GetUserName() public method

public GetUserName ( UUID uuid ) : string
uuid UUID
return string
        public void OnClosingClient(UUID clientID, Scene scene)
        {
            lock (m_authorizedSpeakers)
            {
                if (m_authorizedSpeakers.Contains(clientID))
                    m_authorizedSpeakers.Remove(clientID);
            }

            int AgentCount = 0;
            lock (RegionAgentCount)
            {
                RegionAgentCount.TryGetValue(scene.RegionInfo.RegionID, out AgentCount);
                AgentCount--;

                if (AgentCount < 0)
                    AgentCount = 0;

                RegionAgentCount[scene.RegionInfo.RegionID] = AgentCount;
            }


            if (m_announceClosedAgents)
            {
                string leavingAvatar = scene.GetUserName(clientID);
                scene.ForEachScenePresence(delegate(ScenePresence SP)
                {
                    if (SP.UUID != clientID && !SP.IsChildAgent)
                    {
                        SP.ControllingClient.SendChatMessage(leavingAvatar + " has left the region. Total Agents: " + AgentCount, 1, SP.AbsolutePosition, "System",
                                                           UUID.Zero, (byte)ChatSourceType.System, (byte)ChatAudibleLevel.Fully);
                    }
                }
                );
            }
        }