Beispiel #1
0
        private void OnCloseChannelButtonClicked()
        {
            if (!m_ActiveChannelButton || !m_ActiveChannel.Closable)
            {
                return;
            }

            if (m_ChannelsHistory.ContainsKey(m_ActiveChannel.ID))
            {
                Core.Utility.RingBuffer <ChannelMessageLabel> history = m_ChannelsHistory[m_ActiveChannel.ID];
                foreach (ChannelMessageLabel message in history.ToArray())
                {
                    Destroy(message.gameObject);
                }
                history.RemoveAll();

                m_ChannelsHistory.Remove(m_ActiveChannel.ID);
            }

            m_ChannelButtons.Remove(m_ActiveChannel.ID);

            var rectTransform = m_ActiveChannelButton.transform as RectTransform;
            var index         = rectTransform.GetSiblingIndex();

            int relativeIndex;

            if (index == 0)
            {
                relativeIndex = 1;
            }
            else
            {
                relativeIndex = index - 1;
            }

            var otherChannelButton = rectTransform.parent.GetChild(relativeIndex).GetComponent <ChannelButton>();

            m_ActiveChannel       = null;
            m_ActiveChannelButton = null;
            SelectChannelButton(otherChannelButton);
        }
Beispiel #2
0
        private void SelectChannelButton(ChannelButton channelButton)
        {
            // this button is already selected
            if (m_ActiveChannel == channelButton.Channel)
            {
                return;

                // set the previous button to non-selected
            }
            else if (m_ActiveChannel != null)
            {
                m_ActiveChannelButton.SetImage(m_ChannelButtonInactiveSprite);
                m_ActiveChannelButton.SetState(ChannelButtonState.Inactive);
            }

            // set the button as selected
            m_ActiveChannel       = channelButton.Channel;
            m_ActiveChannelButton = channelButton;
            m_ActiveChannelButton.SetImage(m_ChannelButtonActiveSprite);
            m_ActiveChannelButton.SetState(ChannelButtonState.Active);

            // activate the messages of this channel
            var length = m_ConsoleMessagesContent.transform.childCount;

            for (int i = 0; i < length; i++)
            {
                var child = m_ConsoleMessagesContent.transform.GetChild(i);
                ChannelMessageLabel channelMessageLabel = child.GetComponent <ChannelMessageLabel>();
                if (channelMessageLabel != null)
                {
                    channelMessageLabel.gameObject.SetActive(channelMessageLabel.Channel == m_ActiveChannel);
                }
            }

            // TODO: Update misc buttons (close, show server messages, ...)
        }
Beispiel #3
0
 private void OnChannelButtonClicked(ChannelButton channelButton)
 {
     SelectChannelButton(channelButton);
 }