(x => x.ToLower().Contains(".tdw")).First();
            //string msk = test_.Where(x => x.ToLower().Contains(".msk")).First();
            //string rat = test_.Where(x => x.ToLower().Contains(".rat")).First();
            //string pmd = test_.Where(x => x.ToLower().Contains(".pmd")).First();
            //string sfx = test_.Where(x => x.ToLower().Contains(".sfx")).First();

            //byte[] mchb = ArchiveWorker.FileInTwoArchives(fi, fs, fl, mch); //Field character models
            //byte[] oneb = ArchiveWorker.FileInTwoArchives(fi, fs, fl, one); //Field character models container
            //byte[] msdb = ArchiveWorker.FileInTwoArchives(fi, fs, fl, msd); //dialogs
            //byte[] infb = ArchiveWorker.FileInTwoArchives(fi, fs, fl, inf); //gateways
            //byte[] idb = ArchiveWorker.FileInTwoArchives(fi, fs, fl, id); //walkmesh
            //byte[] cab = ArchiveWorker.FileInTwoArchives(fi, fs, fl, ca); //camera
            //byte[] tdwb = ArchiveWorker.FileInTwoArchives(fi, fs, fl, tdw); //extra font
            //byte[] mskb = ArchiveWorker.FileInTwoArchives(fi, fs, fl, msk); //movie cam
            //byte[] ratb = ArchiveWorker.FileInTwoArchives(fi, fs, fl, rat); //battle on field
            //byte[] pmdb = ArchiveWorker.FileInTwoArchives(fi, fs, fl, pmd); //particle info
            //byte[] sfxb = ArchiveWorker.FileInTwoArchives(fi, fs, fl, sfx); //sound effects


            mod++;
            return;
        }