Beispiel #1
0
 public TextureSlot(int colourAttachmentSlot = 0, Texture texture = null, TextureTarget target = TextureTarget.Texture2D)
 {
     Enabled      = true;
     External     = texture != null;
     Slot         = colourAttachmentSlot;
     TextureParam = new TextureSlotParam()
     {
         Target = target
     };
     Texture = texture;
 }
Beispiel #2
0
        public GBuffer SetSlot(int slot, TextureSlotParam texparam)
        {
            if (slot < 0 || slot >= MAXSLOTS)
            {
                throw new InvalidOperationException("GBuffer.SetSlotTextureParams: slot out of range.");
            }

            TextureSlots[slot].Enabled      = true;
            TextureSlots[slot].External     = false;
            TextureSlots[slot].Slot         = slot;
            TextureSlots[slot].TextureParam = texparam;

            LogTrace($"Internal texture {slot} = {texparam}");

            return(this);
        }