private void ProcessMessage(Guid clientId, Message msg)
 {
     try
     {
         //Console.WriteLine ($"Processing response... {msg.ToString ()}");
         if (msg.Map != null)
         {
             var position = msg.Map.MinPosition;
             var coords   = new ChunkCoords(position);
             var chunk    = Sean.Shared.Chunk.Deserialize(coords, msg.Data);
             MapManager.AddChunk(coords, chunk);
         }
         if (msg.WorldMapResponse != null)
         {
             var size = new ArraySize()
             {
                 scale = msg.WorldMapResponse.Scale,
                 minX  = msg.WorldMapResponse.MinPosition.X,
                 minY  = msg.WorldMapResponse.MinPosition.Y,
                 minZ  = msg.WorldMapResponse.MinPosition.Z,
                 maxX  = msg.WorldMapResponse.MaxPosition.X,
                 maxY  = msg.WorldMapResponse.MaxPosition.Y,
                 maxZ  = msg.WorldMapResponse.MaxPosition.Z,
             };
             var map = new Array <byte>(size);
             map.DeSerialize(msg.Data);
             if (msg.WorldMapResponse.MapRequestType == Sean.Shared.Comms.MapRequestType.HeightMap)
             {
                 MapManager.SetWorldMapHeight(map);
             }
             else if (msg.WorldMapResponse.MapRequestType == Sean.Shared.Comms.MapRequestType.Terrain)
             {
                 MapManager.SetWorldMapTerrain(map);
             }
         }
         if (msg.MapCharacterUpdate != null)
         {
             CharacterManager.UpdateLocation(msg.MapCharacterUpdate.CharacterId, msg.MapCharacterUpdate.Position);
         }
         if (msg.MapUpdate != null)
         {
             MapManager.SetBlock(msg.MapUpdate.Position, msg.MapUpdate.NewBlock);
         }
     }
     catch (Exception e)
     {
         Console.WriteLine("Exception caught in ProcessMessage - {0}", e.ToString());
     }
 }
 public void GetWorldMap()
 {
     MapManager.SetWorldMapHeight(WorldInstance.GlobalMap);
     MapManager.SetWorldMapTerrain(WorldInstance.GlobalMapTerrain);
 }