SetSendCourseLocationMethod() public method

public SetSendCourseLocationMethod ( SendCourseLocationsMethod d ) : void
d SendCourseLocationsMethod
return void
 private void SetCourseLocationDelegate(ScenePresence presence)
 {
     presence.SetSendCourseLocationMethod(SendCourseLocationUpdates);
 }
        private void NewPresence(ScenePresence presence)
        {
            if (presence.IsChildAgent)
            {
                byte[] throttleData;

                try
                {
                    throttleData = presence.ControllingClient.GetThrottlesPacked(1);
                } 
                catch (NotImplementedException)
                {
                    return;
                }

                if (throttleData == null)
                    return;

                if (throttleData.Length == 0)
                    return;

                if (throttleData.Length != 28)
                    return;

                byte[] adjData;
                int pos = 0;

                if (!BitConverter.IsLittleEndian)
                {
                    byte[] newData = new byte[7 * 4];
                    Buffer.BlockCopy(throttleData, 0, newData, 0, 7 * 4);

                    for (int i = 0; i < 7; i++)
                        Array.Reverse(newData, i * 4, 4);

                    adjData = newData;
                }
                else
                {
                    adjData = throttleData;
                }

                // 0.125f converts from bits to bytes
                int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
                int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
                int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
                int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
                int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
                int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4;
                int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
                // State is a subcategory of task that we allocate a percentage to


                //int total = resend + land + wind + cloud + task + texture + asset;

                byte[] data = new byte[7 * 4];
                int ii = 0;

                Buffer.BlockCopy(Utils.FloatToBytes(resend), 0, data, ii, 4); ii += 4;
                Buffer.BlockCopy(Utils.FloatToBytes(land * 50), 0, data, ii, 4); ii += 4;
                Buffer.BlockCopy(Utils.FloatToBytes(wind), 0, data, ii, 4); ii += 4;
                Buffer.BlockCopy(Utils.FloatToBytes(cloud), 0, data, ii, 4); ii += 4;
                Buffer.BlockCopy(Utils.FloatToBytes(task), 0, data, ii, 4); ii += 4;
                Buffer.BlockCopy(Utils.FloatToBytes(texture), 0, data, ii, 4); ii += 4;
                Buffer.BlockCopy(Utils.FloatToBytes(asset), 0, data, ii, 4);

                try
                {
                    presence.ControllingClient.SetChildAgentThrottle(data);
                }
                catch (NotImplementedException)
                {
                    return;
                }
                presence.SetSendCourseLocationMethod(SendCourseLocationUpdates);
            }
        }