public BakedTextureUploader(Caps caps, string path, IAssetCache assetCache, IJ2KDecoder layerDecoder)
 {
     m_uploaderPath = path;
     m_Caps         = caps;
     m_assetCache   = assetCache;
     m_layerDecoder = layerDecoder;
 }
        public void OnRegisterCaps(UUID agentID, Caps caps)
        {
            //            m_log.DebugFormat(
            //                "[MOAP]: Registering ObjectMedia and ObjectMediaNavigate capabilities for agent {0}", agentID);

            string omCapUrl = "/CAPS/" + UUID.Random();

            lock (m_omCapUsers)
            {
                m_omCapUsers[omCapUrl] = agentID;
                m_omCapUrls[agentID]   = omCapUrl;

                // Even though we're registering for POST we're going to get GETS and UPDATES too
                IRequestHandler handler = new RestStreamHandler("POST", omCapUrl, HandleObjectMediaMessage);
                caps.RegisterHandler("ObjectMedia", handler);
            }

            string omuCapUrl = "/CAPS/" + UUID.Random();

            lock (m_omuCapUsers)
            {
                m_omuCapUsers[omuCapUrl] = agentID;
                m_omuCapUrls[agentID]    = omuCapUrl;

                // Even though we're registering for POST we're going to get GETS and UPDATES too
                IRequestHandler handler = new RestStreamHandler("POST", omuCapUrl, HandleObjectMediaNavigateMessage);
                caps.RegisterHandler("ObjectMediaNavigate", handler);
            }
        }
        private void DoDeregisterSingleApertureCap(Caps caps, string which)
        {
            try
            {
                string externalBaseURL = caps.HostName + ":" + m_apPort;
                string externalURL     = caps.CapsHandlers[which].ExternalHandlerURL;
                string capuuid         = externalURL.Replace(externalBaseURL + "/CAPS/HTT/", String.Empty);
                UUID   capID           = UUID.Zero;

                // parse the path and search for the avatar with it registered
                if (UUID.TryParse(capuuid, out capID))
                {
                    string          remCapURL = externalBaseURL + REM_CAPS_TOKEN_URL + m_apToken + "/" + capID.ToString();
                    WebRequest      req       = WebRequest.Create(remCapURL);
                    HttpWebResponse response  = (HttpWebResponse)req.GetResponse();

                    if (response.StatusCode != HttpStatusCode.OK)
                    {
                        throw new Exception("Got response '" + response.StatusDescription + "' while trying to deregister CAPS with HTT");
                    }
                }
            }
            catch (Exception e)
            {
                m_log.ErrorFormat(
                    "[APERTURE] Could not contact the aperture texture server to deregister caps on region {0}. Server returned error {1}",
                    caps.RegionName, e.Message);
            }
        }
 public GetMeshHandler(Scene scene, UUID agentID, Caps caps)
 {
     m_Scene      = scene;
     m_AgentID    = agentID;
     m_Caps       = caps;
     m_AssetCache = m_Scene.CommsManager.AssetCache;
 }
Beispiel #5
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        /// <summary>
        ///     OnRegisterCaps is invoked via the scene.EventManager
        ///     everytime OpenSim hands out capabilities to a client
        ///     (login, region crossing). We contribute two capabilities to
        ///     the set of capabilities handed back to the client:
        ///     ProvisionVoiceAccountRequest and ParcelVoiceInfoRequest.
        ///
        ///     ProvisionVoiceAccountRequest allows the client to obtain
        ///     the voice account credentials for the avatar it is
        ///     controlling (e.g., user name, password, etc).
        ///
        ///     ParcelVoiceInfoRequest is invoked whenever the client
        ///     changes from one region or parcel to another.
        ///
        ///     Note that OnRegisterCaps is called here via a closure
        ///     delegate containing the scene of the respective region (see
        ///     Initialise()).
        /// </summary>
        public void OnRegisterCaps(Scene scene, UUID agentID, Caps caps)
        {
            m_log.DebugFormat("[Free Switc hVoice]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);

            string capsBase = "/CAPS/" + caps.CapsObjectPath;

            caps.RegisterHandler("ProvisionVoiceAccountRequest",
                                 new RestStreamHandler("POST", capsBase + m_provisionVoiceAccountRequestPath,
                                                       delegate(string request, string path, string param, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
            {
                return(ProvisionVoiceAccountRequest(scene, request, path, param, agentID, caps));
            }));

            caps.RegisterHandler("ParcelVoiceInfoRequest",
                                 new RestStreamHandler("POST", capsBase + m_parcelVoiceInfoRequestPath,
                                                       delegate(string request, string path, string param, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
            {
                return(ParcelVoiceInfoRequest(scene, request, path, param, agentID, caps));
            }));

            caps.RegisterHandler("ChatSessionRequest", new RestStreamHandler("POST", capsBase + m_chatSessionRequestPath,
                                                                             delegate(string request, string path, string param, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
            {
                return(ChatSessionRequest(scene, request, path, param, agentID, caps));
            }));
        }
Beispiel #6
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        public void OnRegisterCaps(UUID agentID, Caps caps)
        {
            m_log.Info("[DATASNAPSHOT]: Registering service discovery capability for " + agentID);
            string capsBase = "/CAPS/" + caps.CapsObjectPath;

            caps.RegisterHandler("PublicSnapshotDataInfo",
                                 new RestStreamHandler("POST", capsBase + m_discoveryPath, OnDiscoveryAttempt));
        }
        public void RegisterCaps(UUID agentID, Caps caps)
        {
            SeedCapsHandler handler    = new SeedCapsHandler(m_scene, agentID, caps);
            IRequestHandler reqHandler = new RestStreamHandler("POST", caps.CapsBase + m_requestPath, handler.SeedCapRequest);

            caps.RegisterHandler("SEED", reqHandler);

            m_log.DebugFormat("[CAPS]: Registered seed capability {0} for {1}", caps.CapsBase + m_requestPath, agentID);
        }
        /// <summary>
        /// Callback for a client request for ChatSessionRequest
        /// </summary>
        /// <param name="scene">current scene object of the client</param>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <param name="agentID"></param>
        /// <param name="caps"></param>
        /// <returns></returns>
        public string ChatSessionRequest(Scene scene, string request, string path, string param,
                                         UUID agentID, Caps caps)
        {
            ScenePresence avatar     = scene.GetScenePresence(agentID);
            string        avatarName = avatar.Name;

            m_log.DebugFormat("[FreeSwitchVoice][CHATSESSION]: avatar \"{0}\": request: {1}, path: {2}, param: {3}",
                              avatarName, request, path, param);
            return("<llsd>true</llsd>");
        }
        public void DeregisterCaps(UUID agentID, Caps caps)
        {
            if (m_useAperture == true)
            {
                string[] deregister = { "GetTexture", "GetMesh" };

                foreach (string which in deregister)
                {
                    DoDeregisterSingleApertureCap(caps, which);
                }
            }
        }
        private void SetApertureBandwidth(Caps caps, UUID capID, int bwMax)
        {
            string externalBaseURL = GetApertureBaseURL(caps);
            string addCapURL       = externalBaseURL + LIMIT_TOKEN_URL + m_apToken + "/" + capID.ToString() + "/" + bwMax.ToString();

            WebRequest      req      = WebRequest.Create(addCapURL);
            HttpWebResponse response = (HttpWebResponse)req.GetResponse();

            if (response.StatusCode != HttpStatusCode.OK)
            {
                throw new Exception("Got response '" + response.StatusDescription + "' while trying to limit aperture services");
            }
        }
        private void PauseAperture(Caps caps, UUID capID)
        {
            string externalBaseURL = GetApertureBaseURL(caps);
            string addCapURL       = externalBaseURL + PAUSE_TOKEN_URL + m_apToken + "/" + capID.ToString();

            WebRequest      req      = WebRequest.Create(addCapURL);
            HttpWebResponse response = (HttpWebResponse)req.GetResponse();

            if (response.StatusCode != HttpStatusCode.OK)
            {
                throw new Exception("Got response '" + response.StatusDescription + "' while trying to pause aperture services");
            }
        }
Beispiel #12
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        public void OnRegisterCaps(UUID agentID, Caps caps)
        {
            //m_log.DebugFormat("[WORLD MAP]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
            string capsBase = "/CAPS/" + caps.CapsObjectPath;

            caps.RegisterHandler("MapLayer",
                                 new RestStreamHandler("POST", capsBase + m_mapLayerPath,
                                                       delegate(string request, string path, string param,
                                                                OSHttpRequest httpRequest, OSHttpResponse httpResponse)
            {
                return(MapLayerRequest(request, path, param,
                                       agentID, caps));
            }));
        }
Beispiel #13
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        /// <summary>
        /// Callback for a map layer request
        /// </summary>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <param name="agentID"></param>
        /// <param name="caps"></param>
        /// <returns></returns>
        public string MapLayerRequest(string request, string path, string param,
                                      UUID agentID, Caps caps)
        {
            //try
            //{
            //m_log.DebugFormat("[MAPLAYER]: request: {0}, path: {1}, param: {2}, agent:{3}",
            //request, path, param,agentID.ToString());

            // this is here because CAPS map requests work even beyond the 10,000 limit.
            ScenePresence avatarPresence = null;

            m_scene.TryGetAvatar(agentID, out avatarPresence);

            if (avatarPresence != null)
            {
                bool lookup = false;

                lock (cachedMapBlocks)
                {
                    if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch()))
                    {
                        List <MapBlockData> mapBlocks;

                        mapBlocks = cachedMapBlocks;
                        avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
                    }
                    else
                    {
                        lookup = true;
                    }
                }
                if (lookup)
                {
                    List <MapBlockData> mapBlocks;

                    mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks((int)m_scene.RegionInfo.RegionLocX - 8, (int)m_scene.RegionInfo.RegionLocY - 8, (int)m_scene.RegionInfo.RegionLocX + 8, (int)m_scene.RegionInfo.RegionLocY + 8);
                    avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);

                    lock (cachedMapBlocks)
                        cachedMapBlocks = mapBlocks;

                    cachedTime = Util.UnixTimeSinceEpoch();
                }
            }
            LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();

            mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
            return(mapResponse.ToString());
        }
            public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
            {
                Hashtable responsedata = new Hashtable();

                responsedata["int_response_code"]   = 400; //501; //410; //404;
                responsedata["content_type"]        = "text/plain";
                responsedata["keepalive"]           = false;
                responsedata["str_response_string"] = "Request wasn't what was expected";

                UUID meshID = UUID.Zero;

                if ((request.ContainsKey("mesh_id")) &&
                    (UUID.TryParse(request["mesh_id"].ToString(), out meshID)))
                {
                    if (m_AssetCache == null)
                    {
                        responsedata["int_response_code"]   = 404; //501; //410; //404;
                        responsedata["str_response_string"] = "The asset service is unavailable.  So is your mesh.";
                        return(responsedata);
                    }

                    AssetBase mesh = m_AssetCache.GetAsset(meshID, AssetRequestInfo.GenericNetRequest());
                    if (mesh != null)
                    {
                        if (mesh.Type == (SByte)AssetType.Mesh)
                        {
                            responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
                            responsedata["content_type"]        = "application/vnd.ll.mesh";
                            responsedata["int_response_code"]   = 200;
                        }
                        // Optionally add additional mesh types here
                        else
                        {
                            responsedata["int_response_code"]   = 404; //501; //410; //404;
                            responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
                            return(responsedata);
                        }
                    }
                    else
                    {
                        responsedata["int_response_code"]   = 404; //501; //410; //404;
                        responsedata["str_response_string"] = "Your Mesh wasn't found.  Sorry!";
                        return(responsedata);
                    }
                }

                return(responsedata);
            }
Beispiel #15
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        public void OnDeregisterCaps(UUID agentID, Caps caps)
        {
            lock (m_omCapUsers)
            {
                string path = m_omCapUrls[agentID];
                m_omCapUrls.Remove(agentID);
                m_omCapUsers.Remove(path);
            }

            lock (m_omuCapUsers)
            {
                string path = m_omuCapUrls[agentID];
                m_omuCapUrls.Remove(agentID);
                m_omuCapUsers.Remove(path);
            }
        }
        public ICapsControl CreateCaps(UUID agentId, string capsPath)
        {
            Caps caps = null;

            lock (m_syncRoot)
            {
                if (m_capsObjects.TryGetValue(agentId, out caps))
                {
                    m_log.WarnFormat("[CAPS]: Recreating caps for agent {0}.  Old caps path {1}, new caps path {2}. ",
                                     agentId, caps.CapsObjectPath, capsPath);
                }

                caps = new Caps(MainServer.Instance, capsPath, agentId, m_scene.RegionInfo.RegionName);
                m_capsObjects[agentId] = caps;
            }

            m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps);

            return(new CapsControl(agentId, this));
        }
        private void OnRegisterCaps(UUID agentID, Caps caps)
        {
            //            m_log.DebugFormat("[{0}]: Register capability for agentID {1} in region {2}",
            //                Name, agentID, caps.RegionName);

            string capsPath = capsBase + UUID.Random();

            // Get handler
            caps.RegisterHandler(
                capsName,
                new RestStreamHandler(
                    "GET",
                    capsPath,
                    delegate(string request, string path, string param,
                             OSHttpRequest httpRequest, OSHttpResponse httpResponse)
            {
                return(GetEnvironmentSettings(agentID));
            }));


            // Set handler
            caps.RegisterHandler(
                capsName,
                new RestStreamHandler(
                    "POST",
                    capsPath,
                    delegate(string request, string path, string param,
                             OSHttpRequest httpRequest, OSHttpResponse httpResponse)
            {
                string result = SetEnvironmentSettings(request, agentID);
                if (result == null)
                {
                    return(String.Empty);
                }
                return(result);
            }));
        }
        private string SetEnvironmentSettings(string request, string path, string param,
                                              UUID agentID, Caps caps)
        {
            LLSDEnvironmentSetResponse setResponse = new LLSDEnvironmentSetResponse();

            m_log.WarnFormat("[{0}]: Environment POST handler for agentID {1}", Name, agentID);
            setResponse.regionID = regionID;
            setResponse.success  = false;

            if (!m_scene.Permissions.CanIssueEstateCommand(agentID, false))
            {
                setResponse.fail_reason = "Insufficient estate permissions, settings has not been saved.";
                return(LLSDHelpers.SerializeLLSDReply(setResponse));
            }

            try
            {
                m_scene.StorageManager.DataStore.StoreRegionEnvironmentString(regionID, request);
                setResponse.success = true;

                m_log.InfoFormat("[{0}]: New Environment settings has been saved from agentID {1} in region {2}",
                                 Name, agentID, caps.RegionName);
            }
            catch (Exception e)
            {
                m_log.ErrorFormat("[{0}]: Environment settings has not been saved for region {1}, Exception: {2} - {3}",
                                  Name, caps.RegionName, e.Message, e.StackTrace);

                setResponse.success     = false;
                setResponse.fail_reason = String.Format("Environment Set for region {0} has failed, settings has not been saved.", caps.RegionName);
            }

            string response = LLSDHelpers.SerializeLLSDReply(setResponse);

            return(response);
        }
        private string GetEnvironmentSettings(string request, string path, string param,
                                              UUID agentID, Caps caps)
        {
            m_log.WarnFormat("[{0}]: Environment GET handler for agentID {1}", Name, agentID);

            string response = String.Empty;

            try
            {
                response = m_scene.StorageManager.DataStore.LoadRegionEnvironmentString(regionID);
            }
            catch (Exception e)
            {
                m_log.ErrorFormat("[{0}]: Unable to load environment settings for region {1}, Exception: {2} - {3}",
                                  Name, caps.RegionName, e.Message, e.StackTrace);
            }

            if (String.IsNullOrEmpty(response))
            {
                response = EnvironmentSettings.EmptySettings(UUID.Zero, regionID);
            }

            return(response);
        }
        public string ParcelVoiceInfoRequest(Scene scene, string request, string path, string param,
                                             UUID agentID, Caps caps)
        {
            m_log.DebugFormat(
                "[FreeSwitchVoice][PARCELVOICE]: ParcelVoiceInfoRequest() request: {0}, path: {1}, param: {2}", request, path, param);

            ScenePresence avatar = scene.GetScenePresence(agentID);

            if (avatar == null) // seen on the main grid, perhaps on user disconnect or viewer crash
            {
                return(EMPTY_RESPONSE);
            }

            string avatarName = avatar.Name;

            // - check whether we have a region channel in our cache
            // - if not:
            //       create it and cache it
            // - send it to the client
            // - send channel_uri: as "sip:regionID@m_sipDomain"
            try
            {
                LLSDParcelVoiceInfoResponse parcelVoiceInfo;
                string channel_uri;

                if (null == scene.LandChannel)
                {
                    throw new Exception(String.Format("region \"{0}\": avatar \"{1}\": land data not yet available",
                                                      scene.RegionInfo.RegionName, avatarName));
                }

                // If the avatar is in transit between regions, avatar.AbsolutePosition calls below can return undefined values.
                if (avatar.IsInTransit)
                {
                    m_log.WarnFormat("[FreeSwitchVoice][PARCELVOICE]: Cannot process voice info request - avatar {0} is still in transit between regions.", avatarName);
                    return(EMPTY_RESPONSE);
                }

                // get channel_uri: check first whether estate
                // settings allow voice, then whether parcel allows
                // voice, if all do retrieve or obtain the parcel
                // voice channel
                Vector3  pos  = avatar.AbsolutePosition; // take a copy to avoid double recalc
                LandData land = scene.GetLandData(pos.X, pos.Y);
                if (land == null)
                {
                    // m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": avatar\"{1}\" at ({2}): Land parcel not found.",
                    //                scene.RegionInfo.RegionName, avatarName, pos.ToString());
                    return(EMPTY_RESPONSE);
                }

                // TODO: EstateSettings don't seem to get propagated...
                if (!scene.RegionInfo.EstateSettings.AllowVoice)
                {
                    m_log.InfoFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": voice not enabled in estate settings",
                                     scene.RegionInfo.RegionName);
                    channel_uri = String.Empty;
                }

                if ((land.Flags & (uint)ParcelFlags.AllowVoiceChat) == 0)
                {
                    m_log.InfoFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel",
                                     scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName);
                    channel_uri = String.Empty;
                }
                else
                {
                    channel_uri = RegionGetOrCreateChannel(scene, land);
                }

                // fill in our response to the client
                Hashtable creds = new Hashtable();
                creds["channel_uri"] = channel_uri;

                parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds);
                string r = LLSDHelpers.SerializeLLSDReply(parcelVoiceInfo);

                return(r);
            }
            catch (Exception e)
            {
                m_log.ErrorFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": avatar \"{1}\": {2} failed",
                                  scene.RegionInfo.RegionName, avatarName, e.Message);
                m_log.ErrorFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": avatar \"{1}\": {2} exception",
                                  scene.RegionInfo.RegionName, avatarName, e.ToString());

                return(EMPTY_RESPONSE);
            }
        }
Beispiel #21
0
        public void RegisterCaps(UUID agentID, Caps caps)
        {
            UUID capID = UUID.Random();
            bool getTextureCapRegistered = false;

            try
            {
                if (m_useAperture == true)
                {
                    string externalBaseURL = GetApertureBaseURL(caps);
                    string externalURL = GetApertureHttUrl(caps, capID);
                    string addCapURL = externalBaseURL + ADD_CAPS_TOKEN_URL + m_apToken + "/" + capID.ToString();

                    WebRequest req = WebRequest.Create(addCapURL);
                    HttpWebResponse response = (HttpWebResponse)req.GetResponse();

                    if (response.StatusCode != HttpStatusCode.OK)
                    {
                        throw new Exception("Got response '" + response.StatusDescription + "' while trying to register CAPS with HTT");
                    }

                    //register this cap url with the server
                    caps.RegisterHandler("GetTexture", externalURL, 
                        () => this.PauseAperture(caps, capID), 
                        () => this.ResumeAperture(caps, capID),
                        (int bwMax) => this.SetApertureBandwidth(caps, capID, bwMax));
                    getTextureCapRegistered = true;
                }
            }
            catch (Exception e)
            {
                m_log.ErrorFormat(
                    "[APERTURE] Could not contact the aperture texture server to register caps on region {0}. Server returned error {1}", 
                    caps.RegionName, e.Message);
            }

            if (getTextureCapRegistered == false)
            {
#if false
            // If we get here aperture is either disabled or we failed to contact it
            IRequestHandler handler = new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString());
            caps.RegisterHandler("GetTexture", handler);
            // m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);  
#endif
            }

            IRequestHandler requestHandler;

            ISimulatorFeaturesModule SimulatorFeatures = m_Scene.RequestModuleInterface<ISimulatorFeaturesModule>();
            if ((SimulatorFeatures != null) && (SimulatorFeatures.MeshEnabled == true))
            {
                //use the same cap ID for mesh and HTT. That way the token bucket in aperture will balance the 
                //available bandwidth between mesh and http textures
                //capID = UUID.Random();
                
                bool getMeshCapRegistered = false;

                try
                {
                    if (m_useAperture == true)
                    {
                        string externalBaseURL = GetApertureBaseURL(caps);
                        string externalURL = GetApertureHttUrl(caps, capID);

                        //register this cap url with the server
                        caps.RegisterHandler("GetMesh", externalURL); //caps control for the texture server will apply to pause mesh as well
                        getMeshCapRegistered = true;
                    }
                }
                catch (Exception e)
                {
                    m_log.ErrorFormat(
                        "[APERTURE] Could not contact the aperture texture server to register caps on region {0}. Server returned error {1}",
                        caps.RegionName, e.Message);
                }

                if (getMeshCapRegistered == false)
                {
                    // m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
                    GetMeshHandler gmeshHandler = new GetMeshHandler(m_Scene, agentID, caps);
                    requestHandler = new RestHTTPHandler(
                            "GET", "/CAPS/" + UUID.Random(),
                            httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null));
                    caps.RegisterHandler("GetMesh", requestHandler);
                }
            }

            // Upload Baked Texture
            UploadBakedTextureHandler uploadHandler = new UploadBakedTextureHandler(m_Scene, caps);
            requestHandler = new RestStreamHandler("POST", "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, uploadHandler.UploadBakedTexture);
            caps.RegisterHandler("UploadBakedTexture", requestHandler);

            requestHandler = new RestStreamHandler("POST", caps.CapsBase + "/" + UUID.Random(), GetObjectCostHandler);
            caps.RegisterHandler("GetObjectCost", requestHandler);

            requestHandler = new RestStreamHandler("POST", caps.CapsBase + "/" + UUID.Random(), ResourceCostsSelected);
            caps.RegisterHandler("ResourceCostSelected", requestHandler);

            requestHandler = new RestStreamHandler("POST", caps.CapsBase + "/" + UUID.Random(), GetObjectPhysicsDataHandler);
            caps.RegisterHandler("GetObjectPhysicsData", requestHandler);
        }
Beispiel #22
0
        private void SetApertureBandwidth(Caps caps, UUID capID, int bwMax)
        {
            string externalBaseURL = GetApertureBaseURL(caps);
            string addCapURL = externalBaseURL + LIMIT_TOKEN_URL + m_apToken + "/" + capID.ToString() + "/" + bwMax.ToString();

            WebRequest req = WebRequest.Create(addCapURL);
            HttpWebResponse response = (HttpWebResponse)req.GetResponse();

            if (response.StatusCode != HttpStatusCode.OK)
            {
                throw new Exception("Got response '" + response.StatusDescription + "' while trying to limit aperture services");
            }
        }
Beispiel #23
0
        /// <summary>
        /// Callback for a client request for ParcelVoiceInfo
        /// </summary>
        /// <param name="scene">current scene object of the client</param>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <param name="agentID"></param>
        /// <param name="caps"></param>
        /// <returns></returns>
        public string ParcelVoiceInfoRequest(Scene scene, string request, string path, string param,
                                             UUID agentID, Caps caps)
        {
            ScenePresence avatar = scene.GetScenePresence(agentID);
            string avatarName = avatar.Name;

            // - check whether we have a region channel in our cache
            // - if not: 
            //       create it and cache it
            // - send it to the client
            // - send channel_uri: as "sip:regionID@m_sipDomain"
            try
            {
                LLSDParcelVoiceInfoResponse parcelVoiceInfo;
                string channelUri;

                if (null == scene.LandChannel) 
                    throw new Exception(String.Format("region \"{0}\": avatar \"{1}\": land data not yet available",
                                                      scene.RegionInfo.RegionName, avatarName));



                // get channel_uri: check first whether estate
                // settings allow voice, then whether parcel allows
                // voice, if all do retrieve or obtain the parcel
                // voice channel
                LandData land = scene.GetLandData(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);

                m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}",
                                  scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param);

                // TODO: EstateSettings don't seem to get propagated...
                // if (!scene.RegionInfo.EstateSettings.AllowVoice)
                // {
                //     m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": voice not enabled in estate settings",
                //                       scene.RegionInfo.RegionName);
                //     channel_uri = String.Empty;
                // }
                // else

                if ((land.Flags & (uint)ParcelFlags.AllowVoiceChat) == 0)
                {
                    m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel",
                                      scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName);
                    channelUri = String.Empty;
                }
                else
                {
                    channelUri = ChannelUri(scene, land);
                }

                // fill in our response to the client
                Hashtable creds = new Hashtable();
                creds["channel_uri"] = channelUri;

                parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds);
                string r = LLSDHelpers.SerializeLLSDReply(parcelVoiceInfo);

                m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}", 
                                  scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r);
                return r;
            }
            catch (Exception e)
            {
                m_log.ErrorFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": avatar \"{1}\": {2}, retry later", 
                                  scene.RegionInfo.RegionName, avatarName, e.Message);
                m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": avatar \"{1}\": {2} failed", 
                                  scene.RegionInfo.RegionName, avatarName, e.ToString());

                return "<llsd>undef</llsd>";
            }
        }
        public void RegisterCaps(UUID agentID, Caps caps)
        {
            UUID capID = UUID.Random();

            try
            {
                if (m_useAperture == true)
                {
                    string externalBaseURL = GetApertureBaseURL(caps);
                    string externalURL     = GetApertureHttUrl(caps, capID);
                    string addCapURL       = externalBaseURL + ADD_CAPS_TOKEN_URL + m_apToken + "/" + capID.ToString();

                    WebRequest      req      = WebRequest.Create(addCapURL);
                    HttpWebResponse response = (HttpWebResponse)req.GetResponse();

                    if (response.StatusCode != HttpStatusCode.OK)
                    {
                        throw new Exception("Got response '" + response.StatusDescription + "' while trying to register CAPS with HTT");
                    }

                    //register this cap url with the server
                    caps.RegisterHandler("GetTexture", externalURL,
                                         () => this.PauseAperture(caps, capID),
                                         () => this.ResumeAperture(caps, capID),
                                         (int bwMax) => this.SetApertureBandwidth(caps, capID, bwMax));
                }
            }
            catch (Exception e)
            {
                m_log.ErrorFormat(
                    "[APERTURE] Could not contact the aperture texture server to register caps on region {0}. Server returned error {1}",
                    caps.RegionName, e.Message);
            }

            IRequestHandler requestHandler;

            ISimulatorFeaturesModule SimulatorFeatures = m_Scene.RequestModuleInterface <ISimulatorFeaturesModule>();

            if ((SimulatorFeatures != null) && (SimulatorFeatures.MeshEnabled == true))
            {
                //use the same cap ID for mesh and HTT. That way the token bucket in aperture will balance the
                //available bandwidth between mesh and http textures
                //capID = UUID.Random();

                bool getMeshCapRegistered = false;

                try
                {
                    if (m_useAperture == true)
                    {
                        string externalBaseURL = GetApertureBaseURL(caps);
                        string externalURL     = GetApertureHttUrl(caps, capID);

                        //register this cap url with the server
                        caps.RegisterHandler("GetMesh", externalURL); //caps control for the texture server will apply to pause mesh as well
                        getMeshCapRegistered = true;
                    }
                }
                catch (Exception e)
                {
                    m_log.ErrorFormat(
                        "[APERTURE] Could not contact the aperture texture server to register caps on region {0}. Server returned error {1}",
                        caps.RegionName, e.Message);
                }

                if (getMeshCapRegistered == false)
                {
                    // m_log.DebugFormat("[GETMESH]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
                    GetMeshHandler gmeshHandler = new GetMeshHandler(m_Scene, agentID, caps);
                    requestHandler = new RestHTTPHandler(
                        "GET", "/CAPS/" + UUID.Random(),
                        httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null));
                    caps.RegisterHandler("GetMesh", requestHandler);
                }
            }

            // Upload Baked Texture
            UploadBakedTextureHandler uploadHandler = new UploadBakedTextureHandler(m_Scene, caps);

            requestHandler = new RestStreamHandler("POST", "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, uploadHandler.UploadBakedTexture);
            caps.RegisterHandler("UploadBakedTexture", requestHandler);

            requestHandler = new RestStreamHandler("POST", caps.CapsBase + "/" + UUID.Random(), GetObjectCostHandler);
            caps.RegisterHandler("GetObjectCost", requestHandler);

            requestHandler = new RestStreamHandler("POST", caps.CapsBase + "/" + UUID.Random(), ResourceCostsSelected);
            caps.RegisterHandler("ResourceCostSelected", requestHandler);

            requestHandler = new RestStreamHandler("POST", caps.CapsBase + "/" + UUID.Random(), GetObjectPhysicsDataHandler);
            caps.RegisterHandler("GetObjectPhysicsData", requestHandler);
        }
Beispiel #25
0
            public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
            {
                Hashtable responsedata = new Hashtable();
                responsedata["int_response_code"] = 400; //501; //410; //404;
                responsedata["content_type"] = "text/plain";
                responsedata["keepalive"] = false;
                responsedata["str_response_string"] = "Request wasn't what was expected";

                UUID meshID = UUID.Zero;

                if ((request.ContainsKey("mesh_id")) && 
                    (UUID.TryParse(request["mesh_id"].ToString(), out meshID)))
                {
                    if (m_AssetCache == null)
                    {
                        responsedata["int_response_code"] = 404; //501; //410; //404;
                        responsedata["str_response_string"] = "The asset service is unavailable.  So is your mesh.";
                        return responsedata;
                    }

                    AssetBase mesh = m_AssetCache.GetAsset(meshID, AssetRequestInfo.GenericNetRequest());
                    if (mesh != null)
                    {
                        if (mesh.Type == (SByte)AssetType.Mesh)
                        {
                            responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
                            responsedata["content_type"] = "application/vnd.ll.mesh";
                            responsedata["int_response_code"] = 200;
                        }
                        // Optionally add additional mesh types here
                        else
                        {
                            responsedata["int_response_code"] = 404; //501; //410; //404;
                            responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
                            return responsedata;
                        }
                    }
                    else
                    {
                        responsedata["int_response_code"] = 404; //501; //410; //404;
                        responsedata["str_response_string"] = "Your Mesh wasn't found.  Sorry!";
                        return responsedata;
                    }
                }

                return responsedata;
            }
Beispiel #26
0
        /// <summary>
        /// Callback for a map layer request
        /// </summary>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <param name="agentID"></param>
        /// <param name="caps"></param>
        /// <returns></returns>
        public string MapLayerRequest(string request, string path, string param,
                                      UUID agentID, Caps caps)
        {
            //try
            //{
                //m_log.DebugFormat("[MAPLAYER]: request: {0}, path: {1}, param: {2}, agent:{3}",
                                  //request, path, param,agentID.ToString());

            // this is here because CAPS map requests work even beyond the 10,000 limit.
            ScenePresence avatarPresence = null;

            m_scene.TryGetAvatar(agentID, out avatarPresence);

            if (avatarPresence != null)
            {
                bool lookup = false;

                lock (cachedMapBlocks)
                {
                    if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch()))
                    {
                        List<MapBlockData> mapBlocks;

                        mapBlocks = cachedMapBlocks;
                        avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
                    }
                    else
                    {
                        lookup = true;
                    }
                }
                if (lookup)
                {
                    List<MapBlockData> mapBlocks;

                    mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks((int)m_scene.RegionInfo.RegionLocX - 8, (int)m_scene.RegionInfo.RegionLocY - 8, (int)m_scene.RegionInfo.RegionLocX + 8, (int)m_scene.RegionInfo.RegionLocY + 8);
                    avatarPresence.ControllingClient.SendMapBlock(mapBlocks,0);

                    lock (cachedMapBlocks)
                        cachedMapBlocks = mapBlocks;

                    cachedTime = Util.UnixTimeSinceEpoch();
                }
            }
            LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
            mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
            return mapResponse.ToString();
        }
Beispiel #27
0
 public UploadBakedTextureHandler(Scene scene, Caps caps)
 {
     m_Scene = scene;
     m_Caps = caps;
 }
        public ICapsControl CreateCaps(UUID agentId, string capsPath)
        {
            Caps caps = null; 
            lock (m_syncRoot)
            {
                if (m_capsObjects.TryGetValue(agentId, out caps))
                {
                    m_log.WarnFormat("[CAPS]: Recreating caps for agent {0}.  Old caps path {1}, new caps path {2}. ",
                                        agentId, caps.CapsObjectPath, capsPath);
                }

                caps = new Caps(MainServer.Instance, capsPath, agentId, m_scene.RegionInfo.RegionName);
                m_capsObjects[agentId] = caps;
            }

            m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps);

            return new CapsControl(agentId, this);
        }
        // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the
        // "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to.
        // So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x
        // and y coordinate (each 8 bit), encoded in a UUID (128 bit).
        //
        // Request format:
        // <llsd>
        //   <map>
        //     <key>location</key>
        //     <array>
        //       <real>1.23</real>
        //       <real>45..6</real>
        //       <real>78.9</real>
        //     </array>
        //     <key>region_id</key>
        //     <uuid>xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx</uuid>
        //   </map>
        // </llsd>
        private string RemoteParcelRequest(string request, string path, string param, UUID agentID, Caps caps)
        {
            UUID parcelID = UUID.Zero;
            try
            {
                Hashtable hash = new Hashtable();
                hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
                if (hash.ContainsKey("location"))
                {
                    ArrayList list = (ArrayList)hash["location"];
                    uint x = (uint)(double)list[0];
                    uint y = (uint)(double)list[1];
                    if (hash.ContainsKey("region_handle"))
                    {
                        // if you do a "About Landmark" on a landmark a second time, the viewer sends the
                        // region_handle it got earlier via RegionHandleRequest
                        ulong regionHandle = Util.BytesToUInt64Big((byte[])hash["region_handle"]);
                        parcelID = Util.BuildFakeParcelID(regionHandle, x, y);
                    }
                    else
                    {   // region_id case
                        UUID regionID = UUID.Zero;
                        if (hash.ContainsKey("region_id"))
                            regionID = (UUID)hash["region_id"];
                        if (regionID == UUID.Zero)
                            m_log.Warn("[LAND]: RemoteParcelRequest got null or missing region ID.");
                        else
                        if (regionID == m_scene.RegionInfo.RegionID)
                        {
                            // a parcel request for a local parcel => no need to query the grid
                            parcelID = Util.BuildFakeParcelID(m_scene.RegionInfo.RegionHandle, x, y);
                        }
                        else
                        {
                            // a parcel request for a parcel in another region. Ask the grid about the region
                            RegionInfo info = m_scene.CommsManager.GridService.RequestNeighbourInfo(regionID);
                            if (info != null)
                                parcelID = Util.BuildFakeParcelID(info.RegionHandle, x, y);
                        }
                    }
                }
            }
            catch (LLSD.LLSDParseException e)
            {
                m_log.ErrorFormat("[LAND]: Fetch error: {0}", e.Message);
                m_log.ErrorFormat("[LAND]: ... in request {0}", request);
            }
            catch(InvalidCastException)
            {
                m_log.ErrorFormat("[LAND]: Wrong type in request {0}", request);
            }

            LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse();
            response.parcel_id = parcelID;
            m_log.DebugFormat("[LAND]: got parcelID {0}", parcelID);

            return LLSDHelpers.SerializeLLSDReply(response);
        }
        private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps)
        {
            IClientAPI client;
            if (!m_scene.TryGetClient(agentID, out client))
            {
                m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to retrieve IClientAPI for {0}", agentID);
                return LLSDHelpers.SerializeLLSDReply(new LLSDEmpty());
            }

            ParcelPropertiesUpdateMessage properties = new ParcelPropertiesUpdateMessage();
            OpenMetaverse.StructuredData.OSDMap args = (OpenMetaverse.StructuredData.OSDMap)OSDParser.DeserializeLLSDXml(request);

            properties.Deserialize(args);

            LandUpdateArgs land_update = new LandUpdateArgs();
            int parcelID = properties.LocalID;
            land_update.AuthBuyerID = properties.AuthBuyerID;
            land_update.Category = properties.Category;
            land_update.Desc = properties.Desc;
            land_update.GroupID = properties.GroupID;
            land_update.LandingType = (byte)properties.Landing;
            land_update.MediaAutoScale = (byte)Convert.ToInt32(properties.MediaAutoScale);
            land_update.MediaID = properties.MediaID;
            land_update.MediaURL = properties.MediaURL;
            land_update.MusicURL = properties.MusicURL;
            land_update.Name = properties.Name;
            land_update.ParcelFlags = (uint)properties.ParcelFlags;
            land_update.PassHours = (int)properties.PassHours;
            land_update.PassPrice = (int)properties.PassPrice;
            land_update.SalePrice = (int)properties.SalePrice;
            land_update.SnapshotID = properties.SnapshotID;
            land_update.UserLocation = properties.UserLocation;
            land_update.UserLookAt = properties.UserLookAt;
            land_update.MediaDescription = properties.MediaDesc;
            land_update.MediaType = properties.MediaType;
            land_update.MediaWidth = properties.MediaWidth;
            land_update.MediaHeight = properties.MediaHeight;
            land_update.MediaLoop = properties.MediaLoop;
            land_update.ObscureMusic = properties.ObscureMusic;
            land_update.ObscureMedia = properties.ObscureMedia;

            ILandObject land;
            lock (m_landList)
            {
                m_landList.TryGetValue(parcelID, out land);
            }

            if (land != null)
            {
                land.updateLandProperties(land_update, client);
                parcelInfoCache.Invalidate(land.landData.GlobalID.ToString());
                m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(land_update, parcelID, client);
            }
            else
            {
                m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID);
            }
            return LLSDHelpers.SerializeLLSDReply(new LLSDEmpty());
        }
        private void OnRegisterCaps(UUID agentID, Caps caps)
        {
            string capsBase = "/CAPS/" + caps.CapsObjectPath;
            caps.RegisterHandler(
                "RemoteParcelRequest",
                new RestStreamHandler(
                    "POST",
                    capsBase + remoteParcelRequestPath,
                    (request, path, param, httpRequest, httpResponse)
                        => RemoteParcelRequest(request, path, param, agentID, caps),
                    "RemoteParcelRequest",
                    agentID.ToString()));

            UUID parcelCapID = UUID.Random();
            caps.RegisterHandler(
                "ParcelPropertiesUpdate",
                new RestStreamHandler(
                    "POST",
                    "/CAPS/" + parcelCapID,
                        (request, path, param, httpRequest, httpResponse)
                            => ProcessPropertiesUpdate(request, path, param, agentID, caps),
                    "ParcelPropertiesUpdate",
                    agentID.ToString()));            
        }
Beispiel #32
0
 public BakedTextureUploader(Caps caps, string path, IAssetCache assetCache, IJ2KDecoder layerDecoder)
 {
     m_uploaderPath = path;
     m_Caps = caps;
     m_assetCache = assetCache;
     m_layerDecoder = layerDecoder;
 }
 public SeedCapsHandler(Scene scene, UUID agentID, Caps caps)
 {
     m_Caps  = caps;
     m_Scene = scene;
 }
Beispiel #34
0
        public void OnDeregisterCaps(UUID agentID, Caps caps)
        {
            lock (m_omCapUsers)
            {
                string path = m_omCapUrls[agentID];
                m_omCapUrls.Remove(agentID);
                m_omCapUsers.Remove(path);
            }

            lock (m_omuCapUsers)
            {
                string path = m_omuCapUrls[agentID];
                m_omuCapUrls.Remove(agentID);
                m_omuCapUsers.Remove(path);
            }
        }
Beispiel #35
0
        private void DoDeregisterSingleApertureCap(Caps caps, string which)
        {
            try
            {
                string externalBaseURL = caps.HostName + ":" + m_apPort;
                string externalURL = caps.CapsHandlers[which].ExternalHandlerURL;
                string capuuid = externalURL.Replace(externalBaseURL + "/CAPS/HTT/", "");
                UUID capID = UUID.Zero;

                // parse the path and search for the avatar with it registered
                if (UUID.TryParse(capuuid, out capID))
                {
                    string remCapURL = externalBaseURL + REM_CAPS_TOKEN_URL + m_apToken + "/" + capID.ToString();
                    WebRequest req = WebRequest.Create(remCapURL);
                    HttpWebResponse response = (HttpWebResponse)req.GetResponse();

                    if (response.StatusCode != HttpStatusCode.OK)
                    {
                        throw new Exception("Got response '" + response.StatusDescription + "' while trying to deregister CAPS with HTT");
                    }
                }
            }
            catch (Exception e)
            {
                m_log.ErrorFormat(
                    "[APERTURE] Could not contact the aperture texture server to deregister caps on region {0}. Server returned error {1}",
                    caps.RegionName, e.Message);
            }
        }
        private string GetEnvironmentSettings(string request, string path, string param,
              UUID agentID, Caps caps)
        {
            m_log.WarnFormat("[{0}]: Environment GET handler for agentID {1}", Name, agentID);

            string response = String.Empty;

            try
            {
                response = m_scene.StorageManager.DataStore.LoadRegionEnvironmentString(regionID);
            }
            catch (Exception e)
            {
                m_log.ErrorFormat("[{0}]: Unable to load environment settings for region {1}, Exception: {2} - {3}",
                    Name, caps.RegionName, e.Message, e.StackTrace);
            }

            if (String.IsNullOrEmpty(response))
                response = EnvironmentSettings.EmptySettings(UUID.Zero, regionID);

            return response;
        }
Beispiel #37
0
 private string GetApertureHttUrl(Caps caps, UUID capID)
 {
     string externalURL = GetApertureBaseURL(caps) + "/CAPS/HTT/" + capID.ToString();
     return externalURL;
 }
Beispiel #38
0
 public SeedCapsHandler(Scene scene, UUID agentID, Caps caps)
 {
     m_Caps = caps;
     m_Scene = scene;
 }
        private string GetApertureBaseURL(Caps caps)
        {
            string externalBaseURL = caps.HostName + ":" + m_apPort;

            return(externalBaseURL);
        }
Beispiel #40
0
 private string GetApertureBaseURL(Caps caps)
 {
     string externalBaseURL = caps.HostName + ":" + m_apPort;
     return externalBaseURL;
 }
Beispiel #41
0
        /// <summary>
        /// Callback for a client request for Voice Account Details
        /// </summary>
        /// <param name="scene">current scene object of the client</param>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <param name="agentID"></param>
        /// <param name="caps"></param>
        /// <returns></returns>
        public string ProvisionVoiceAccountRequest(Scene scene, string request, string path, string param,
                                                   UUID agentID, Caps caps)
        {
            ScenePresence avatar = scene.GetScenePresence(agentID);
            if (avatar == null)
            {
                System.Threading.Thread.Sleep(2000);
                avatar = scene.GetScenePresence(agentID);
                
                if (avatar == null)
                    return "<llsd>undef</llsd>";
            }
            string avatarName = avatar.Name;

            try
            {
                m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}",
                                  request, path, param);

                //XmlElement    resp;
                string agentname = "x" + Convert.ToBase64String(agentID.GetBytes());
                string password  = "******";//temp hack//new UUID(Guid.NewGuid()).ToString().Replace('-','Z').Substring(0,16);

                // XXX: we need to cache the voice credentials, as
                // FreeSwitch is later going to come and ask us for
                // those
                agentname = agentname.Replace('+', '-').Replace('/', '_');

                lock (m_UUIDName)
                {
                    if (m_UUIDName.ContainsKey(agentname))
                    {
                        m_UUIDName[agentname] = avatarName;
                    }
                    else
                    {
                        m_UUIDName.Add(agentname, avatarName);
                    }
                }

                // LLSDVoiceAccountResponse voiceAccountResponse =
               //     new LLSDVoiceAccountResponse(agentname, password, m_freeSwitchRealm, "http://etsvc02.hursley.ibm.com/api");
               LLSDVoiceAccountResponse voiceAccountResponse =
                   new LLSDVoiceAccountResponse(agentname, password, m_freeSwitchRealm,
                                                String.Format("http://{0}:{1}{2}/", m_openSimWellKnownHTTPAddress, 
                                                              m_freeSwitchServicePort, m_freeSwitchAPIPrefix)); 

                string r = LLSDHelpers.SerializeLLSDReply(voiceAccountResponse);

                m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r);

                return r;
            }
            catch (Exception e)
            {
                m_log.ErrorFormat("[FreeSwitchVoice][PROVISIONVOICE]: avatar \"{0}\": {1}, retry later", avatarName, e.Message);
                m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: avatar \"{0}\": {1} failed", avatarName, e.ToString());

                return "<llsd>undef</llsd>";
            }
        }
        private string GetApertureHttUrl(Caps caps, UUID capID)
        {
            string externalURL = GetApertureBaseURL(caps) + "/CAPS/HTT/" + capID.ToString();

            return(externalURL);
        }
Beispiel #43
0
        public void DeregisterCaps(UUID agentID, Caps caps)
        {
            if (m_useAperture == true)
            {
                string[] deregister = {"GetTexture", "GetMesh"};

                foreach (string which in deregister)
                {
                    DoDeregisterSingleApertureCap(caps, which);
                }
            }
        }
Beispiel #44
0
        private void PauseAperture(Caps caps, UUID capID)
        {
            string externalBaseURL = GetApertureBaseURL(caps);
            string addCapURL = externalBaseURL + PAUSE_TOKEN_URL + m_apToken + "/" + capID.ToString();

            WebRequest req = WebRequest.Create(addCapURL);
            HttpWebResponse response = (HttpWebResponse)req.GetResponse();

            if (response.StatusCode != HttpStatusCode.OK)
            {
                throw new Exception("Got response '" + response.StatusDescription + "' while trying to pause aperture services");
            }
        }
Beispiel #45
0
        /// <summary>
        ///     Callback for a client request for Voice Account Details
        /// </summary>
        /// <param name="scene">current scene object of the client</param>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <param name="agentID"></param>
        /// <param name="caps"></param>
        /// <returns></returns>
        public string ProvisionVoiceAccountRequest(Scene scene, string request, string path, string param, UUID agentID, Caps caps)
        {
            ScenePresence avatar = scene.GetScenePresence(agentID);

            if (avatar == null)
            {
                System.Threading.Thread.Sleep(2000);
                avatar = scene.GetScenePresence(agentID);

                if (avatar == null)
                {
                    return("<llsd>undef</llsd>");
                }
            }

            string avatarName = avatar.Name;

            try
            {
                m_log.DebugFormat("[Free Switch Voice][Provision Voice]: request: {0}, path: {1}, param: {2}", request, path, param);

                string agentname = "x" + Convert.ToBase64String(agentID.GetBytes());
                string password  = "******";//temp hack//new UUID(Guid.NewGuid()).ToString().Replace('-','Z').Substring(0,16);

                // we need to cache the voice credentials, as
                // FreeSwitch is later going to come and ask us for
                // those
                agentname = agentname.Replace('+', '-').Replace('/', '_');

                lock (m_UUIDName)
                {
                    if (m_UUIDName.ContainsKey(agentname))
                    {
                        m_UUIDName[agentname] = avatarName;
                    }
                    else
                    {
                        m_UUIDName.Add(agentname, avatarName);
                    }
                }

                LLSDVoiceAccountResponse voiceAccountResponse =
                    new LLSDVoiceAccountResponse(agentname, password, m_freeSwitchRealm,
                                                 String.Format("http://{0}:{1}{2}/", m_openSimWellKnownHTTPAddress, m_freeSwitchServicePort, m_freeSwitchAPIPrefix));

                string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse);

                m_log.DebugFormat("[Free Switch Voice][Provision Voice]: avatar \"{0}\": {1}", avatarName, r);

                return(r);
            }
            catch (Exception e)
            {
                m_log.ErrorFormat("[Free Switch Voice][Provision Voice]: avatar \"{0}\": {1}, retry later", avatarName, e.Message);
                m_log.DebugFormat("[Free Switch Voice][Provision Voice]: avatar \"{0}\": {1} failed", avatarName, e.ToString());

                return("<llsd>undef</llsd>");
            }
        }
 public UploadBakedTextureHandler(Scene scene, Caps caps)
 {
     m_Scene = scene;
     m_Caps  = caps;
 }
Beispiel #47
0
        /// <summary>
        ///     Callback for a client request for ParcelVoiceInfo
        /// </summary>
        /// <param name="scene">current scene object of the client</param>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <param name="agentID"></param>
        /// <param name="caps"></param>
        /// <returns></returns>
        public string ParcelVoiceInfoRequest(Scene scene, string request, string path, string param, UUID agentID, Caps caps)
        {
            ScenePresence avatar     = scene.GetScenePresence(agentID);
            string        avatarName = avatar.Name;

            // - check whether we have a region channel in our cache
            // - if not:
            //       create it and cache it
            // - send it to the client
            // - send channel_uri: as "sip:regionID@m_sipDomain"
            try
            {
                LLSDParcelVoiceInfoResponse parcelVoiceInfo;
                string channelUri;

                if (null == scene.LandChannel)
                {
                    throw new Exception(String.Format("retion \"{0}\": avatar \"{1}\": land data not yet available", scene.RegionInfo.Regionname, avatarName));
                }

                // get channel_uri: check first whether estate
                // settings allow voice, then whether parcel allows
                // voice, if all do retrieve or obtain the parcel
                // voice channel
                LandData land = scene.GetLandData(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);

                m_log.DebugFormat("[Free Switch Voice][Parcel Voice]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}", scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param);

                if ((land.Flags & (uint)Parcel.ParcelFlags.AllowVoiceChat) == 0)
                {
                    m_log.DebugFormat("[Free Switch Voice][Parcel Voice]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel", scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName);
                    channelUri = String.Empty;
                }
                else
                {
                    channelUri = ChannelUri(scene, land);
                }

                // fill in our response to the client
                Hashtable creds = new Hashtable();
                creds["channel_uri"] = channelUri;

                parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds);
                string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo);

                m_log.DebugFormat("[Free Switch Voice][Parcel Voice]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}", scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r);
                return(r);
            }
            catch (Exception e)
            {
                m_log.ErrorFormat("[Free Switch Voice][Parcel Voice]: region \"{0}\": avatar \"{1}\": {2}, retry later", scene.RegionInfo.RegionName, avatarName, e.Message);
                m_log.DebugFormat("[Free Switch Voice][Parcel Voice]: region \"{0}\": avatar \"{1}\": {2} failed", scene.RegionInfo.RegionName, avatarName, e.ToString());

                return("<llsd>undef</llsd>");
            }
        }
 public string ChatSessionRequest(Scene scene, string request, string path, string param,
                                  UUID agentID, Caps caps)
 {
     return("<llsd>true</llsd>");
 }
        // <summary>
        // OnRegisterCaps is invoked via the scene.EventManager
        // everytime OpenSim hands out capabilities to a client
        // (login, region crossing). We contribute two capabilities to
        // the set of capabilities handed back to the client:
        // ProvisionVoiceAccountRequest and ParcelVoiceInfoRequest.
        // 
        // ProvisionVoiceAccountRequest allows the client to obtain
        // the voice account credentials for the avatar it is
        // controlling (e.g., user name, password, etc).
        // 
        // ParcelVoiceInfoRequest is invoked whenever the client
        // changes from one region or parcel to another.
        //
        // Note that OnRegisterCaps is called here via a closure
        // delegate containing the scene of the respective region (see
        // Initialize()).
        // </summary>
        public void OnRegisterCaps(Scene scene, UUID agentID, Caps caps)
        {
            //m_log.DebugFormat("[VivoxVoice] OnRegisterCaps: agentID {0} caps {1}", agentID, caps);

            string capsBase = "/CAPS/" + caps.CapsObjectPath;
            caps.RegisterHandler("ProvisionVoiceAccountRequest",
                                 new RestStreamHandler("POST", capsBase + m_provisionVoiceAccountRequestPath,
                                                       delegate(string request, string path, string param,
                                                                OSHttpRequest httpRequest, OSHttpResponse httpResponse)
                                                       {
                                                           return ProvisionVoiceAccountRequest(scene, request, path, param,
                                                                                               agentID, caps);
                                                       }));
            caps.RegisterHandler("ParcelVoiceInfoRequest",
                                 new RestStreamHandler("POST", capsBase + m_parcelVoiceInfoRequestPath,
                                                       delegate(string request, string path, string param,
                                                                OSHttpRequest httpRequest, OSHttpResponse httpResponse)
                                                       {
                                                           return ParcelVoiceInfoRequest(scene, request, path, param,
                                                                                         agentID, caps);
                                                       }));
            caps.RegisterHandler("ChatSessionRequest",
                                 new RestStreamHandler("POST", capsBase + m_chatSessionRequestPath,
                                                       delegate(string request, string path, string param,
                                                                OSHttpRequest httpRequest, OSHttpResponse httpResponse)
                                                       {
                                                           return ChatSessionRequest(scene, request, path, param,
                                                                                     agentID, caps);
                                                       }));
        }
        public string ProvisionVoiceAccountRequest(Scene scene, string request, string path, string param,
                                                   UUID agentID, Caps caps)
        {
            m_log.DebugFormat(
                "[FreeSwitchVoice][PROVISIONVOICE]: ProvisionVoiceAccountRequest() request: {0}, path: {1}, param: {2}", request, path, param);

            try
            {
                ScenePresence avatar     = null;
                string        avatarName = null;
                int           avatarWait = 10000; // milliseconds
                int           sleepWait  = 100;   // milliseconds

                if (scene == null)
                {
                    throw new Exception("[FreeSwitchVoice][PROVISIONVOICE] Invalid scene");
                }

                avatar = scene.GetScenePresence(agentID);
                while (avatar == null || avatar.IsInTransit)
                {
                    if (avatarWait <= 0)
                    {
                        m_log.WarnFormat("[FreeSwitchVoice][PROVISIONVOICE]: Timeout waiting for agent {0} to enter scene.", agentID);
                        return(EMPTY_RESPONSE);
                    }

                    Thread.Sleep(sleepWait);
                    avatarWait -= sleepWait;
                    avatar      = scene.GetScenePresence(agentID);
                }

                avatarName = avatar.Name;

                if (!scene.EventManager.TriggerOnBeforeProvisionVoiceAccount(agentID, avatarName))
                {
                    return(EMPTY_RESPONSE);
                }

                m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: scene = {0}, agentID = {1}", scene, agentID);
                m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}",
                                  request, path, param);

                string agentname = "x" + Convert.ToBase64String(agentID.GetBytes());
                string code      = String.Empty;

                agentname = agentname.Replace('+', '-').Replace('/', '_');

                UserAccount account = null;

                if (GetVoiceAccountInfo(agentname, avatarName, out account))
                {
                    LLSDVoiceAccountResponse voiceAccountResponse =
                        new LLSDVoiceAccountResponse(agentname, account.password, account.realm, String.Format("http://{0}/{1}", m_realm, m_apiPrefix));

                    string r = LLSDHelpers.SerializeLLSDReply(voiceAccountResponse);

                    m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r);

                    return(r);
                }

                m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: Get Account Request failed for \"{0}\"", avatarName);
                throw new Exception("Unable to execute request");
            }
            catch (Exception e)
            {
                m_log.ErrorFormat("[FreeSwitchVoice][PROVISIONVOICE]: : {0}, retry later", e.Message);
                m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: : {0} failed", e.ToString());
                return(EMPTY_RESPONSE);
            }
        }
        /// <summary>
        /// Callback for a client request for Voice Account Details
        /// </summary>
        /// <param name="scene">current scene object of the client</param>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <param name="agentID"></param>
        /// <param name="caps"></param>
        /// <returns></returns>
        public string ProvisionVoiceAccountRequest(Scene scene, string request, string path, string param,
                                                   UUID agentID, Caps caps)
        {
            try
            {
                ScenePresence avatar = null;
                string        avatarName = null;
                int           avatarWait = 10000;   // milliseconds
                int           sleepWait = 100;      // milliseconds

                if (scene == null) throw new Exception("[VivoxVoice][PROVISIONVOICE] Invalid scene");

                avatar = scene.GetScenePresence(agentID);
                while (avatar == null || avatar.IsInTransit)
                {
                    if (avatarWait <= 0)
                    {
                        m_log.WarnFormat("[VivoxVoice][PROVISIONVOICE]: Timeout waiting for agent {0} to enter scene.", agentID);
                        return EMPTY_RESPONSE;
                    }

                    Thread.Sleep(sleepWait);
                    avatarWait -= sleepWait;
                    avatar = scene.GetScenePresence(agentID);
                }

                avatarName = avatar.Name;

                if (!scene.EventManager.TriggerOnBeforeProvisionVoiceAccount(agentID, avatarName))
                {
                    return EMPTY_RESPONSE;
                }

                m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: scene = {0}, agentID = {1}", scene, agentID);
                m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: request: {0}, path: {1}, param: {2}",
                                  request, path, param);

                XmlElement    resp;
                bool          retry = false;
                string        agentname = "x" + Convert.ToBase64String(agentID.GetBytes());
                string        password  = new UUID(Guid.NewGuid()).ToString().Replace('-','Z').Substring(0,16);
                string        code = String.Empty;

                agentname = agentname.Replace('+', '-').Replace('/', '_');

                do
                {
                    resp = VivoxGetAccountInfo(agentname);

                    if (XmlFind(resp, "response.level0.status", out code))
                    {
                        if (code != "OK") 
                        {
                            if (XmlFind(resp, "response.level0.body.code", out code)) 
                            {
                                // If the request was recognized, then this should be set to something
                                switch (code)
                                {
                                    case "201" : // Account expired
                                        m_log.ErrorFormat("[VivoxVoice]: avatar \"{0}\": Get account information failed : expired credentials",
                                                          avatarName);
                                        m_adminConnected = false;
                                        retry = DoAdminLogin();
                                        break;

                                    case "202" : // Missing credentials
                                        m_log.ErrorFormat("[VivoxVoice]: avatar \"{0}\": Get account information failed : missing credentials",
                                                          avatarName);
                                        break;

                                    case "212" : // Not authorized
                                        m_log.ErrorFormat("[VivoxVoice]: avatar \"{0}\": Get account information failed : not authorized",
                                                          avatarName);
                                        break;

                                    case "300" : // Required parameter missing
                                        m_log.ErrorFormat("[VivoxVoice]: avatar \"{0}\": Get account information failed : parameter missing",
                                                          avatarName);
                                        break;

                                    case "403" : // Account does not exist
                                        resp = VivoxCreateAccount(agentname,password);
                                        // Note: This REALLY MUST BE status. Create Account does not return code.
                                        if (XmlFind(resp, "response.level0.status", out code))
                                        {
                                            switch (code)
                                            {
                                                case "201" : // Account expired
                                                    m_log.ErrorFormat("[VivoxVoice]: avatar \"{0}\": Create account information failed : expired credentials", 
                                                                      avatarName);
                                                    m_adminConnected = false;
                                                    retry = DoAdminLogin();
                                                    break;
                                                    
                                                case "202" : // Missing credentials
                                                    m_log.ErrorFormat("[VivoxVoice]: avatar \"{0}\": Create account information failed : missing credentials", 
                                                                      avatarName);
                                                    break;
                                                    
                                                case "212" : // Not authorized
                                                    m_log.ErrorFormat("[VivoxVoice]: avatar \"{0}\": Create account information failed : not authorized",
                                                                      avatarName);
                                                    break;
                                                    
                                                case "300" : // Required parameter missing
                                                    m_log.ErrorFormat("[VivoxVoice]: avatar \"{0}\": Create account information failed : parameter missing", 
                                                                      avatarName);
                                                    break;
                                                    
                                                case "400" : // Create failed
                                                    m_log.ErrorFormat("[VivoxVoice]: avatar \"{0}\": Create account information failed : create failed",
                                                                      avatarName);
                                                    break;
                                            }
                                        }
                                        break;
                                        
                                    case "404" : // Failed to retrieve account
                                        m_log.ErrorFormat("[VivoxVoice]: avatar \"{0}\": Get account information failed : retrieve failed");
                                        // [AMW] Sleep and retry for a fixed period? Or just abandon?
                                        break;
                                }
                            }
                        }
                    }
                }  while (retry);

                if (code != "OK")
                {
                    m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: Get Account Request failed for \"{0}\"", avatarName);
                    throw new Exception("Unable to execute request");
                }
          
                // Unconditionally change the password on each request
                VivoxPassword(agentname, password);

                LLSDVoiceAccountResponse voiceAccountResponse =
                    new LLSDVoiceAccountResponse(agentname, password, m_vivoxSipUri, m_vivoxVoiceAccountApi);

                string r = LLSDHelpers.SerializeLLSDReply(voiceAccountResponse);

                m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r);

                return r;
            }
            catch (Exception e)
            {
                m_log.ErrorFormat("[VivoxVoice][PROVISIONVOICE]: : {0}, retry later", e.Message);
                m_log.DebugFormat("[VivoxVoice][PROVISIONVOICE]: : {0} failed", e.ToString());
                return EMPTY_RESPONSE;
            }
        }
Beispiel #52
0
        public void OnRegisterCaps(UUID agentID, Caps caps)
        {
            //            m_log.DebugFormat(
            //                "[MOAP]: Registering ObjectMedia and ObjectMediaNavigate capabilities for agent {0}", agentID);

            string omCapUrl = "/CAPS/" + UUID.Random();

            lock (m_omCapUsers)
            {
                m_omCapUsers[omCapUrl] = agentID;
                m_omCapUrls[agentID] = omCapUrl;

                // Even though we're registering for POST we're going to get GETS and UPDATES too
                IRequestHandler handler = new RestStreamHandler("POST", omCapUrl, HandleObjectMediaMessage);
                caps.RegisterHandler("ObjectMedia", handler);

            }

            string omuCapUrl = "/CAPS/" + UUID.Random();

            lock (m_omuCapUsers)
            {
                m_omuCapUsers[omuCapUrl] = agentID;
                m_omuCapUrls[agentID] = omuCapUrl;

                // Even though we're registering for POST we're going to get GETS and UPDATES too
                IRequestHandler handler = new RestStreamHandler("POST", omuCapUrl, HandleObjectMediaNavigateMessage);
                caps.RegisterHandler("ObjectMediaNavigate", handler);
            }
        }
        /// <summary>
        /// Callback for a client request for ParcelVoiceInfo
        /// </summary>
        /// <param name="scene">current scene object of the client</param>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <param name="agentID"></param>
        /// <param name="caps"></param>
        /// <returns></returns>
        public string ParcelVoiceInfoRequest(Scene scene, string request, string path, string param,
                                             UUID agentID, Caps caps)
        {
            ScenePresence avatar = scene.GetScenePresence(agentID);
            if (avatar == null) // seen on the main grid, perhaps on user disconnect or viewer crash
                return EMPTY_RESPONSE;

            string        avatarName = avatar.Name;

            // - check whether we have a region channel in our cache
            // - if not: 
            //       create it and cache it
            // - send it to the client
            // - send channel_uri: as "sip:regionID@m_sipDomain"
            try
            {
                LLSDParcelVoiceInfoResponse parcelVoiceInfo;
                string channel_uri;

                if (null == scene.LandChannel) 
                    throw new Exception(String.Format("region \"{0}\": avatar \"{1}\": land data not yet available",
                                                      scene.RegionInfo.RegionName, avatarName));

                // If the avatar is in transit between regions, avatar.AbsolutePosition calls below can return undefined values.
                if (avatar.IsInTransit)
                {
                    m_log.WarnFormat("[VivoxVoice][PARCELVOICE]: Cannot process voice info request - avatar {0} is still in transit between regions.", avatarName);
                    return EMPTY_RESPONSE;
                }

                // get channel_uri: check first whether estate
                // settings allow voice, then whether parcel allows
                // voice, if all do retrieve or obtain the parcel
                // voice channel
                LandData land = scene.GetLandData(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
                if (land == null)
                {
                    // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": avatar\"{1}\" at ({2}): Land parcel not found.",
                    //                scene.RegionInfo.RegionName, avatarName, avatar.AbsolutePosition.ToString());
                    return EMPTY_RESPONSE;
                }

                // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": request: {4}, path: {5}, param: {6}",
                //                  scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, request, path, param);
                // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: avatar \"{0}\": location: {1} {2} {3}",
                //                   avatarName, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, avatar.AbsolutePosition.Z);

                // TODO: EstateSettings don't seem to get propagated...
                if (!scene.RegionInfo.EstateSettings.AllowVoice)
                {
                    m_log.InfoFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": voice not enabled in estate settings",
                                      scene.RegionInfo.RegionName);
                    channel_uri = String.Empty;
                }

                if ((land.Flags & (uint)ParcelFlags.AllowVoiceChat) == 0)
                {
                    m_log.InfoFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel",
                                      scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName);
                    channel_uri = String.Empty;
                }
                else
                {
                    channel_uri = RegionGetOrCreateChannel(scene, land);
                }

                // fill in our response to the client
                Hashtable creds = new Hashtable();
                creds["channel_uri"] = channel_uri;

                parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds);
                string r = LLSDHelpers.SerializeLLSDReply(parcelVoiceInfo);

                // m_log.DebugFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}", 
                //                   scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r);
                return r;
            }
            catch (Exception e)
            {
                m_log.ErrorFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": avatar \"{1}\": {2} failed", 
                                  scene.RegionInfo.RegionName, avatarName, e.Message);
                m_log.ErrorFormat("[VivoxVoice][PARCELVOICE]: region \"{0}\": avatar \"{1}\": {2} exception", 
                                  scene.RegionInfo.RegionName, avatarName, e.ToString());

                return EMPTY_RESPONSE;
            }
        }
Beispiel #54
0
 public void OnRegisterCaps(UUID agentID, Caps caps)
 {
     //m_log.DebugFormat("[WORLD MAP]: OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
     string capsBase = "/CAPS/" + caps.CapsObjectPath;
     caps.RegisterHandler("MapLayer",
                          new RestStreamHandler("POST", capsBase + m_mapLayerPath,
                                                delegate(string request, string path, string param,
                                                         OSHttpRequest httpRequest, OSHttpResponse httpResponse)
                                                    {
                                                        return MapLayerRequest(request, path, param,
                                                                               agentID, caps);
                                                    }));
 }
        /// <summary>
        /// Callback for a client request for a private chat channel
        /// </summary>
        /// <param name="scene">current scene object of the client</param>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <param name="agentID"></param>
        /// <param name="caps"></param>
        /// <returns></returns>
        public string ChatSessionRequest(Scene scene, string request, string path, string param,
                                         UUID agentID, Caps caps)
        {
            ScenePresence avatar = scene.GetScenePresence(agentID);
            string        avatarName = avatar.Name;

            //m_log.DebugFormat("[VivoxVoice][CHATSESSION]: avatar \"{0}\": request: {1}, path: {2}, param: {3}",
            //                  avatarName, request, path, param);
            return "<llsd>true</llsd>";
        }
        private void OnRegisterCaps(UUID agentID, Caps caps)
        {
            //            m_log.DebugFormat("[{0}]: Register capability for agentID {1} in region {2}",
            //                Name, agentID, caps.RegionName);

            string capsPath = capsBase + UUID.Random();

            // Get handler
            caps.RegisterHandler(
                capsName,
                new RestStreamHandler(
                    "GET",
                    capsPath,
                    delegate(string request, string path, string param,
                            OSHttpRequest httpRequest, OSHttpResponse httpResponse)
                    {
                        return GetEnvironmentSettings(request, path, param, agentID, caps);
                    }));


            // Set handler
            caps.RegisterHandler(
                capsName,
                new RestStreamHandler(
                    "POST",
                    capsPath,
                    delegate(string request, string path, string param,
                            OSHttpRequest httpRequest, OSHttpResponse httpResponse)
                    {
                        string result = SetEnvironmentSettings(request, path, param, agentID, caps);
                        if (result == null)
                            return string.Empty;
                        return result;
                    }));
        }
Beispiel #57
0
        public void RegisterCaps(UUID agentID, Caps caps)
        {
            SeedCapsHandler handler = new SeedCapsHandler(m_scene, agentID, caps);
            IRequestHandler reqHandler = new RestStreamHandler("POST", caps.CapsBase + m_requestPath, handler.SeedCapRequest);
            caps.RegisterHandler("SEED", reqHandler); 

            m_log.DebugFormat("[CAPS]: Registered seed capability {0} for {1}", caps.CapsBase + m_requestPath, agentID);
        }
        private string SetEnvironmentSettings(string request, string path, string param,
                              UUID agentID, Caps caps)
        {
            LLSDEnvironmentSetResponse setResponse = new LLSDEnvironmentSetResponse();

            m_log.WarnFormat("[{0}]: Environment POST handler for agentID {1}", Name, agentID);
            setResponse.regionID = regionID;
            setResponse.success = false;

            if (!m_scene.Permissions.CanIssueEstateCommand(agentID, false))
            {
                setResponse.fail_reason = "Insufficient estate permissions, settings has not been saved.";
                return LLSDHelpers.SerializeLLSDReply(setResponse);
            }

            try
            {
                m_scene.StorageManager.DataStore.StoreRegionEnvironmentString(regionID, request);
                setResponse.success = true;

                m_log.InfoFormat("[{0}]: New Environment settings has been saved from agentID {1} in region {2}",
                    Name, agentID, caps.RegionName);
            }
            catch (Exception e)
            {
                m_log.ErrorFormat("[{0}]: Environment settings has not been saved for region {1}, Exception: {2} - {3}",
                    Name, caps.RegionName, e.Message, e.StackTrace);

                setResponse.success = false;
                setResponse.fail_reason = String.Format("Environment Set for region {0} has failed, settings has not been saved.", caps.RegionName);
            }

            string response = LLSDHelpers.SerializeLLSDReply(setResponse);
            return response;
        }
Beispiel #59
0
 public GetMeshHandler(Scene scene, UUID agentID, Caps caps)
 {
     m_Scene = scene;
     m_AgentID = agentID;
     m_Caps = caps;
     m_AssetCache = m_Scene.CommsManager.AssetCache;
 }