Beispiel #1
0
        internal static W3dHModel Parse(BinaryReader reader, W3dParseContext context)
        {
            return(ParseChunk(reader, context, header =>
            {
                var result = new W3dHModel();

                ParseChunks(reader, context.CurrentEndPosition, chunkType =>
                {
                    switch (chunkType)
                    {
                    case W3dChunkType.W3D_CHUNK_HMODEL_HEADER:
                        result.Header = W3dHModelHeader.Parse(reader, context);
                        break;

                    case W3dChunkType.W3D_CHUNK_NODE:
                        result.Node = W3dNode.Parse(reader, context);
                        break;

                    case W3dChunkType.W3D_CHUNK_COLLISION_NODE:
                        result.CollisionNode = W3dCollisionNode.Parse(reader, context);
                        break;

                    case W3dChunkType.W3D_CHUNK_SKIN_NODE:
                        result.SkinNode = W3dSkinNode.Parse(reader, context);
                        break;

                    case W3dChunkType.OBSOLETE_W3D_CHUNK_HMODEL_AUX_DATA:
                        result.AuxData = W3dHModelAuxData.Parse(reader, context);
                        break;

                    case W3dChunkType.OBSOLETE_W3D_CHUNK_SHADOW_NODE:
                        result.ShadowNode = W3dShadowNode.Parse(reader, context);
                        break;

                    default:
                        throw CreateUnknownChunkException(chunkType);
                    }
                });

                return result;
            }));
        }
Beispiel #2
0
        private static W3dFile Parse(BinaryReader reader, string filePath)
        {
            var context = new W3dParseContext();

            context.PushChunk(nameof(W3dFile), reader.BaseStream.Length);

            var result = new W3dFile
            {
                FilePath = filePath
            };

            W3dContainerChunk.ParseChunks(reader, reader.BaseStream.Length, chunkType =>
            {
                switch (chunkType)
                {
                case W3dChunkType.W3D_CHUNK_MESH:
                    result.Chunks.Add(W3dMesh.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_BOX:
                    result.Chunks.Add(W3dBox.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_HIERARCHY:
                    result.Chunks.Add(W3dHierarchyDef.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_HLOD:
                    result.Chunks.Add(W3dHLod.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_ANIMATION:
                    result.Chunks.Add(W3dAnimation.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION:
                    result.Chunks.Add(W3dCompressedAnimation.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_EMITTER:
                    result.Chunks.Add(W3dEmitter.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_AGGREGATE:
                    result.Chunks.Add(W3dAggregate.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_RING:
                    result.Chunks.Add(W3dRing.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_SPHERE:
                    result.Chunks.Add(W3dSphere.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_HMODEL:
                    result.Chunks.Add(W3dHModel.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_DAZZLE:
                    result.Chunks.Add(W3dDazzle.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_COLLECTION:
                    result.Chunks.Add(W3dCollection.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_SOUNDROBJ:
                    result.Chunks.Add(W3dSoundRObj.Parse(reader, context));
                    break;

                case W3dChunkType.W3D_CHUNK_MORPH_ANIMATION:
                    result.Chunks.Add(W3dMorphAnimation.Parse(reader, context));
                    break;

                default:
                    throw W3dContainerChunk.CreateUnknownChunkException(chunkType);
                }
            });

            context.PopAsset();

            return(result);
        }