/// <summary> /// Startup is complete, trigger the modules and allow logins /// </summary> /// <param name="data"></param> public void StartupComplete(IScene scene, List <string> data) { // In 99.9% of cases it is a bad idea to manually force garbage collection. However, // this is a rare case where we know we have just went through a long cycle of heap // allocations, and there is no more work to be done until someone logs in GC.Collect(); m_log.Info("[Region]: Startup Complete in region " + RegionInfo.RegionName); //Tell the SceneManager about it m_sceneManager.HandleStartupComplete(this, data); }
/// <summary> /// Startup is complete, trigger the modules and allow logins /// </summary> /// <param name="scene"></param> /// <param name="data"></param> public void StartupComplete(IScene scene, List <string> data) { //Tell the SceneManager about it m_sceneManager.HandleStartupComplete(this, data); }