Beispiel #1
0
        public ShadowMapRenderer(GraphicsDevice graphicsDevice)
        {
            _shadowFrustumCalculator = new ShadowFrustumCalculator();
            _lightFrustum            = new BoundingFrustum(Matrix4x4.Identity);

            _shadowConstantsPSBuffer = AddDisposable(new ConstantBuffer <GlobalShaderResources.ShadowConstantsPS>(
                                                         graphicsDevice,
                                                         "ShadowConstantsPS"));
        }
 public ShadowMapRenderer()
 {
     _shadowFrustumCalculator = new ShadowFrustumCalculator();
     _lightFrustum            = new BoundingFrustum(Matrix4x4.Identity);
 }