Beispiel #1
0
 /// <summary>
 /// Store a terrain revision in region storage
 /// </summary>
 /// <param name="ter">terrain heightfield</param>
 /// <param name="regionID">region UUID</param>
 public void StoreTerrain(double[,] ter, UUID regionID)
 {
     lock (this) {
         Terrain t = new Terrain(regionID, ter);
         SaveOrUpdate(t);
     }
 }
Beispiel #2
0
        private void SaveOrUpdate(Terrain t)
        {
            try
            {
                
                Terrain old = (Terrain)manager.Get(typeof(Terrain), t.RegionID);
                if (old != null)
                {
                    m_log.InfoFormat("[NHIBERNATE] updating terrain {0}", t.RegionID);
                    manager.Update(t);
                }
                else
                {
                    m_log.InfoFormat("[NHIBERNATE] saving terrain {0}", t.RegionID);
                    manager.Insert(t);
                }

            }
            catch (Exception e)
            {
                m_log.Error("[NHIBERNATE] issue saving terrain", e);
            }
        }