public AirstrikeSlave(ActorInitializer init, AirstrikeSlaveInfo info)
     : base(init, info)
 {
     Info      = info;
     ammoPools = init.Self.TraitsImplementing <AmmoPool>().ToArray();
 }
 public AirstrikeSlave(AirstrikeSlaveInfo info)
     : base(info)
 {
     Info = info;
 }