Beispiel #1
0
        internal static W3dSphere Parse(BinaryReader reader, W3dParseContext context)
        {
            return(ParseChunk(reader, context, header =>
            {
                var result = new W3dSphere
                {
                    Header = W3dSphereHeader.Parse(reader)
                };

                result.Shader = (W3dRingShaderFunc)(reader.ReadUInt32() >> 24);
                result.UnknownFlag = (reader.ReadUInt32() >> 24);  // TODO: Determine What this Flag is/does.

                result.Placeholder = W3dSpherePlaceholder.Parse(reader);
                result.Colors = W3dSphereColors.Parse(reader);
                result.OpacityInfo = W3dSphereOpacityInfo.Parse(reader);
                result.ScaleKeyFrames = W3dSphereScaleKeyFrames.Parse(reader);
                result.AlphaVectors = W3dSphereAlphaVectors.Parse(reader);

                return result;
            }));
        }
Beispiel #2
0
        private static W3dFile Parse(BinaryReader reader, string filePath)
        {
            var context = new W3dParseContext();

            context.PushChunk(nameof(W3dFile), reader.BaseStream.Length);

            var result = new W3dFile
            {
                FilePath = filePath
            };

            W3dContainerChunk.ParseChunks(reader, reader.BaseStream.Length, chunkType =>
            {
                switch (chunkType)
                {
                case W3dChunkType.W3D_CHUNK_MESH:
                    result.Chunks.Add(W3dMesh.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_BOX:
                    result.Chunks.Add(W3dBox.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_HIERARCHY:
                    result.Chunks.Add(W3dHierarchyDef.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_HLOD:
                    result.Chunks.Add(W3dHLod.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_ANIMATION:
                    result.Chunks.Add(W3dAnimation.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION:
                    result.Chunks.Add(W3dCompressedAnimation.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_EMITTER:
                    result.Chunks.Add(W3dEmitter.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_AGGREGATE:
                    result.Chunks.Add(W3dAggregate.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_RING:
                    result.Chunks.Add(W3dRing.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_SPHERE:
                    result.Chunks.Add(W3dSphere.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_HMODEL:
                    result.Chunks.Add(W3dHModel.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_DAZZLE:
                    result.Chunks.Add(W3dDazzle.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_COLLECTION:
                    result.Chunks.Add(W3dCollection.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_SOUNDROBJ:
                    result.Chunks.Add(W3dSoundRObj.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_MORPH_ANIMATION:
                    result.Chunks.Add(W3dMorphAnimation.Parse(reader, context));
                    break;

                default:
                    throw W3dContainerChunk.CreateUnknownChunkException(chunkType);
                }
            });

            context.PopAsset();

            return(result);
        }