Beispiel #1
0
 internal WeaponSetUpgrade(GameObject gameObject, WeaponSetUpgradeModuleData moduleData) : base(gameObject, moduleData)
 {
     _moduleData = moduleData;
 }
Beispiel #2
0
 internal WeaponSetUpgrade(GameObject gameObject, WeaponSetUpgradeModuleData moduleData) : base(moduleData)
 {
     _gameObject = gameObject;
 }