Beispiel #1
0
        public CTextureRef CopyScreen()
        {
            //TODO: Check if _W,_H needs to be used or not
            Size        size    = new Size(GetScreenWidth(), GetScreenHeight());
            COGLTexture texture = _CreateTexture(size);

            GL.BindTexture(TextureTarget.Texture2D, texture.Name);
            GL.CopyTexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, 0, 0, size.Width, size.Height); //TODO: Use _X,_Y and _W,_H?
            GL.BindTexture(TextureTarget.Texture2D, 0);

            return(_GetTextureReference(size, texture));
        }
Beispiel #2
0
        public void CopyScreen(ref CTextureRef textureRef)
        {
            COGLTexture texture;

            //Check for actual texture sizes as it may be downsized compared to OrigSize
            if (!_GetTexture(textureRef, out texture) || texture.DataSize.Width != GetScreenWidth() || texture.DataSize.Height != GetScreenHeight())
            {
                RemoveTexture(ref textureRef);
                textureRef = CopyScreen();
            }
            else
            {
                GL.BindTexture(TextureTarget.Texture2D, texture.Name);
                GL.CopyTexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, 0, 0, GetScreenWidth(), GetScreenHeight());
                GL.BindTexture(TextureTarget.Texture2D, 0);
            }
        }