Beispiel #1
0
        private static void SetupSinglePlayerGameSides(
            MapFile mapFile,
            List <Player> mapPlayers,
            List <Team> mapTeams,
            List <ScriptList> mapScriptLists)
        {
            mapPlayers.AddRange(mapFile.SidesList.Players);
            mapTeams.AddRange(mapFile.GetTeams());
            mapScriptLists.AddRange(mapFile.GetPlayerScriptsList().ScriptLists);

            mapTeams.Add(CreateDefaultTeam("ReplayObserver"));
        }
Beispiel #2
0
        private static void SetupSkirmishGameSides(
            Game game,
            MapFile mapFile,
            PlayerSetting[] playerSettings,
            GameType gameType,
            List <Player> mapPlayers,
            List <Team> mapTeams,
            List <ScriptList> mapScriptLists)
        {
            var originalMapPlayers = mapFile.SidesList.Players;

            // Neutral player.
            mapPlayers.Add(originalMapPlayers[0]);

            // Civilian player. It isn't necessarily the second player.
            // TODO: There might be more than one civilian player.
            mapPlayers.Add(originalMapPlayers.FirstOrDefault(x => (string)x.Properties["playerFaction"].Value == "FactionCivilian"));

            //var hasAIPlayer = false;
            for (var i = 0; i < playerSettings.Length; i++)
            {
                var playerSetting = playerSettings[i];

                var factionPlayer = originalMapPlayers.First(x => (string)x.Properties["playerFaction"].Value == playerSetting.SideName);

                var isHuman = playerSetting.Owner == PlayerOwner.Player;

                var playerName = isHuman
                    ? $"player{i}"
                    : $"{factionPlayer.Properties["playerName"].Value}{i}";

                //if (!isHuman)
                //{
                //    hasAIPlayer = true;
                //}

                var playerProperties = new AssetPropertyCollection();
                playerProperties.AddAsciiString("playerFaction", (string)factionPlayer.Properties["playerFaction"].Value);
                playerProperties.AddAsciiString("playerName", playerName);
                playerProperties.AddAsciiString("playerDisplayName", (string)factionPlayer.Properties["playerDisplayName"].Value);
                playerProperties.AddBoolean("playerIsHuman", isHuman);
                playerProperties.AddInteger("playerColor", playerSetting.Color.ToUInt32());

                // TODO: Other player properties.

                mapPlayers.Add(new Player
                {
                    Properties = playerProperties,
                    BuildList  = factionPlayer.BuildList,
                });
            }

            // Setup player relationships.
            var playerAllies  = new string[playerSettings.Length];
            var playerEnemies = new string[playerSettings.Length];

            for (var i = 0; i < playerSettings.Length; i++)
            {
                playerAllies[i]  = "";
                playerEnemies[i] = "";
            }
            for (var i = 0; i < playerSettings.Length; i++)
            {
                var outerPlayer = playerSettings[i];

                for (var j = i + 1; j < playerSettings.Length; j++)
                {
                    var innerPlayer = playerSettings[j];
                    if (outerPlayer.Team == innerPlayer.Team && outerPlayer.Team != 0)
                    {
                        playerAllies[i] += mapPlayers[j + 2].Properties["playerName"].Value + " ";
                        playerAllies[j] += mapPlayers[i + 2].Properties["playerName"].Value + " ";
                    }
                    else
                    {
                        playerEnemies[i] += mapPlayers[j + 2].Properties["playerName"].Value + " ";
                        playerEnemies[j] += mapPlayers[i + 2].Properties["playerName"].Value + " ";
                    }
                }
            }
            for (var i = 0; i < playerSettings.Length; i++)
            {
                mapPlayers[i + 2].Properties.AddAsciiString("playerAllies", playerAllies[i]);
                mapPlayers[i + 2].Properties.AddAsciiString("playerEnemies", playerEnemies[i]);
            }

            var originalMapScriptLists = mapFile.GetPlayerScriptsList().ScriptLists;

            var playerNames = mapPlayers
                              .Select(p => p.Properties.GetPropOrNull("playerName")?.Value.ToString())
                              .ToArray();

            while (mapScriptLists.Count < mapPlayers.Count)
            {
                mapScriptLists.Add(null);
            }

            // Copy neutral player scripts.
            var neutralPlayerName = (string)mapPlayers[0].Properties["playerName"].Value;

            CopyScripts(
                originalMapScriptLists,
                playerNames,
                neutralPlayerName,
                mapScriptLists,
                0,
                appendIndex: false);

            // Copy civilian player scripts.
            var civilianPlayerName = (string)mapPlayers[1].Properties["playerName"].Value;

            CopyScripts(
                originalMapScriptLists,
                playerNames,
                civilianPlayerName,
                mapScriptLists,
                1,
                appendIndex: false);

            switch (game.SageGame)
            {
            case SageGame.CncGenerals:
            case SageGame.CncGeneralsZeroHour:
                CreateTeamsFromScbFile(game, mapPlayers, mapTeams, mapScriptLists, playerSettings, neutralPlayerName, civilianPlayerName);
                break;

            case SageGame.Bfme:
            case SageGame.Bfme2:
            case SageGame.Bfme2Rotwk:
                mapTeams.AddRange(mapFile.GetTeams());
                break;
            }

            if (playerSettings.Length > 1)
            {
                var multiplayerScriptsEntry = game.ContentManager.GetScriptEntry(@"Data\Scripts\MultiplayerScripts.scb");

                if (multiplayerScriptsEntry != null)
                {
                    using var stream = multiplayerScriptsEntry.Open();
                    var multiplayerScripts = ScbFile.FromStream(stream);

                    // TODO: This is a bit hardcoded.
                    mapScriptLists[0] = multiplayerScripts.PlayerScripts.ScriptLists[0];
                }
            }
        }