Beispiel #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="mapReq"></param>
        /// <returns></returns>
        public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
        {
            m_log.Debug("[Caps]: MapLayer Request in region: " + m_regionName);
            LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();

            mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
            return(mapResponse);
        }
 /// <summary>
 ///
 /// </summary>
 /// <param name="mapReq"></param>
 /// <returns></returns>
 public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
 {
     m_log.Debug("[WORLD MAP]: MapLayer Request in region: " + m_scene.RegionInfo.RegionName);
     LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
     mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
     return mapResponse;
 }
        /// <summary>
        /// Callback for a map layer request
        /// </summary>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <param name="agentID"></param>
        /// <param name="caps"></param>
        /// <returns></returns>
        public string MapLayerRequest(string request, string path, string param,
                                      UUID agentID, Caps caps)
        {
            //try
            //{
                //m_log.DebugFormat("[MAPLAYER]: request: {0}, path: {1}, param: {2}, agent:{3}",
                                  //request, path, param,agentID.ToString());

            // this is here because CAPS map requests work even beyond the 10,000 limit.
            ScenePresence avatarPresence = null;

            m_scene.TryGetScenePresence(agentID, out avatarPresence);

            if (avatarPresence != null)
            {
                bool lookup = false;

                lock (cachedMapBlocks)
                {
                    if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch()))
                    {
                        List<MapBlockData> mapBlocks;

                        mapBlocks = cachedMapBlocks;
                        avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
                    }
                    else
                    {
                        lookup = true;
                    }
                }
                if (lookup)
                {
                    List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;

                    List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
                        (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
                        (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
                        (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
                        (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
                    foreach (GridRegion r in regions)
                    {
                        MapBlockData block = new MapBlockData();
                        MapBlockFromGridRegion(block, r);
                        mapBlocks.Add(block);
                    }
                    avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);

                    lock (cachedMapBlocks)
                        cachedMapBlocks = mapBlocks;

                    cachedTime = Util.UnixTimeSinceEpoch();
                }
            }
            LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
            mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
            return mapResponse.ToString();
        }
Beispiel #4
0
        /// <summary>
        /// Callback for a map layer request
        /// </summary>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <param name="agentID"></param>
        /// <param name="caps"></param>
        /// <returns></returns>
        public string MapLayerRequest(string request, string path, string param,
                                      UUID agentID, Caps caps)
        {
            //try
            //
            //m_log.DebugFormat("[MAPLAYER]: path: {0}, param: {1}, agent:{2}",
            //                  path, param, agentID.ToString());

            // There is a major hack going on in this method. The viewer doesn't request
            // map blocks (RequestMapBlocks) above 2048. That means that if we don't hack,
            // grids above that cell don't have a map at all. So, here's the hack: we wait
            // for this CAP request to come, and we inject the map blocks at this point. 
            // In a normal scenario, this request simply sends back the MapLayer (the blue color).
            // In the hacked scenario, it also sends the map blocks via UDP.
            //
            // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is
            // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.

            if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048)
            {
                ScenePresence avatarPresence = null;

                m_scene.TryGetScenePresence(agentID, out avatarPresence);

                if (avatarPresence != null)
                {
                    bool lookup = false;

                    lock (cachedMapBlocks)
                    {
                        if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch()))
                        {
                            List<MapBlockData> mapBlocks;

                            mapBlocks = cachedMapBlocks;
                            avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
                        }
                        else
                        {
                            lookup = true;
                        }
                    }
                    if (lookup)
                    {
                        List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;

                        List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
                            (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
                            (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
                            (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
                            (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
                        foreach (GridRegion r in regions)
                        {
                            MapBlockData block = new MapBlockData();
                            MapBlockFromGridRegion(block, r, 0);
                            mapBlocks.Add(block);
                        }
                        avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);

                        lock (cachedMapBlocks)
                            cachedMapBlocks = mapBlocks;

                        cachedTime = Util.UnixTimeSinceEpoch();
                    }
                }
            }

            LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
            mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
            return mapResponse.ToString();
        }
Beispiel #5
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="mapReq"></param>
 /// <returns></returns>
 public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
 {
     m_log.Debug("[CAPS]: MapLayer Request in region: " + m_regionName);
     LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
     mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
     return mapResponse;
 }
        /// <summary>
        /// Callback for a map layer request
        /// </summary>
        /// <param name="request"></param>
        /// <param name="path"></param>
        /// <param name="param"></param>
        /// <param name="agentID"></param>
        /// <param name="caps"></param>
        /// <returns></returns>
        public string MapLayerRequest(string request, string path, string param,
                                      UUID agentID, Caps caps)
        {
            //try
            //{
                //m_log.DebugFormat("[MAPLAYER]: request: {0}, path: {1}, param: {2}, agent:{3}",
                                  //request, path, param,agentID.ToString());

            // this is here because CAPS map requests work even beyond the 10,000 limit.
            ScenePresence avatarPresence = null;

            m_scene.TryGetAvatar(agentID, out avatarPresence);

            if (avatarPresence != null)
            {
                bool lookup = false;

                lock (cachedMapBlocks)
                {
                    if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch()))
                    {
                        List<MapBlockData> mapBlocks;

                        mapBlocks = cachedMapBlocks;
                        avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
                    }
                    else
                    {
                        lookup = true;
                    }
                }
                if (lookup)
                {
                    List<MapBlockData> mapBlocks;

                    mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks((int)m_scene.RegionInfo.RegionLocX - 8, (int)m_scene.RegionInfo.RegionLocY - 8, (int)m_scene.RegionInfo.RegionLocX + 8, (int)m_scene.RegionInfo.RegionLocY + 8);
                    avatarPresence.ControllingClient.SendMapBlock(mapBlocks,0);

                    lock (cachedMapBlocks)
                        cachedMapBlocks = mapBlocks;

                    cachedTime = Util.UnixTimeSinceEpoch();
                }
            }
            LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
            mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
            return mapResponse.ToString();
        }