internal void Load(SaveFileReader reader) { reader.ReadVersion(2); GameType = reader.ReadEnum <SaveGameType>(); MapPath = reader.ReadAsciiString(); Timestamp = reader.ReadDateTime(); DisplayName = reader.ReadUnicodeString(); MapFileName = reader.ReadAsciiString(); Side = reader.ReadAsciiString(); MissionIndex = reader.ReadUInt32(); }
public static GameState GetGameState(FileSystemEntry entry) { using (var stream = entry.Open()) using (var binaryReader = new BinaryReader(stream, Encoding.Unicode, true)) { var reader = new SaveFileReader(binaryReader); while (true) { var chunkName = reader.ReadAsciiString(); reader.BeginSegment(); if (chunkName == "CHUNK_GameState") { var gameState = new GameState(); gameState.Load(reader); return(gameState); } reader.EndSegment(); } } throw new InvalidDataException(); }
internal static void Load(SaveFileReader reader, Game game) { reader.ReadVersion(2); var mapPath1 = reader.ReadAsciiString(); var mapPath2 = reader.ReadAsciiString(); var gameType = reader.ReadEnum <GameType>(); var mapSize = reader.BeginSegment(); // TODO: Delete this temporary map when ending the game. var mapPathInSaveFolder = Path.Combine( game.ContentManager.UserDataFileSystem.RootDirectory, mapPath1); var saveFolder = Path.GetDirectoryName(mapPathInSaveFolder); if (!Directory.Exists(saveFolder)) { Directory.CreateDirectory(saveFolder); } using (var mapOutputStream = File.OpenWrite(mapPathInSaveFolder)) { reader.ReadBytesIntoStream(mapOutputStream, (int)mapSize); } reader.EndSegment(); var unknown2 = reader.ReadUInt32(); // 586 var unknown3 = reader.ReadUInt32(); // 3220 if (gameType == GameType.Skirmish) { game.SkirmishManager = new LocalSkirmishManager(game); game.SkirmishManager.Settings.Load(reader); game.SkirmishManager.Settings.MapName = mapPath1; game.SkirmishManager.HandleStartButtonClickAsync().Wait(); game.SkirmishManager.StartGame(); } else { game.StartSinglePlayerGame(mapPath1); } }
public static void LoadFromStream(Stream stream, Game game) { using var binaryReader = new BinaryReader(stream, Encoding.Unicode, true); var reader = new SaveFileReader(binaryReader); var gameState = new GameState(); GameLogic gameLogic = null; GameClient gameClient = null; CampaignManager campaignManager = null; var terrainLogic = new TerrainLogic(); var terrainVisual = new TerrainVisual(); var ghostObjectManager = new GhostObjectManager(); while (true) { var chunkName = reader.ReadAsciiString(); if (chunkName == "SG_EOF") { if (stream.Position != stream.Length) { throw new InvalidDataException(); } break; } reader.BeginSegment(); switch (chunkName) { case "CHUNK_GameState": gameState.Load(reader); break; case "CHUNK_Campaign": campaignManager = new CampaignManager(); campaignManager.Load(reader); break; case "CHUNK_GameStateMap": GameStateMap.Load(reader, game); game.Scene3D.PartitionCellManager.OnNewGame(); break; case "CHUNK_TerrainLogic": terrainLogic.Load(reader); break; case "CHUNK_TeamFactory": game.Scene3D.TeamFactory.Load(reader, game.Scene3D.PlayerManager); break; case "CHUNK_Players": game.Scene3D.PlayerManager.Load(reader, game); break; case "CHUNK_GameLogic": gameLogic = new GameLogic(game.Scene3D); gameLogic.Load(reader); break; case "CHUNK_ParticleSystem": game.Scene3D.ParticleSystemManager.Load(reader); break; case "CHUNK_Radar": game.Scene3D.Radar.Load(reader); break; case "CHUNK_ScriptEngine": game.Scripting.Load(reader); break; case "CHUNK_SidesList": game.Scene3D.PlayerScripts.Load(reader); break; case "CHUNK_TacticalView": ((RtsCameraController)game.Scene3D.CameraController).Load(reader); break; case "CHUNK_GameClient": gameClient = new GameClient(game.Scene3D, gameLogic); gameClient.Load(reader); break; case "CHUNK_InGameUI": game.AssetStore.InGameUI.Current.Load(reader); break; case "CHUNK_Partition": game.Scene3D.PartitionCellManager.Load(reader); break; case "CHUNK_TerrainVisual": terrainVisual.Load(reader, game); break; case "CHUNK_GhostObject": ghostObjectManager.Load(reader, gameLogic, game); break; default: throw new InvalidDataException($"Unknown chunk type '{chunkName}'."); } reader.EndSegment(); } // If we haven't started a game yet (which will be the case for // "mission start" save files), then start it now. if (!game.InGame) { game.StartCampaign( campaignManager.CampaignName, campaignManager.MissionName); } }