protected override void TraitDisabled(Actor self) { if (attack != null && attack.IsAiming) { attack.OnStopOrder(self); } }
public void StopAiming(Actor self) { if (attack != null && attack.IsAiming) { attack.OnStopOrder(self); } }
protected override void TraitDisabled(Actor self) { if (attack != null && attack.IsAiming) { attack.OnStopOrder(self); } }
public void StopAiming(Actor self) { if (attack != null && attack.IsAiming) { attack.OnStopOrder(self); } }