public virtual void RemoveAllJointsConnectedToActorThreadLocked(PhysicsActor actor)
 {
     return;
 }
 public abstract void AddPhysicsActorTaint(PhysicsActor prim);
 /// <summary>
 /// Remove an avatar.
 /// </summary>
 /// <param name="actor"></param>
 public abstract void RemoveAvatar(PhysicsActor actor);
 /// <summary>
 /// Remove a prim.
 /// </summary>
 /// <param name="prim"></param>
 public abstract void RemovePrim(PhysicsActor prim);
Beispiel #5
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 public abstract void link(PhysicsActor obj);
Beispiel #6
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 public override void link(PhysicsActor obj)
 {
 }
Beispiel #7
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 public virtual List <ContactResult> PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)
 {
     return(new List <ContactResult>());
 }
Beispiel #8
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 public virtual int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)
 {
     return(0);
 }
Beispiel #9
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 public virtual List <ContactResult> RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
 {
     return(new List <ContactResult>());
 }
Beispiel #10
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 public virtual PhysicsActor AddPrimShape(string primName, PhysicsActor parent, PrimitiveBaseShape pbs, Vector3 position,
                                          uint localid, byte[] sdata)
 {
     return(null);
 }
 public override void AddPhysicsActorTaint(PhysicsActor prim)
 {
 }
 public override void RemovePrim(PhysicsActor prim)
 {
 }
 public override void RemoveAvatar(PhysicsActor actor)
 {
 }