Beispiel #1
0
        private static unsafe int PatchLand(TileMatrix matrix, string dataPath, string indexPath)
        {
            using (FileStream fsData = new FileStream(dataPath, FileMode.Open, FileAccess.Read, FileShare.Read))
            using (FileStream fsIndex = new FileStream(indexPath, FileMode.Open, FileAccess.Read, FileShare.Read))
            {
                BinaryReader indexReader = new BinaryReader(fsIndex);

                int count = (int)(indexReader.BaseStream.Length / 4);

                for (int i = 0; i < count; ++i)
                {
                    int blockID = indexReader.ReadInt32();
                    int x = blockID / matrix.BlockHeight;
                    int y = blockID % matrix.BlockHeight;

                    fsData.Seek(4, SeekOrigin.Current);

                    Tile[] tiles = new Tile[64];

                    fixed (Tile* pTiles = tiles)
                    {
                        NativeMethods._lread(fsData.SafeFileHandle, pTiles, 192);
                    }

                    //matrix.SetLandBlock(x, y, tiles);
                }

                return count;
            }
        }
Beispiel #2
0
        public Tile[] GetLandBlock(int x, int y)
        {
            if (x < 0 || y < 0 || x >= _blockWidth || y >= _blockHeight || _map == null) return _invalidLandBlock;

            if (_landTiles[x] == null)
                _landTiles[x] = new Tile[_blockHeight][];

            Tile[] tiles = _landTiles[x][y] ?? (_landTiles[x][y] = ReadLandBlock(x, y));

            return tiles;
        }
Beispiel #3
0
        private unsafe Tile[] ReadLandBlock(int x, int y)
        {
            int offset = ((x * _blockHeight) + y) * 196 + 4;

            if (_install.IsUOPFormat)
            {
                int block = offset / 0xC4000;
                offset += 0xD88 + (0xD54 * (block / 100)) + (12 * block);
            }

            _map.Seek(offset, SeekOrigin.Begin);

            Tile[] tiles = new Tile[64];

            fixed (Tile* pTiles = tiles)
            {
                NativeMethods._lread(_map.SafeFileHandle, pTiles, 192);
            }

            return tiles;
        }
Beispiel #4
0
        public void SetLandBlock(int x, int y, Tile[] value)
        {
            if (x < 0 || y < 0 || x >= _blockWidth || y >= _blockHeight)
                return;

            if (_landTiles[x] == null)
                _landTiles[x] = new Tile[_blockHeight][];

            _landTiles[x][y] = value;
        }