Beispiel #1
0
        /// <summary>
        /// Called when we receive the client's initial LLSD login_to_simulator request message
        /// </summary>
        /// <param name="request">The LLSD request</param>
        /// <returns>The response to send</returns>
        public OSD LLSDLoginMethod(OSD request, IPEndPoint remoteClient)
        {
            // Temporary fix
            m_loginMutex.WaitOne();

            try
            {
                // bool GoodLogin = false;

                string startLocationRequest = "last";

                UserProfileData userProfile = null;
                LoginResponse logResponse = new LoginResponse();

                if (request.Type == OSDType.Map)
                {
                    OSDMap map = (OSDMap)request;

                    if (map.ContainsKey("first") && map.ContainsKey("last") && map.ContainsKey("passwd"))
                    {
                        string firstname = map["first"].AsString();
                        string lastname = map["last"].AsString();
                        string passwd = map["passwd"].AsString();

                        if (map.ContainsKey("start"))
                        {
                            m_log.Info("[LOGIN]: LLSD StartLocation Requested: " + map["start"].AsString());
                            startLocationRequest = map["start"].AsString();
                        }
                        m_log.Info("[LOGIN]: LLSD Login Requested for: '" + firstname + "' '" + lastname + "' / " + passwd);

                        if (!TryAuthenticateLLSDLogin(firstname, lastname, passwd, out userProfile))
                        {
                            return logResponse.CreateLoginFailedResponseLLSD();
                        }
                    }
                    else
                        return logResponse.CreateLoginFailedResponseLLSD();
                }
                else
                    return logResponse.CreateLoginFailedResponseLLSD();


                if (userProfile.GodLevel < m_minLoginLevel)
                {
                    return logResponse.CreateLoginBlockedResponseLLSD();
                }
                else
                {
                    // If we already have a session...
                    if (userProfile.CurrentAgent != null && userProfile.CurrentAgent.AgentOnline)
                    {
                        userProfile.CurrentAgent.AgentOnline = false;

                        m_userManager.CommitAgent(ref userProfile);
                        // try to tell the region that their user is dead.
                        LogOffUser(userProfile, " LLSD You were logged off because you logged in from another location");

                        if (m_warn_already_logged)
                        {
                            // This is behavior for for grid, reject login
                            m_log.InfoFormat(
                                "[LOGIN END]:  LLSD Notifying user {0} {1} that they are already logged in",
                                userProfile.FirstName, userProfile.SurName);

                            userProfile.CurrentAgent = null;
                            return logResponse.CreateAlreadyLoggedInResponseLLSD();
                        }
                        else
                        {
                            // This is behavior for standalone (silent logout of last hung session)
                            m_log.InfoFormat(
                                "[LOGIN]: LLSD User {0} {1} is already logged in, not notifying user, kicking old presence and starting new login.",
                                userProfile.FirstName, userProfile.SurName);
                        }
                    }

                    // Otherwise...
                    // Create a new agent session

                    // XXYY We don't need this
                    //m_userManager.ResetAttachments(userProfile.ID);

                    CreateAgent(userProfile, request);

                    // We need to commit the agent right here, even though the userProfile info is not complete
                    // at this point. There is another commit further down.
                    // This is for the new sessionID to be stored so that the region can check it for session authentication. 
                    // CustomiseResponse->PrepareLoginToRegion
                    CommitAgent(ref userProfile);

                    try
                    {
                        UUID agentID = userProfile.ID;

                        //InventoryData inventData = GetInventorySkeleton(agentID);
                        InventoryData inventData = null;

                        try
                        {
                            inventData = GetInventorySkeleton(agentID);
                        }
                        catch (Exception e)
                        {
                            m_log.ErrorFormat(
                                "[LOGIN END]:  LLSD Error retrieving inventory skeleton of agent {0}, {1} - {2}",
                                agentID, e.GetType(), e.Message);

                            return logResponse.CreateLoginFailedResponseLLSD();//  .CreateLoginInventoryFailedResponseLLSD ();
                        }


                        ArrayList AgentInventoryArray = inventData.InventoryArray;

                        Hashtable InventoryRootHash = new Hashtable();
                        InventoryRootHash["folder_id"] = inventData.RootFolderID.ToString();
                        ArrayList InventoryRoot = new ArrayList();
                        InventoryRoot.Add(InventoryRootHash);


                        // Inventory Library Section
                        Hashtable InventoryLibRootHash = new Hashtable();
                        InventoryLibRootHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
                        ArrayList InventoryLibRoot = new ArrayList();
                        InventoryLibRoot.Add(InventoryLibRootHash);

                        logResponse.InventoryLibRoot = InventoryLibRoot;
                        logResponse.InventoryLibraryOwner = GetLibraryOwner();
                        logResponse.InventoryRoot = InventoryRoot;
                        logResponse.InventorySkeleton = AgentInventoryArray;
                        logResponse.InventoryLibrary = GetInventoryLibrary();

                        logResponse.CircuitCode = (Int32)Util.RandomClass.Next();
                        logResponse.Lastname = userProfile.SurName;
                        logResponse.Firstname = userProfile.FirstName;
                        logResponse.AgentID = agentID;
                        logResponse.SessionID = userProfile.CurrentAgent.SessionID;
                        logResponse.SecureSessionID = userProfile.CurrentAgent.SecureSessionID;
                        logResponse.Message = GetMessage();
                        logResponse.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(agentID));
                        logResponse.StartLocation = startLocationRequest;

                        try
                        {
                            CustomiseResponse(logResponse, userProfile, startLocationRequest, remoteClient);
                        }
                        catch (Exception ex)
                        {
                            m_log.Info("[LOGIN]:  LLSD " + ex.ToString());
                            return logResponse.CreateDeadRegionResponseLLSD();
                        }

                        userProfile.LastLogin = userProfile.CurrentAgent.LoginTime;
                        CommitAgent(ref userProfile);

                        // If we reach this point, then the login has successfully logged onto the grid
                        if (StatsManager.UserStats != null)
                            StatsManager.UserStats.AddSuccessfulLogin();

                        m_log.DebugFormat(
                            "[LOGIN END]:  LLSD Authentication of user {0} {1} successful.  Sending response to client.",
                            userProfile.FirstName, userProfile.SurName);

                        return logResponse.ToLLSDResponse();
                    }
                    catch (Exception ex)
                    {
                        m_log.Info("[LOGIN]:  LLSD " + ex.ToString());
                        return logResponse.CreateFailedResponseLLSD();
                    }
                }
            }
            finally
            {
                m_loginMutex.ReleaseMutex();
            }
        }